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Author Topic: New Fantasy Rules from Crusader  (Read 1249 times)

Offline Onebigriver

  • Mastermind
  • Posts: 1856
New Fantasy Rules from Crusader
« on: May 06, 2012, 12:55:47 PM »
Pinched from Frothers:

Legions of Battle by that nice man at Crusader Mark Simms.

Free Playtest Version:

http://www.crusaderpublishing.com/LegionsofBattle.php

Quote:
Legions of Battle are a set of Fantasy wargame rules designed to allow you to fight epic battles between a vast array of creatures and races.

The rules themselves can be tailored to suit any fantasy setting and the game system is designed to allow you to create and field any troops that you like, limited only by your imagination and figures available.

Waiter, my soup is giggling.

Offline Sir Barnaby Hammond-Rye

  • Mastermind
  • Posts: 1615
    • The Tekumel Project
Re: New Fantasy Rules from Crusader
« Reply #1 on: May 06, 2012, 03:10:31 PM »
Downloaded and took a quick look through. I like the Might vs Protection comparison to determine hit chance. Similar to what I was proposing for sci-fi Saga last month over on their forums, but with more granularity and so better.

We have actually used the Crusader Ancients rules before to fight a Tékumel battle but, of course, we had to fudge the magic a bit. I haven't taken a close look at the magic section though from my quick scan it looks like it follows vaguely along the same path that GW took with it's "Colleges of Magic." For Tékumel there would need to be offensive and defensive magical contingents and a fairly limited number of spells. The biggest hurdle would be how to handle illusions.

 

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