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You could fight a Jap on even terms, but you had to make him fight your way. He could outturn you at slow speed. You could outturn him at high speed. When you got into a turning fight with him, you dropped your nose down so you kept your airspeed up, you could outturn him. At low speed he could outroll you because of those big ailerons ... on the Zero. If your speed was up over 275, you could outroll a Zero. His big ailerons didn't have the strength to make high speed rolls... You could push things, too. Because ... if you decided to go home, you could go home. He couldn't because you could outrun him. ... That left you in control of the fight."
<snip>The "technique" that he describes is something that had to be learned in theory and practice in combat and thus only available to veteran or experienced pilots. So in a 2D game I would think a modifier to some of the pilots abilities reflecting their ability to get that edge on their enemy would be a better way to do it than giving the ability to every plane. Bill