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Author Topic: LOTR rules adapted for WOTR  (Read 5520 times)

Offline CyberAlien312

  • Mad Scientist
  • Posts: 777
LOTR rules adapted for WOTR
« on: June 06, 2012, 01:07:22 PM »
Hi,
I just made some profiles for Wars of the Roses warriors, based on the Lord of the Rings rules by Games Workshop.
I just wanted to hear if it's any good? ???
Cheers!
« Last Edit: June 06, 2012, 05:04:32 PM by CyberAlien312 »
\\\"Some are born great, some achieve greatness, and some have greatness thrust upon \\\'em.\\\"

-William Shakespeare

Offline max

  • Scientist
  • Posts: 425
  • Medieval Mad
Re: LOTR rules adapted for WOTR
« Reply #1 on: June 06, 2012, 04:53:10 PM »
Would love to but i seem to have a problem with the link, i download it and the file doesn't open properly (comes up as squares and dashes  :-I)

Offline CyberAlien312

  • Mad Scientist
  • Posts: 777
Re: LOTR rules adapted for WOTR
« Reply #2 on: June 06, 2012, 05:06:21 PM »
Would love to but i seem to have a problem with the link, i download it and the file doesn't open properly (comes up as squares and dashes  :-I)
Is it fixed now? I deleted and added the document again, and it works fine for me now.

Offline joroas

  • Galactic Brain
  • Posts: 7803
Re: LOTR rules adapted for WOTR
« Reply #3 on: June 06, 2012, 05:16:19 PM »
Open it in Word and not Adobe, mine worked.

Some good ideas here, this looks like the start of a brand new player guide.  Well done!  It looks very well presented.
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline CyberAlien312

  • Mad Scientist
  • Posts: 777
Re: LOTR rules adapted for WOTR
« Reply #4 on: June 06, 2012, 05:28:22 PM »
Open it in Word and not Adobe, mine worked.

Some good ideas here, this looks like the start of a brand new player guide.  Well done!  It looks very well presented.
Thanks!  :)

Offline max

  • Scientist
  • Posts: 425
  • Medieval Mad
Re: LOTR rules adapted for WOTR
« Reply #5 on: June 06, 2012, 05:54:40 PM »
Huzzah! It worked! It's nicely presented, with some interesting special rules. Do have a few ideas however, if i may...
I have added two new armour classes: partial plate and full plate. This is also in the trebuchet supp. Partial adds +3 D and costs 3 points (15 for heros) and full plate +4 ( 4 points or 20). Since shields were rarely used, it allows our men at arms to reach D 6. While on armour, i also class bucklers as shields ONLY in close combat.
For weapons, i class bills as spears, as in my opinion the weapon developped to defeat plate, so it works just as well as a spear against earlier chain mail. It can support, since it's a pole weapon, but no bonuses. Also, what's the point of D 6 if everyone has two handed weapons? Pole axes, however, ARE two handed weapons, but can be used as spears in wanted (this in the halberd rule from Trebuchet). The reason being is that the pole axe had a big heavy axe head and hammer, so it seems better than the average bill hook. For longbows, i treat them as normal boxs, but you could try giving it +1 strength when the range is 12 inches (30 cm) to represeent shelf arrows. Points cost is 2.
I have also created a new profile, named the 'knight' but can be a veteran leader too.
F S D A W C M (W) Ft    Pts: 55
5 4 4 2 2 5   3   1   1
For other captains i use the LOTR profile for human captains. I also made a Sergeant/champion/squire.
4  4  4  1  1  4  1 (1) 1 Pts: 20

I also tried a rule where knights can be captured, but not tried it yet (i forget and they end up being killed!)
So, ranting over.  :D

Offline CyberAlien312

  • Mad Scientist
  • Posts: 777
Re: LOTR rules adapted for WOTR
« Reply #6 on: June 06, 2012, 08:05:32 PM »
I have added two new armour classes: partial plate and full plate. This is also in the trebuchet supp. Partial adds +3 D and costs 3 points (15 for heros) and full plate +4 ( 4 points or 20). Since shields were rarely used, it allows our men at arms to reach D 6.

