Contents (Pictures):
Pg 1- The Colonel, The 'Doc', The Major.
Pg 2- The Doctor, The Professor, The Captain, The Undertaker's, The Graveyard.
Pg 3- The Shrine, The Church.
Pg 4- The Church.
Pg 5- The Inn, Cultists.
Pg 6- Deep Ones, The Civilians, The Farm, Tim-Thom and Fluffy.
Pg 7- M.O.O.S.(E). Group Shot (So far!).
Pg 8- The Garage.
Pg 9- Ghouls.
Pg 10- Game pictures.
Pg 11- Game pictures.
Pg 13- Cultists, The Sacrifice, The Cadets.
Pg 14- The Action Hero, M.O.O.S.(E). Vehicles.
Pg 15- Mad Scientist, The Batman.
Pg 16- Maniacs, The Minister Himself.
Pg 17- The Big Game Hunter.
Pg 18- Flapper Girl Zombie, Contest AAR (Colour Version).
Pg 19- Asylum Guards.
Pg 20- Game pictures, Squirrel Returns.
Pg 21- The Ministry So Far!, Giant Vermin.
Pg 22- The Stiff Suit, Flat Cap, The Great Zedsby, Hybrid in Greatcoat.
Pg 23- 'Daddy' Greatcoat, Rogue Agent.
Pg 24- Blaspemous Construct, Shambler.
Pg 25- AAR (The Cover Up!).
Pg 26- The Tiny Cultist, The Druid.
Pg 27- The Campaign Begins.
Pg 28- Rapid Response, Doomsday Device AAR and Week One Round-Up.
Pg 29- Wolfe and Payne.
Pg 30- Were-Cat.
Pg 31- Banshees, Photo 'How to', Chainsaw Maniac.
Pg 32- The Vet and the Bagman, Rocket Troopers.
Pg 33- Half-dressed Cultist, The Fat Doctor.
Pg 34- Shocked Zombie, Zombie line-up, Going Ape.
Pg 35- The Hospital Staff.
Pg 36- The Cult Assembled, Call of the Wild.
Pg 37- Midnight Feast, Ministry Picnic, Dirty Vans.
Pg 38- Bert's Guys and Gals, Graveyard AAR set-up.
Pg 39- The Russian Team.
Pg 40- Russian Gals, Retrieve the Artifacts AAR.
Pg 41- Retrieve the Artifacts AAR, The Funeral, The Good Father, Clockwork Construct.
Pg 42- Russian Recruit, The Technician.
Pg 43- Female Agent.
Pg 44- Gentlemen Explorers, The Foreign Minister, The Ship's Captain.
Pg 45- The Big Game Hunter, The Last Hunter, The Assistant.
Pg 46- The Colonial Cadets, The Expedition.
Pg 47- The Last Russian.
Pg 48- The Russian Team, The Ventriliquist, The Impatient Patient.
Pg 49- Dead Man Walking, Spider of Leng, The First 100!
Pg 50- The Ministry so far, The Lurker Groups.
Pg 51- More Lurker Groups, Lurkers or Agents?
Pg 52- Treasure Hunt AAR.
Pg 53- The Lockswin's Agents.
Pg 54- The Hound of the Ackervilles AAR.
Pg 55- The 'Cursed' Nurse, Armed Asylum Guards.
Pg 56- The Idol.
Pg 57- The Mummy, The Mummy Awoken AAR.
Pg 58- Dirty Vans.
Pg 59- Dirty Trucks, Treasure Hunt AAR.
Pg 60- Cult Limosine.
Pg 61- Carnivorous Plant, Monster Hunt.
Pg 62- Company Vehicles.
Pg 63- Zombie Mummy, Crazed Nurse.
Pg 64- Dead Doctor, Harrods Van.
Pg 65- The Crypt AAR.
Pg 66- The Bagman AAR, The Warehouse.
Pg 67- The Cult Gathers!
Pg 68- Scenes of Haunting?, Witch's Hut.
Pg 69- Specimen Collection AAR.
Pg 70- Escape into Danger Pics.
Pg 71- 'Living Ship'.
