*
Welcome, Guest. Please login or register.
April 28, 2024, 08:17:58 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: Zombie Bombs  (Read 4376 times)

Offline tim in saskatoon

  • Mad Scientist
  • Posts: 688
    • Tim's Miniature Wargaming Blog
Zombie Bombs
« on: June 06, 2012, 02:15:13 AM »
I painted up some West Wind Productions Soviet Zombie Bombs...





Any ideas as to how these are supposed to detonate...?

Offline Bubbles

  • Scientist
  • Posts: 292
Re: Zombie Bombs
« Reply #1 on: June 06, 2012, 09:41:34 AM »
sniper's bullet. ???

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: Zombie Bombs
« Reply #2 on: June 07, 2012, 12:55:37 AM »
Any ideas as to how these are supposed to detonate...?

Maybe they explode automatically when eliminated?

Depending on the rules you're using, a 3" to 5" template may be used, and any creature, living or undead caught under the explosion area will suffer damage.

That will motivate your survivors to try really hard to kill those zombie bombs as soon and as far as possible.

Hope that helps.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline SBMiniaturesGuy

  • Mad Scientist
  • Posts: 659
    • SBMiniguys Blog for all things OstFront
Re: Zombie Bombs
« Reply #3 on: June 07, 2012, 05:11:11 AM »
In the NUTS! War Without End book (Weird War 2), Zombie bombs can be command detonated, or triggered by temperature or impact. The player has to determine how they get detonated before the game starts.
Play the game, not the players!
http://sbminisguy.wordpress.com/
Author for THW/NUTS, Rebel Minis, HR Games

Offline nervisfr

  • Scatterbrained Genius
  • Posts: 2605
    • Ch'ti Ré-Animator
Re: Zombie Bombs
« Reply #4 on: June 09, 2012, 05:55:38 PM »
Give them a hammer !   lol

oh sorry......, zombies are too stupid to use tools..... :?

Frenchy Eric, aka Ch'ti Eric or Re-Animator
"J'ai bon caractere mais j'ai le glaive vengeur et le bras seculier"

http://chti-reanimator59.blogspot.fr[

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: Zombie Bombs
« Reply #5 on: June 10, 2012, 04:38:01 PM »
Nice looking paintjobs.  :-*

Another vote for remote detonation.  :D

Offline No Such Agency

  • Scientist
  • Posts: 428
    • Painting Agency
Re: Zombie Bombs
« Reply #6 on: June 10, 2012, 06:50:33 PM »
Nice looking paintjobs.  :-*

Another vote for remote detonation.  :D

Perhaps they could be trained to crawl under enemy tanks/vehicles, like the WW2 Soviets did with bomb dogs.  This would be a better option for animal lovers.

Offline Bubbles

  • Scientist
  • Posts: 292
Re: Zombie Bombs
« Reply #7 on: June 11, 2012, 02:11:01 AM »
Perhaps they could be trained to crawl under enemy tanks/vehicles, like the WW2 Soviets did with bomb dogs.  This would be a better option for animal lovers.


Dear god man zombies cannot be trained.

Offline Weird WWII

  • Mastermind
  • Posts: 1440
  • Keep it WEIRD!!!
    • Weird WWII
Re: Zombie Bombs
« Reply #8 on: June 11, 2012, 01:40:29 PM »
Remote is what I play.

Brian
Keep it WEIRD!

Offline Steve F

  • Scatterbrained Genius
  • Posts: 3139
  • Pedantic bugger, apparently.
Re: Zombie Bombs
« Reply #9 on: June 11, 2012, 03:39:22 PM »
There are high-tension springs in the soles of their boots, and their necks have been partially sawn through.

When the time comes to attack, a remote control signal releases the springs and propels the zombies violently into the air.  The shock knocks their heads off, leaving the detonator caps of the shells on their backs exposed as the highest point on their bodies.  The distribution of weights is such that they fall directly onto those caps, causing an explosion.

Simple, really.
Back from the dead, almost.

Offline tim in saskatoon

  • Mad Scientist
  • Posts: 688
    • Tim's Miniature Wargaming Blog
Re: Zombie Bombs
« Reply #10 on: July 08, 2012, 01:11:26 AM »
I like the idea of some sort of trigger mechanism - like the Soviet bomb dogs - that would make them go off when they move into contact with someone... Of course they should be unstable and have the possibility of just simply going off while shambling down the street - and even more likely if moving through bad-going (where they could snag the trigger mechanism)...

Anyway, here's a few more Soviet Zombies from West Wind Productions:




Including another Zombie Bomb... I have one more to paint.

Offline manic _miner

  • Scatterbrained Genius
  • Posts: 3322
    • Four A miniatures
Re: Zombie Bombs
« Reply #11 on: July 08, 2012, 01:20:01 PM »
 Nice Zed's.INspiration for when I get around to mine.Will be watching this thread.

Offline No Such Agency

  • Scientist
  • Posts: 428
    • Painting Agency
Re: Zombie Bombs
« Reply #12 on: July 08, 2012, 03:35:57 PM »
There are high-tension springs in the soles of their boots, and their necks have been partially sawn through.

When the time comes to attack, a remote control signal releases the springs and propels the zombies violently into the air.  The shock knocks their heads off, leaving the detonator caps of the shells on their backs exposed as the highest point on their bodies.  The distribution of weights is such that they fall directly onto those caps, causing an explosion.

Simple, really.

Jesus, who is this guy?

Offline supervike

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2945
    • supervike's stuff
Re: Zombie Bombs
« Reply #13 on: July 08, 2012, 05:01:20 PM »
McGuyver, obviously.

 

Related Topics

  Subject / Started by Replies Last post
0 Replies
1659 Views
Last post August 11, 2008, 08:12:41 PM
by TadPortly
3 Replies
2493 Views
Last post July 24, 2009, 07:29:34 AM
by Driscoles
0 Replies
809 Views
Last post January 28, 2016, 08:23:19 AM
by Coronasan
20 Replies
4388 Views
Last post August 27, 2016, 02:34:20 PM
by sundayhero
1 Replies
425 Views
Last post September 11, 2022, 05:12:49 PM
by FifteensAway