Hi Group;
I now have a painted army of Boers (60 infantry, 20 cavalry, 2 staats artillery 1lb pom pom guns and 2 staats artillery field guns). A good sized force. My friend Derrick and I have decided to campaign out our version of the conflict. Our first skirmish was based on a scenario found in "The Second Anglo-Boer War (Wargaming in History)". Lt Hunt leads a small force across the border to attack a Boer outpost at the outbreak of the fighting. 20 sleeping Burghers are attacked by Lt Hunt and 16 mounted infantry. British Objective: Kill or capture as many Boers as possible. Boer Objective: Get as many Burghers as possible too escape off of the table edge. The Boers start off asleep and are limited in ammunition. Each squad only has 2D6 rounds worth of ammunition for the game. (I think this rule will work out great in the later phases of the war.) End result....Lt Hunt is a beast. Only 5 Boers escape but the Brits are reduced to only 5 men. A bloody battle for the farm.
The next game the 5 escaped Burghers will return with a troop of ZARPs (South African Republic Police) to face Lt Hunt and reinforcements.
Now the question: Does anyone have an idea on what we should do next? I plan on getting wagons for a lager and civilians for the Brits to put into camps. The Boers can blow up a train or two.... ideas?
Thanks
Fallen Scholar
Conflict: 2nd Anglo Boer War
Rules: GASLIGHT, Sword and the Flame, GASLIGHT/SATF hybrid
Figures: Boers Infantry: Old Glory Boxer Rebellion Armed Civilians (calling them city Boers)
ZARP Infantry: Old Glory Boer War British mounted infantry on foot
Boer Cavalry: Old Glory Boer War mounted Boers
ZARP CAvarly: Old Glory Boer War British mounted infantry mounted
Boer Staats Artillery: Old Glory Boer War Boer Artillery