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Author Topic: A World Aflame  (Read 11152 times)

Offline Paul @ Empress Miniatures

  • Scatterbrained Genius
  • Posts: 3091
Re: A World Aflame
« Reply #30 on: September 02, 2012, 02:59:00 PM »
Still available.

Offline Gibby

  • Scatterbrained Genius
  • Posts: 2352
Re: A World Aflame
« Reply #31 on: September 02, 2012, 03:08:39 PM »
Brilliant. I shall order the book now :)

Offline Mick A

  • Mad Scientist
  • Posts: 513
  • Bring three and fourpence we're going to a dance..
Re: A World Aflame
« Reply #32 on: September 11, 2012, 02:11:37 PM »
Any plans for a QRS?

Mick
Digitus Impudicus

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: A World Aflame
« Reply #33 on: September 11, 2012, 08:35:29 PM »
Ok - so what is it offering? What's it bringing new to the party?  :)
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: A World Aflame
« Reply #34 on: September 11, 2012, 09:06:41 PM »
I second the request for a quick reference sheet. The downside to the Osprey book format means it is awkward to photocopy the tables etc. (& I'm far too lazy to type it all)

Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: A World Aflame
« Reply #35 on: September 13, 2012, 11:35:39 AM »
Ok - so what is it offering? What's it bringing new to the party?  :)

I guess, from its previous incarnation, 'fun', which is often sadly lacking in some rule sets.  ;)

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: A World Aflame
« Reply #36 on: September 13, 2012, 11:57:55 AM »
I guess, from its previous incarnation, 'fun', which is often sadly lacking in some rule sets.  ;)

I think that's more to do with who you game with rather than the rules ...  ;)

I was wondering what makes it different from other rulesets

Offline Rob_bresnen

  • Scatterbrained Genius
  • Posts: 2423
Re: A World Aflame
« Reply #37 on: September 13, 2012, 03:17:40 PM »
It's got a rather nice system for running out and re-supplying ammo which I think fits in well with the setting. There is also rules for tackling tanks with crow bars and Molotovs which I rather like. I hasn't seen the initiative system before either, which is rather elegant, but I am not familiar with many historic wargaming rules so may be that's not that innovative.
Theres more 28mm Superhero Madness at my blog, http://fourcoloursupers.blogspot.com/
And for Ultra-modern Wargaming check out Hotel Zugando at http://ultramoderngaming.blogspot.co.uk/

Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: A World Aflame
« Reply #38 on: September 14, 2012, 08:01:53 AM »
I think that's more to do with who you game with rather than the rules ...  ;)

I was wondering what makes it different from other rulesets

Not always, I played with WRG Ancients rules back in the day and they'd suck the life out of you faster than Dracula supping on a virgin, no matter who you were playing against!

 ;)

I feel a bit like one of the blind men describing an elephant, as I haven't seen the current rules, just the older freebie Empress had on their site. They don't so much add anything, but reintroduce some quite old concepts. IIRC Paul based them on the old 'Charge' rules, with considerable additions. While you couldn't say they were by any means a simulation, they gave a good game, to which, as you say, with the right opponent(s), could give a few hours of good 'old timee' fun. Sure there were more holes in the rules than in Emmental cheese, but that's not all that important to some folk. 

I'm sure the rules have been edited and polished since then, nice pictures added and what not, so I'd guess they are a bargain at their price. Expect (and correct me folks if I'm wrong) I Go - You Go turn sequence, movement, shooting, hand to hand and morale, some quite simple and straightforward vehicle, aircraft and artillery rules, and some guidance on formations and organisation... and I'm guessing the use of average dice somewhere along the line.

I've yet to hear a bad word said about them, which is always a recommendation to me...

 :D

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: A World Aflame
« Reply #39 on: September 14, 2012, 08:06:39 AM »
Thanks chap

 

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