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Author Topic: Fallout Mordheim Mod - picture heavy with rules, TNT multiplayer battle 03.2017  (Read 47731 times)

Offline nedius

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  • Posts: 168
Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #165 on: January 25, 2015, 10:05:53 PM »
Where is the viper gang from??

Offline zizi666

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Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

Photobucket: http://s1217.photobucket.com/albums/dd388/zizi666/
BGG: http://boardgamegeek.com/collection/user/zizi666

Offline SerialMoM

  • Scientist
  • Posts: 299
  • War never changes
Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #167 on: January 26, 2015, 08:34:45 AM »
Several Wreck-Age Drifters in that lot :
http://wreck-age.net/index.php/online-store#!/Drifters-Box-Set/p/25847940/category=0

You are correct.

Although the kickstarter was an unpleasant experience I decided to let them be painted.

I think some of the sculpts are good, but some are quite bad.

Next pics

some wastelanders



and some members of a technical freakish gang.

Please help me with my Fallout rules, picture heavy!!
leadadventureforum.com/index.php?topic=47609.0


Offline spevna

  • Scientist
  • Posts: 355
Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #168 on: January 26, 2015, 08:40:17 AM »
Lots of good ideas here I can use for my Cursed Earth board, great stuff.

Offline Constable Bertrand

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Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #169 on: January 26, 2015, 08:21:25 PM »
8) 8) 8) 8)
Very nice! They work well together as a gang.

Cheers
Matt.

Offline SerialMoM

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Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #170 on: January 27, 2015, 05:15:55 PM »
Ok, now I can show you the last minis

First: Followers of the apocalypse




Some robots, a brotherhood of steel knight and a NCR ranger



I love him ( and I need minimum 4 more of him)



Offline zizi666

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Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #171 on: January 27, 2015, 05:39:34 PM »
Excellent brushwork on all of them.
 :-* :-* :-*

Offline beefcake

  • Galactic Brain
  • Posts: 7425
Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #172 on: January 27, 2015, 07:42:11 PM »
Love the freehand on the cop bot.
They are all great though. I really like the followers of the apocalypse. Are they also dark age?


Offline SerialMoM

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Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #173 on: January 27, 2015, 08:28:13 PM »
Love the freehand on the cop bot.
They are all great though. I really like the followers of the apocalypse. Are they also dark age?

They are wreck-age Reclaimers.

Nice sculpts and you can find their boxes quite cheap at ebay.

Offline Constable Bertrand

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Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #174 on: January 27, 2015, 08:36:25 PM »
Awesome-sauce!!
:-* :-* :-* :-*

I need some robots! Darn you and your pretty painting  >:D my wallet hates you now. lol lol

Cheers
Matt.

Offline SerialMoM

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  • Posts: 299
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Re: Fallout Mordheim Mod - picture heavy with rules, Post apoc village 01.09.14
« Reply #175 on: January 27, 2015, 09:13:38 PM »
Yeah my wallet hates me already

Offline SerialMoM

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Re: Fallout Mordheim Mod - picture heavy with rules, TNT start with counters
« Reply #176 on: March 12, 2017, 07:46:33 AM »
After more than 2 years I decided to post here again.

I did participate in the This is not a test kickstarter and did not read the rules for a long time.

Few weeks ago I did and I was really instantly hooked.

I also founds some guys in my club to test the game with me today and for that I prepared some counters.


Offline dinohunterpoa

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SerialMoM, that's a heck of a thread, very nice minis and terrain, CONGRATULATIONS!

Your take on a Post-Apoc setting using Mordheim rules reminds me of the good old days of playing with the Rogue Trader rules in the original GW Route 666/Dark Future setting in the early 90s!  ;)


John Blanche artwork


Please don't wait another 2 years for posting your next AAR! :D



« Last Edit: March 12, 2017, 11:26:03 AM by dinohunterpoa »
"Because life is made of inspiration, dreaming and insanity in about equal measure."
- Erzsébet Báthory - 1560-1614 (?)

Offline fred

  • Galactic Brain
  • Posts: 4384
    • Miniature Gaming
Those counters look great. I appreciate the dedication it must have taken to drink all the beers, to get the bottle tops as well ;)

Offline Dr Mathias

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    • Dr. Mathias's Miniature Extravaganza
Going back through the thread, I enjoyed the photos. I like the gritty vibe you have going.
a mixture of quick parts, sarcastic humour, reserve, and caprice.
Dr. Mathias's Miniature Extravaganza

 

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