Thanks again for the kind words, folks! Another wee hiatus - I'm DMing my first game of Dungeons and Dragons for my wife and a few friends, and worldbuilding sucks up a LOT of time!
Here's something a little different - I've been playing with the
Frostgrave Gnoll kit to make an alien species to expand my galaxy of Comora.
These guys are Maroques - indigenous sentients on Amarok, a jungle planet in orbit of the Comoran sun. Though making contact with non-space faring sentients is banned under several universal laws, Amarok has many rich mineral deposits, and a number of corporations have set up base planetside to begin extraction. Maroques are smart, curious, and natural scavengers, though their own tech level was little beyond smelting iron at the point of contact. As such, it did not take long for off-world arms and armaments to fall into the hands of some of the more enterprising Maroque settlements, drastically altering the balance of power on the planet.
Maroques are mainly confined to the planet of Amarok itself, having no real understanding of the science behind space travel, or the weaponry they steal or buy. Some groups have been armed and trained by local interests to attack their rivals or defend their installations, while other groups may attack or harass colonists to steal what they can use. Rare groups of Maroques have stowed away on some of the larger cargo freighters, and can occasionally be found wandering the deeper reaches of space stations or hives. The equipment they use is a mix of scavenged modern weaponry and iron age tech, with different groups' equipment largely reflecting whom they have been able to raid most recently. Laser armaments and other self-charging weapons are highly prized, as Maroques lack the knowledge or equipment to produce kinetic ammunition once what they have is spent.
Modelling-wise, they are a fun mix of medieval parts and sci-fi tech. I wanted to integrate the parts a little to stop them looking too much like medieval figs with guns glued on, so a fair bit of green stuff work, and some mixed added equipment too. I'm looking forward to painting them - going to do a little experimenting, but I'm picturing earth tones for the robes and gear with maybe a green spot colour, plus an incongruent camo scheme (maybe urban?) on their scavenged equipment. Should be fun!
This gent is the pack leader - a little older and more confident than the others. The smooth top he has on is a scavenged stab vest.
One of the younger pups - less gear, more enthusiasm!
Close quarters enthusiast. The axe in his left hand is a modern trench weapon and a recent acquisition, the one in his right hand is still his favourite - a well worn crude iron piece.
A maroque with a prized laser rifle - leave it in the sun and it gets all its charges back!
And my favourite for last - an intimidating gent with a scavenged flamethrower. Works almost as well filled with pitch and tar.
I hope you like them, and please let me know what you think. A little different to some of my other models in this thread, so very open to C&C.