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Author Topic: How elastic are the limits of 'Pikes, muskets and flouncy shirts'?  (Read 3918 times)

Offline abdul666lw

  • Scientist
  • Posts: 400
    • Lacepulp & High Adventure (board)
Forums such as this dear one have inherent limitations carrying a risk of missing information.
Compare with TMP: there a board can be 'embedded' in more than one 'subdirectory', thus the VSF board is accessible both from the '19th C.' and 'Science Fiction' forums.
Then, unlike TMP, technically forums don't allow cross-posting -yet a safety not to miss a post of interest or a potentially interested reader, and here moderators frown upon cross-linking. :'(

The problem arises every time a combination genre (or setting) x period does not fit exactly with the defined content of a board, or would fit equally well in two boards: http://leadadventureforum.com/index.php?topic=43045.0.


Seemingly the time limits of the board ("1500 - early 1700's"?) can be moved if the swashbuckling genre is respected: 'Tobacco smuggling in Brittany' http://leadadventureforum.com/index.php?topic=44633.msg519403#msg519403 while set in the late 18th C., was -fittingly- accepted here. I saw that Zorro -and it is right and good, being an archetype of swashbucklers- is at home here. Perfect.


But what about the content, genre of the adventure game? How far can be 'swashbuckling' extended?
I know that Our Venerated Moderator wrote that 'Pikes, Muskets and Flouncy Shirts which is mainly intended as a (loosely) 'historical' board'; but a board welcoming the 3 Musketeers
http://www.youtube.com/watch?v=38an1IAG1TA
 Jack Sparrow and Zorro for sure is not too pernickety about 'strict historicity'?
As I wrote, I'm mainly concerned about the risk of missing information -since it's the 'Lead Adventure Forum', to miss game reports and eye-candy photos. Thus, what about (horse & musket) swashbuckling games involving fantasy / horror / pulp or science fiction elements?
http://leadadventureforum.com/index.php?topic=44255.msg517366#msg517366

'Ben Franklin's War' http://leadadventureforum.com/index.php?topic=43045.0 was posted on the VSF board, and thus was perhaps missed by some 18th C. gamers potentially interested. Anatoli posted his 'Strange Aeons in the 18th C.' on the Strange Aeons board, but '18th C. Gothic Horror' could equally appear in a 18th C. board; NOT in the 'hardboiled historical' Age of the Big Battalions' board, of course, but in the Pikes, Muskets and Flouncy Shirts: in my experience 18th C. aficionados are an open-minded and tolerant kind, and accept that the borders between historical / quasihistorical / "what-if?" / Imagi-Nations / swashbuckling / 18th C. gothic horror / pulp / science fiction are desperately fuzzy.  Besides, pirates not rarely encounter krakens, sea serpents, Deep Ones, King Kong, Dinosaurs, undead pirates or even all-female crews http://www.markusrothkranz.com/pirettes/pirettes_video2.html (another form of fantasy), so...
'Carnevale' (Lovecraftian adventures in late 18th C. Venice) was mentioned in both the Gothic Horror http://leadadventureforum.com/index.php?topic=33750.msg397408#msg397408 and Cthulhu boards, but would have fitted also in the Pikes, Muskets and Flouncy Shirts one, would it be only for the nice 'human' miniatures. 'A devil in Jerse'y is Gothic Horror, and was posted on the corresponding board, but is set during the AWI: how many 18th C. players would peruse the Gothic Horror board in search of beautiful photos (and a tremendously enjoyable text in 'period' style and vocabulary) of a 'swashbuckling adventure game' in tricornes?....


Offline dijit

  • Scatterbrained Genius
  • Posts: 3736
  • And when Eric eats a banana...
Re: How elastic are the limits of 'Pikes, muskets and flouncy shirts'?
« Reply #1 on: August 16, 2012, 02:34:09 PM »
The boards are pretty elastic as a general rule. It's mostly a case of finding the board that fits best. So the three musketeers for instance fits better here than any other board, however the three musteteers versus the ratmen of Paris and their diabolical reaminated corpses might be better in fantasy or perhaps post-apocalyptic. As a generalisation it's a bout a rough setting in which our adventures are based.
Duncan

Offline Patrice

  • Mastermind
  • Posts: 1769
  • Breizh / Brittany
    • "Argad!"
Re: How elastic are the limits of 'Pikes, muskets and flouncy shirts'?
« Reply #2 on: August 16, 2012, 06:35:48 PM »
abdul666lw, both of us are French: we know what Cartesianism is, we like to see things well classified, and each thing in its own little box... lol

...this is very French  :D

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19308
Re: How elastic are the limits of 'Pikes, muskets and flouncy shirts'?
« Reply #3 on: August 16, 2012, 09:14:40 PM »
The limits are pretty elastic.
In 'historical' period terms, it's everything from the start of the Renaissance to the end of the pike and musket era.
In 'adventure' terms, it's anything with a cinematic / literary swashbuckling theme, even if this falls a little outside the notional 1500-1700 time span. And it can include fantastical, gothic horror, or other mythical / invented elements, as long as these are rooted in the swashbuckling genre.

Settings and games systems peopled almost entirely by orcs, elves, goblins and dwarves though, belong in fantasy adventures.

If in doubt, you can always check before posting  :)

 

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