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Author Topic: Chain of Command Irregular warfare rules & AAR  (Read 2150 times)

Offline Happy Wanderer

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Chain of Command Irregular warfare rules & AAR
« on: May 10, 2014, 02:27:10 PM »


Gents,

I have been working on some ideas and thoughts regards using irregular forces in chain of command. In the interwar era these would best be represented by Militias of the Spanish Civil War and tribesman of the Rif Wars as well, amongst others.

Anyway, I've put up a bunch of thoughts and an AAR describing their use.

Cheers

Happy Wanderer

http://agrabbagofgames.blogspot.com.au/2014/05/irregular-warfare-in-chain-of-command.html
« Last Edit: May 10, 2014, 11:32:31 PM by Happy Wanderer »

Offline Juan

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    • Manche´s Walpurgisnacht
Re: Chain of Command Irregular warfare rules & AAR
« Reply #1 on: May 10, 2014, 09:44:43 PM »
Very nice painting work, but... "BENCERA" no; it is "VENCERA".  :).



And very interesting too your ideas and AAR. Thank you a lot for sharing it!
« Last Edit: May 10, 2014, 09:50:52 PM by Juan »

Offline Hu Rhu

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Re: Chain of Command Irregular warfare rules & AAR
« Reply #2 on: May 11, 2014, 12:09:23 AM »
I like the ideas you propose in your blog regarding irregular forces.  Would love to see the whole rule set when you have finished working on it.  I am starting a French Foreign Legion Game using a variation of Sharpe Practice but these seem slightly better when dealing with the irregular nature of the Arabs etc.

Offline sjwalker51

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Re: Chain of Command Irregular warfare rules & AAR
« Reply #3 on: May 11, 2014, 12:14:44 AM »
Hi Hu Rhu

I've been thinking about Sharp Practice for FFL games as well - would be interested to see your ideas!

Offline Happy Wanderer

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Re: Chain of Command Irregular warfare rules & AAR
« Reply #4 on: May 11, 2014, 12:33:22 AM »
...we were only just talking about using these ideas for FFL games as well!....as I have long unused lead for that period (which is where the Rif Arabs come from in may AAR).

The Tuaregs would be very similar, the same really, in the way they behave in the Rif War. A point for FFL games is that Legion casualties would need to be accounted for. I'd look at actual loss rates and possibly reduce the overall fire effect of the irregular forces if that seems appropriate to get the required loss rate. You could also introduce ideas of a 'kill' not being removed from the table but instead counting as a 'wound' or something along these lines. The Legion off course would carry off its wounded but leave its dead. This would all be handled in the Force Morale table.....as the Legion would be only 20-30 figures strong you could handle this extra fidelity.

I think it would work very well for the FFL where you have asymmetric forces at play and also would do for Afghan Wars and even the Sudan....lots of opportunities. The advantage of the early 20th century conflicts is you get to introduce mortars, MMG, field guns and vehicles.

The Rif War has all that and more but what ever takes you fancy I think.  CoC would do a pretty good job of it...Arab Revolt....eh Lawrence?


Happy W
« Last Edit: May 11, 2014, 12:35:02 AM by Happy Wanderer »

Offline Hu Rhu

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Re: Chain of Command Irregular warfare rules & AAR
« Reply #5 on: May 12, 2014, 04:16:05 PM »
Hi Hu Rhu

I've been thinking about Sharp Practice for FFL games as well - would be interested to see your ideas!
...we were only just talking about using these ideas for FFL games as well

I will post my ideas on the FFL game on the Colonial page in the next few days. Perhaps we can continue this discussion there?

Hu Rhu

 

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