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Author Topic: Cavern Crawl: Version 2.5 Now Available!  (Read 20547 times)

Offline oldskoolrebel

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Thank you for this flip! I'll have a wee look at this and maybe get a chance to get a chance to try it out.

Cheers
Andy

Offline Funghy-Fipps

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No problem Andy! If you do get a chance to play it, please let me know how you get on.

Offline Vauln

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Thanks, grabbing it now.

Offline Funghy-Fipps

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Ta, Vauln: hope you enjoy.

To all who've DLed a copy, here are some errata that I've already spotted:

p.19 Helm of Wardship should be 120gs, 6 points
p.19 Scroll should be 120gs, 6 points
p.19 Bracelet of Conjury should be 8 points
p.20 Human Archimage should be 77 points, not 97

Offline phreedh

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Sweet lemonade! I'll get this downloaded and test-driven asap! =D
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Offline thenamelessdead

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Looking forward to some fullsome game reports, as well as having a go myself of course.

Offline Funghy-Fipps

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I have recently modified the combat rules, condensing three tables into one and thus considerably streamlining things. This and the correction of some errata that I noticed after the release of 2.0 have prompted me to release a new version: Cavern Crawl 2.5. Again the layout is not fully finished and there is no artwork (this is currently underway), but this new edition presents a marked improvement. This will certainly be the last test release before the proper version becomes available.

If you love dungeon crawl games like HeroQuest and its ilk, then please take a look:

CAVERN CRAWL 2.5

Any access issues then please PM me with your email and I'll send you a pdf copy directly.

If you get a chance to look at or even play CC then please let me know what you think.

Cheers,

Gareth
« Last Edit: 27 January 2013, 12:54:36 PM by Funghy-Fipps »

Offline phreedh

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Re: Cavern Crawl: Version 2.5 Now Available!
« Reply #67 on: 16 January 2013, 07:06:49 PM »
Downloaded and printed. =)

Offline Thantsants

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Re: Cavern Crawl: Version 2.5 Now Available!
« Reply #68 on: 18 January 2013, 12:10:54 AM »
Aha - and I have the means to make some dungeon tiles out of Hirst Arts blocks too...  :D

Offline Funghy-Fipps

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Re: Cavern Crawl: Version 2.5 Now Available!
« Reply #69 on: 19 January 2013, 12:09:28 AM »
Aha - and I have the means to make some dungeon tiles out of Hirst Arts blocks too...  :D

I too made a number of tiles using precast Hirst Arts sections (see here). I see from your blog that you are attempting rather more ambitious building projects than mere dungeon tiles, too! I'm looking forward to seeing your progress. Although I more often use WotC cardstock sections these days, I do like the notion that you can create more specific locations by making them yourself. Let me know how you get on with the tiles and if you try CC. The new adjustments really do make it quite a spiffy set, even if I do say so myself!

Offline Thantsants

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Re: Cavern Crawl: Version 2.5 Now Available!
« Reply #70 on: 19 January 2013, 08:08:30 AM »
Will do - working on another Top Secret project at the mo - more of which in the coming weeks! - but I'd love to get in a game of Caver Crawl too once I'm a little freer.

I reckon I could manage a few dungeon tiles in between building walls for Rigg's Shrine - I'm currently casting paving slabs to use as flooring in the shrine as well as the blocks for the walls so I reckon I can spare a few!

Offline Endakil

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Re: Cavern Crawl: Version 2.5 Now Available!
« Reply #71 on: 29 March 2013, 09:29:13 PM »
Printed and ready to play it in a few days.
I've read it and I love it, but I miss just a few datails...

There is a classic adventurer race forgoten: the gnome.
I suggest -1FOR, Small, Study (he/she begins with one "Study" advance).

I also miss a quite recent adventurer race: the tiefling.
My mad suggestion is +1BRA, Nimble, Pariah
-> Nimble: +1 to Observation test when avoiding triggered traps.
-> Pariah: any item costs 25% (rounded up) more.

I think it would be cool to have a Druid class too.
Maybe he/she could take some appropiate spells and prayers (excluding all those which are too related to a deity). Regarding weapons and armour he/she would work as a Mage.

Thinking on a Druid character the idea of animal companions came to my mind. Maybe the Ranger and Druid could get an animal companion as an advancement. A low profile animal (let's say dog/wolf, owl, raven, badger or so) could be appropiate.


I also have a question about the Mages/Clerics. As far as I understand the player picks a spell when creating his/her character and then each additional spell costs 6 points. Am I right?
Ad astra per aspera!

Offline Elbows

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Re: Cavern Crawl: Version 2.5 Now Available!
« Reply #72 on: 29 March 2013, 11:02:09 PM »
Having been toying around with my Dwarven Forge stuff, perhaps this is exactly what I need to try.
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Offline Funghy-Fipps

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Re: Cavern Crawl: Version 2.5 Now Available!
« Reply #73 on: 29 March 2013, 11:52:50 PM »
Printed and ready to play it in a few days.
I've read it and I love it, but I miss just a few datails...

There is a classic adventurer race forgoten: the gnome.
I suggest -1FOR, Small, Study (he/she begins with one "Study" advance).

I also miss a quite recent adventurer race: the tiefling.
My mad suggestion is +1BRA, Nimble, Pariah
-> Nimble: +1 to Observation test when avoiding triggered traps.
-> Pariah: any item costs 25% (rounded up) more.

I think it would be cool to have a Druid class too.
Maybe he/she could take some appropiate spells and prayers (excluding all those which are too related to a deity). Regarding weapons and armour he/she would work as a Mage.

Thinking on a Druid character the idea of animal companions came to my mind. Maybe the Ranger and Druid could get an animal companion as an advancement. A low profile animal (let's say dog/wolf, owl, raven, badger or so) could be appropiate.


I also have a question about the Mages/Clerics. As far as I understand the player picks a spell when creating his/her character and then each additional spell costs 6 points. Am I right?


Regarding your race/class ideas I fully encourage players to mod the rules to their own liking. When the final version is released I am hoping to get a forum and possibly newsletter going where players can publicize such things as ideas for new races/classes, spells/prayers, adventures, general house rules and so forth. Your ideas for Gnomes and Druids sound great! With the core rules, though, I am trying to keep things relatively simple and stick to a small selection of races and classes.

Regarding your query about hero Mages and Clerics, the former choose two spells to begin with and the latter one prayer. More prayers or spells can be learnt or the difficulty of existing ones reduced if the Study attribute is rolled up during advancement.

As I intimated on my blog Cavern Crawl 2.8 will be out in the week-or-two and this incarnation will undoubtedly be the last trial version released before the finished article itself (for which the artwork is close to completion. Note that the layout for 2.8 will not reflect that of the finished product). The newest alterations are the culmination of much personal play-testing and feedback from other gamers and that with these changes I am now satisfied the rules are 'finished'. I will post updates regarding 2.8 here and on my blog.
« Last Edit: 29 March 2013, 11:59:51 PM by Funghy-Fipps »

Offline phreedh

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Re: Cavern Crawl: Version 2.5 Now Available!
« Reply #74 on: 30 March 2013, 01:46:29 PM »
Really looking forward to see the final version, Fungy! =)

 

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