As I said, I got the PDF from WV.
It seems like a simple game, with a "tongue in cheek" approach. It's ok. you can expect a lot of seriousness just starting with the title.
But I have a couple questions:
I don't seem to find "point values", "levels" or "band organization rules", to make starting warbands for a (more or less) balanced game.
Or is all scenario driven?
Even if so, how do I balance starting forces just to have a quick and fun match up? (obviously appart from the couple of suggested scenarios in the rulebook. "Mutant chicken" sounds like a lot of fun).
I don't think that "Close combat" gets suficiently explained in general.
Does it follow the same rules and damage that shooting?
The blob force has "Burst" as an ability, but only the leader has damage associated with that. All other members does the same damage?
I'll continue to check the rules, thanks in advance for your answers.