Pg 72- Rural Encounter.
Pg 73- War Memorial, Cult Statue.
Pg 74- Blasphemous Construct MKII.
Pg 75- Asylum Roll Call.
Pg 76- Boglin Tribe.
Pg 77- Missing Link Sculpt.
Pg 78- Escape into Danger AAR.
Pg 79- Zombie Scientist, Heavy Firepower!
Pg 81- The Distraction, Another attempt at sculpting, London Agents first outing.
Pg 82- Specimen Collection AAR.
Pg 83- Magazine Cover test, Crypt WIP.
Pg 84- Crypt WIP.
Pg 85- The Crypt Finished, The Northern Division.
Pg 86- Nurse! Nurse!, Escape AAR.
Pg 87- The Rogue Team so far, Bangg and Olufsenn.
Pg 88- Graveyards WIP and Finished!
Pg 89- Pumpkinheaded Scarecrows.
Pg 90- Pumpkin Construct, Bert's Agents.
Pg 91- Free for All AAR.
Pg 92- Retrieve the Artifacts AAR.
Pg 93- New Rogue Henchmen Group.
Pg 94- The Summoning..., Rogue Agent and Minions.
Pg 95- All Above Board, The Courier AAR.
Pg 96- Not Quite Dr Jeckyll.
Pg 97- Clockwork Construct MkII, The Ghoul King.
Pg 98- Swarms!.
Pg 99- Jack. The Ripper??
Pg 100- Le Inspecteur.
Pg 101- Threshold Agents, The Black Dossier Scenario 1 AAR.
Pg 102- Zombie Spawning Base.
Pg 103- Scenario #1, The Walking Dead, Werewolf.
Pg 104- Little Robots, Salute 'Bots.
Pg 105- 'Bot group shot.
Pg 106- The Restless Dead, Black Dossier Scenario 2 AAR.
Pg 107- Scenario #2,
Pg 108- Scenario 3 AAR, More Robots.
Pg 109- Robot Group So Far, Scenario #3, Telephone Box.
Pg 110- The Meeting..., Scenario 4 AAR
Pg 111- Scenario 4 AAR.
Pg 112- Asylum Guards.
Pg 113- The Crowman.
Pg 114- Scenario #4, Desecration!
Pg 115- Scenario 5 Set-up.
Pg 116- Scenario 5 AAR.
Pg 117- Rolls Royce.
Pg 118- Packard Landaulet.
Pg 119- Prince Henry Vauxhall, Twinings Van.
Pg 120- 1911 Daimler, The Bus.
Pg 121- Brewery Truck, The Vehicle line-up.
Pg 122- Lucky find.
Pg 123- Boglins.
Pg 124- Scenario #5, Fortified House.
Pg 125- Scenario 6 Set-up.
Pg 126- Scenario 6 AAR.
Pg 127- Scenario 6 AAR (continued).
Pg 128- 'Little' Jimmy Bibbs.
Pg 129- The Spider, The Chase.
Pg 130- Cultist Sculpts #1 and #2,
Pg 131- Cultist Sculpts #3 and #4.
Pg 132- Haunted House
Pg 133- Cultist Sculpts #5 and #6
Pg 134- Cultist Sculpt #7
Pg 135- The First 8 Sculpts
Pg 137- Cultist Sculpts #8 and #9
Pg 138- Cultist Sculpt #10
Pg 139- Cultist Sculpt #11
Pg 140- 4-Player Game (Set-up)
Pg 141- 4-Player Game (The Antagonists), Cultist Sculpt #12
Pg 142- Cultist Sculpt #13 WIP and BLAM pics
Pg 143- More BLAM pics
Pg 144- Doug em4's BLAM AAR, Cultists Sculpt #13
Pg 145- The Entire Cult
Pg 146- Dark Nun Sculpt
Pg 147- The 'Other' Sculpt, The entire contents of the first mould.
Pg 149- The Castings.
Pg 150- The First Release Packs, Bigfoot Revisited, Agent Sculpt #1.
Pg 151- Another Convert.
Pg 152- Agent Sculpt #2.
