The zombies are great, and so are the T&T rules to use them in a skirmish game!
These are the rules I've written, always keeping in mind that they should not diverge too much from the core rules, and that extra mechanisms should not be added in order to keep the excellent game flow! I must also add a big thanks for Driscoles for the support given! and also to all the T&T development group for a really great set of gaming rules!
and now for the rules!
Sudden death throws off the balance that's within the sky, Priest calls forth infernal names to the ones beyond the gateAlthough actual technology explains the undead as a victim of some unknown virus or mutation, in the beginnings of the XX century the zombie curse was a deed of the occult, and these creatures were brought from the dead through dark and devious sorcery! The Germans and central Europe powers have mastered the dark arts of the zombie ritual, bringing the abominations to life in order to serve them in their conquests!
Zombies in Triumph & TragedyZombies are unarmed Raw troops. Due to their savagery they count as being armed with a knife (no modifiers for melee).
Zombies cannot be given the "move fast" order, and only roll one die for the charge distance.
Zombies are immune to all moral and psychology, this includes, becoming pinned and tests to counter-attack in melee.
Zombies do accumulate suppression, when a zombie group has more suppression markers then models in the unit, the player must take note of it and in this unit next activation the unit movement distance is reduced to 3". After that the unit looses all suppression markers.
Infection - if a model is killed by a zombie (kill roll in the damage chart only, not a wound result) then a new zombie appears in his place, the zombie is added to the unit that made this gruesome casualty!
Zombie masterthe Leader of the zombies is a zombie master (treat him as a normal leader), he is not an undead but can join zombie units.
The zombie master is the one who brought the zombies to life and the one who controls them.
Although a living human being, when a zombie master is with a zombie unit he is treated as another zombie (immune to morale effects and so on)
If a zombie master leaves a zombie unit he doesn't carry any existing suppression markers with him, but from now on he receives suppression as normal an if he happens to join any unit his current suppression markers are added to the unit
If a zombie master is taken out of action then all the zombies in the game roll for damage (with -1 penalty), this test is made before the next unit cards are revealed, after that the game continues as normal.
SummoningA zombie master can summon more zombies into play, for this he must use a special action card (and must remain stationary), the zombie master must make a score check and if it is successful a group of zombies appear at a selected table edge, but must be placed more then 1/2" from any enemy. the unit can only be activated in the next turn!
The number of zombies that appear are equal to the test score. This summoning can only be made if there are enough dead zombies available.
If the test is failed, the zombie master receives a wound
Scorn of the earth, I witness
In rapture I'm born again
Scorn of the light, I bear scorn
In rapture I'm rebornNOTES on the Summoning: I only call it summoning because name fits very nicely, but it should not be considerate a raise dead effect like the ones seen in D&D or Warhammer games. This rules reflects more zombies coming to battle, and surprising the living folks who seek safety in the table edges, just like the B-Movies.
Since zombies can never move fast, this is a way that a zombie controlling player can use when, for instance, the living player keeps running away and shooting. In our games we only used the out of action zombie miniatures, to prevent adding too much zombies into the game!
As Said in the Pirate code: "These are not rules they are more like guidelines" philosophy should be followed! so feel free to adapt the rules to your gaming needs and situations!
Cheers, and comments would (of course) be very helpful!
all things in itallic are from Morbid Angel! I certainly don't have the ability to write such a dark piece of script!