The solo rules take up about 3/4 of a page in the manual.
Basically, they involve assigning a rating to each side A, B or C (A for aggressor, B when both sides are trying to achieve the same objective, or C for defender) and then rolling for the kind of aggression level the "robot" player will be using against you: aggressive, neutral or defensive.
The rules then go on to describe how the "robot" units should behave based on which of those 3 categories they fall into.
Solo games are generally set to last ten turns or for a specific objective. The game ends when the turns expire, the enemy or your forces flee or all perish,
or the objective is met.
I hope this helps.
Has anyone played or read this, I'm particulalry keen on the solo part...
http://www.tabletopgamingnews.com/2012/04/10/57474/
Any feedback would be great!
Thanks