I think it's a great idea to have partial and full plate armour, but isn't +3 or +4 defence too high? The Men at arms' defence now is 4, but it would be 8 with full plate armour. Isn't that too high?

Online theoldschool

  • Scientist
  • Posts: 439
Re: LOTR rules adapted for WOTR
« Reply #7 on: June 06, 2012, 08:18:44 PM »
Downloaded the linked file. All I got was a folder containing several subfolders and xml files, no Word document.
Pat

Offline CyberAlien312

  • Mad Scientist
  • Posts: 777
Re: LOTR rules adapted for WOTR
« Reply #8 on: June 06, 2012, 08:33:52 PM »
Downloaded the linked file. All I got was a folder containing several subfolders and xml files, no Word document.
Pat

Darn. It does work for me, and it seems that it did too for joroas and max... I have no idea why you can't get the word document...  :?

Offline Mister Rab

  • Mastermind
  • Posts: 1051
  • in plumbum veritas
    • Rab's Geekly Digest
Re: LOTR rules adapted for WOTR
« Reply #9 on: June 06, 2012, 09:45:12 PM »
Looks nice. Good work.

The filename is gibberish, with no extension, but I chose Word to open it with and it worked fine.

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: LOTR rules adapted for WOTR
« Reply #10 on: June 06, 2012, 10:08:39 PM »
Yeah not working for me ether, and I am useing word. Vary strange.
Oh and Max i would like to see the capture nobles rule :D
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline janner

  • Scatterbrained Genius
  • Posts: 2877
  • Laughing Cavalier
Re: LOTR rules adapted for WOTR
« Reply #11 on: June 07, 2012, 07:34:30 AM »
I did something similar (but not so pretty) when the first Perry box set and WotR metals came out:

Here's the original version:

http://www.mediafire.com/?1bgz7him228jm9z

The only major revision was to allow retinue and shire to form a combined unit - half bow and half bill. No matter what the figures are armed with, those percentages were maintained. Only the rank half could use a bow, but these would (theoretically) retire for combat and let the bills crack on.



Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: LOTR rules adapted for WOTR
« Reply #12 on: June 07, 2012, 10:19:28 AM »
Do you think there should or would be any difference between the different italian city states in the stats?
I am planning on playing as venice against other states, and moorish/turkish pirates. Thinking 1400-1500 era.
« Last Edit: June 07, 2012, 10:30:59 AM by commissarmoody »

Offline CyberAlien312

  • Mad Scientist
  • Posts: 777
Re: LOTR rules adapted for WOTR
« Reply #13 on: June 07, 2012, 01:57:00 PM »
Do you think there should or would be any difference between the different italian city states in the stats?
I am planning on playing as venice against other states, and moorish/turkish pirates. Thinking 1400-1500 era.


I don't know much about Italy in the medieval period, but I think it would make a better game if the profiles were varied.

Offline max

  • Scientist
  • Posts: 425
  • Medieval Mad
Re: LOTR rules adapted for WOTR
« Reply #14 on: June 07, 2012, 05:33:10 PM »
To all, go on word and open it from there. I got it to work that way.
@cyberalien: I don't think the ratings are too high. If you start a man at arms at D 3 (like most humans) with full plate you get D 7. It helps with strength 4 enemies and bows wound on 6/4.

@comissarmoody: These rules are still VERY draft, so any improvements please say (or if they're complete rubbish!)
Firstly, if a knight or other noble character looses his last wound, on a 4+ (or 3+, or 5+, whatever) they surrender. The killer or another nodel (within 1 inch) must escort the captive, where i do not know but this can be off table, to a castle or locked in a house. Whatever is needed.
If an escort model is killed the captured knight is freed. Either remove him from the field (too tired...) or escort his BACK to friendly lines.
I also thought for models to yield volentarily to a foe, or take a courage test if wounded, yielding if failed, but his might slow the game down too much, and many men still with some fight in them would continue to battle on no doubt.

As for italian states, i guess the profiles would be the same, equipment and model ratios would vary and would be what makes sides apart (and heros). you could make some men peasants, others veterans, with a fight of 2/5+ or 4/3+ as appropriate. I give Men at arms the higher fight value, and levies the lower one.

If anyone gets to try out the capture rules, tell me what you think!

 

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