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Author Topic: Supersystem character stat sharing  (Read 9690 times)

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Supersystem character stat sharing
« Reply #30 on: August 02, 2012, 08:31:29 PM »
There's certainly no reason you can't do characters in other power brackets.  I've just been using 85 to start things off, as I'm new to the system in general.

I do think that characters like Superman-level should be up around the 125 or even 150 mark, but that will make them more difficult to play a balanced game.  Do folks have any input on using mixed point level characters in their games like carlosyc suggests?
obsidian3d
www.o2media.ca

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Supersystem character stat sharing
« Reply #31 on: August 02, 2012, 08:43:38 PM »
Here's are the stats for density-increased Puck.

Puck (Alpha Flight)
BP:85 AP:10+4 Vit:9 Ini:6[1]

Attributes
St:4[1] Ag:6[1] Mi:4 Rs: 5 Dmg:5[1]

Dice Pools
PA:6[1] PD:8[1] PR:7[1]
MA:- MD:4 MR:8[1]

Powers:
Super-Agility   x 1
Force Field   x 2
Iron Will   x 3
 -- Super Will   x 1
Extra Movement   x 4
Combat Reflexes   x 1
Escape Artist   x 3
Melee Attack   x 1
Climbing   x 1
Density Increase x 1
 -- Always on   x 1

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Re: Supersystem character stat sharing
« Reply #32 on: August 02, 2012, 09:12:24 PM »
Some of my thoughts:

Powers:
Super-Agility   x 1
Force Field   x 2
Iron Will   x 3
 -- Super Will   x 1
Extra Movement   x 4
Combat Reflexes   x 1
Escape Artist   x 3
Melee Attack   x 1
Climbing   x 1
Density Increase x 1
 -- Always on   x 1

I would change melee attack to Combat Prowess.
May swap Climbing for Leaping. To me he seemed more bounce that climbing.

Good work!
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Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Supersystem character stat sharing
« Reply #33 on: August 02, 2012, 11:21:27 PM »
Good suggestion.  I made those changes and dropped his extra movement down to 1, he'll likely not need it with Super Leap. :)

Offline SgtHulka

  • Librarian
  • Posts: 176
Re: Supersystem character stat sharing
« Reply #34 on: August 03, 2012, 12:40:58 AM »
I do think that characters like Superman-level should be up around the 125 or even 150 mark, but that will make them more difficult to play a balanced game.  Do folks have any input on using mixed point level characters in their games like carlosyc suggests?

I have, but based more on the supersystem 3rd suggestion of 85-100-115. I've had 4 super heroes and a 70 point super agent take on a 115 point robot and 70 point henchmen group. It worked out well, but it was more of an RPG style thing with my kids, so I don't know if it would work if you were playing competitively trying to mini-max.

Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Supersystem character stat sharing
« Reply #35 on: September 06, 2012, 11:45:09 PM »
Before I found out about Goalsystem Fantasy, I was using the Supersystem for Fantasy and (semi)Historical wargaming.  Here are some updated stats for some low level characters or henchmen groups.  These are unarmored warriors, equipped with simple hand weapons.  The Force Field power is used to simulate the defensive prowess of the warrior.

Warrior 40 points
Strength 3   Agility 3   Mind 2      Resolve 3
Combat Prowess x2, Force Field x2, Melee Attack x2

Archer 51 points
Strength 3   Agility 4   Mind 2      Resolve 3
Combat Prowess x2, 6D Ranged Attack, Melee Attack x2

Berserk 52 points
Strength 4   Agility 3   Mind 2      Resolve 3
Combat Prowess x3, Force Field x3, Melee Attack x2, “Tough”
"When in doubt, have a man come through a door with a gun in his hand.— Raymond Chandler

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Supersystem character stat sharing
« Reply #36 on: October 05, 2012, 06:36:43 PM »
Finally got back around to making some statistics for characters. We haven't been able to run any games recently, but have one planned for later this month. One of the players wanted to run some Doom characters. Here's what we have for his team.

Doctor Doom
BP: 85   AP: 12   Vit: 7   Ini: 7[1]

Attributes
St:3   Ag:4    Mi:7[1] Rs:5

Dice Pools
PA:4    PD:7[1]   PR:6[1]   PDmg(Close):3   PDmg(Range):4
MA:-    MD:7[1]   MR:4

Powers:
Super-Mind   x 1
Armor      x 3
 -- Super Armor   x 1
Force Field   x 3
 -- Super Force Field   x 1
Flight   x 1
Ranged Attack   x 4

Kang
BP:85   AP:10   Vit:9   Ini:6[1]

Attributes
St:5   Ag:3   Mi:6[1]   Rs:4

Dice Pools
PA:4   PD:5   PR:8[1]   PDmg(Close):5   PDmg(Range):3
MA:-   MD:6[1]   MR:4

Powers:
Super-Mind   x 1
Force Field   x 2
Perfect Timing   x 1
Foresight   x 1
Ranged Attack   x 3
Illusion   x 3
Armor      x 3
 -- Super Armor   x 1
Combat Prowess   x 1
Combat Reflexes   x 1

Doom-Bots (10 henchmen)
BP:85   AP:5   Vit:-   Ini:4

Attributes
St:4   Ag:4   Mi:1   Rs:1

Dice Pools
PA:4   PD:4   PR:8[1]   PDmg(Close):4   PDmg(Range):7[1]
MA:-   MD:7[1]   MR:1

Powers:
Flight         x 1
Additional Henchman   x 5
Armor         x 4
 -- Super Armor      x 1
Unstable*      x 2
Ranged Attack      x 7
 -- Super RA Damage   x 1
Bodyguard      x 1
Mind Shield      x 6
 -- Super Shield   x 1
« Last Edit: October 05, 2012, 06:40:24 PM by obsidian3d »

 

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