Pg 153- Painted Cult Leader, Painted Sister Shusssh.
Pg 154- Hide and Seek, The Hooded One.
Pg 155- Agent Sculpt #3.
Pg 156- Agent Sculpt #4
Pg 157- Hooded One Sculpt #2, The Yeti Hunters, The Hybrid Sculpt.
Pg 158- The Family, The Summoning.
Pg 159- New Dark Nun WIP.
Pg 160- Dark Nun Revealed Sculpt, Hooded One Sculpt #3.
Pg 161- The Mother of the Family, The 'Others' group shot, 'Family' group shot.
Pg 162- Einarolafson's Cult of Shub Niggaroth and Dark Nun.
Pg 163- Einarolafson's Hooded One, Captain Mancave.
Pg 164- Giant Spider, More Cultists from Einarolafson, Formless Thing.
Pg 165- The Agents (Group Shot), The Second Mould Contents.
Pg 166- The Formless Thing (rebased), Evil Tree Spirits, Demonic Hound.
Pg 167- A New Lurker Group, Giant Deep One.
Pg 168- A New Cult.
Pg 169- Paved Road
Pg 170- Plaza/Market Square.
Pg 171- Hybrids WIP, More of the Hybrid Clan.
Pg 172- Hybrid sculpt #1, City Agent Sculpt WIP.
Pg 173- Hybrid Sculpt #2.
Pg 174- Hybrid Sculpt #3, Hybrids #1-4.
Pg 175- Nick and Dick, Male City Agent #1.
Pg 176- Female City Agent #1 WIP, The Lady WIP.
Pg 177- Nurses WIP, Lady and Hounds.
Pg 178- Female City Agent#1.
Pg 179- Mould 2 Contents, The Nurses.
Pg 180- The 'Dolly', Little Dick, City Gent WIP.
Pg 181- Scruffy Gent WIP, Priest of Dagon
Pg 182- Hybrid Priest and Followers, The Doctor
Pg 183- The City Gents, Weird West!
Pg 184- Clash at Dunliving!
Pg 185- The Dark Clergy, The City Gents and Hospital Staff go to the caster, the next mould contents.
Pg 186- Female Agents, The Whole Squad from the W.I.
Pg 187- The Asylum Cometh
Pg 188- City Gents and Hospital Staff.
Pg 189- New Agents Arrive! The Cult of Dagon Grows...
Pg 190- The Spooky Tree, Jeff paints the City Branch and the Baxtervilles
Pg 191- The London (South) Division, Spooky Trees, Lord Baxterville and crew
Pg 192- Undercover Ladies, more of Jeff's work, The Dark Clergy
Pg 193- Armed Nun, Dark Young..??, Dagon is Rising
Pg 194- Kickstarter Preview #1
Pg 195- Kickstarter Previews including Reggie 'The Guv'nor'., KS Launched.
Pg 197- Hooded Ones, Ghost, Kooky Kultists KS
Pg 198- 'Heavy Gear' Agents, Hybrids #1 and #2
Pg 199- Hybrids #3 and #4
Pg 200- Hybrid #5, The Hybrid Citizens, New Priest, Hybrid Sailors, Dark Clergy
Hi Chaps!
Having been lurking around this board for a while, itching to start my own Strange Aeons project, I have finally dived in.
Strange Aeons looked like a great concept and, after reading the rules, I am convinced it will be great.
The recent threads started by members of this forum including einarolafson and styx, amongst others, convinced me to get to it.
Having decided to go ahead with it, I took a look at my existing scenery collection and decided that the usual setting would be very time consuming, as I had no 'New World' scenery.
The scenery that I do have would work perfectly well for Britain and Northern Europe, though.
Bearing this in mind, I decided that my games of SA would take place, predominantly, in the British Isles.
Hence the birth of MOOS(E)- the Ministry of Occult Studies (England).
I finished the first three MOOSE agents today, and have several more that just need basing, along with my first batch of four Cultists that are nearly done.
Here are my fist three Agents, all veterans of the British Army, investigating the ruins of an old, allegedly haunted, Farmhouse.
More to follow soon, as they are finished.....