This is waht I have so far, not perfect and I have liberally taken the info from LOTHS but tweaked it for a colonial flavour
To obtain the national attributes of your hunting Party you must decide upon their “ambience” here we leave the choice to you, though there are some suggestions with each National Trait which reflect those of stereotypical national portraits, they are in no way reflective of personal beliefs rather they reflect the movies, comic books and and the Boys own popular fiction.
The aim is to give the Silver Screen feel for your partry. It is based upon the main character or Leader and can be him as an individual or the percieved character of a nations explorers or Colonial history.
Bloodthirsty: I have typically suggested this trait due to the fiction and how following nations have been portrayed, namely Arabs – these are slavers, local Pirates and traders where life is cheap and Infidels are beyond contempt. Belgians – Really based upon the Congo though all colonial nationas have treated the indigenous populace with extreme violence at some point. Finally Natives Well this depends on how you want a tribe to be portrayed, Shaka Zulu was one of the most fear chieftains in Southern africa and there are numerous other tribes who whether fact or fiction were said to be feasome and brutal. This also equates to those South American tribes who practised head hunting etc.
Parties led by a Blood thirsty Leader will cause enemies to suffer -1 to their Courage throughout the battle.
Gentleman: Think along the lines if your lordly hunter type raised on the playing fields of Eton, the humanitarian French aristocrat or The humane and understanding Theologist or anthropologist.
The Gentlemans party will be known for their courteous behaviour and understanding of others . A gentlemans party will be drawn to their leaders natural right of command and wish to serve with him, when recruiting Heroes or Henchmen, reduce the base cost by 2 COR. This does not apply to Hired Hands.
Stern: The archeotypical disciplinarian, Germans have to be your first choice which comes to mind though think of the French Foreign legion who brook no disorder in the ranks! Due to this stern discipline, the Party always pass Rout tests, so they may never flee.
Courageous: We always want a hero, no matter who what nationality but it takes great charm, charisma and daring do to lead a courageous band, here we are looking at the Adventurer or intrepid explorer.
Parties lead by a hero who is courageous add +1 to their Courage throughout any scenario.
Lucky: Some are born lucky, the hidden trap door opens just as they are about to be crushed by the falling boulder, the enemy bearing down on them with a huge scimitar trips before the blow lands. This is your typical Indiana Jones who has that lucky rabbits foot or charm
Parties that are Lucky have two re-rolls that they may use at any time during each game. These may be used to adjust dice rolls just like Fame points. Also, when rolling any dice for Income may be re-rolled, but you must keep the second result on the dice.
Bold: Some Men are simply bold they will always be the ones leading the fight from the front think Teddy Roosvelt.
Parties who are Bold may re-roll any failed Rout tests.