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Author Topic: Brink of Battle, testing new "horror" traits AAR  (Read 1289 times)

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2959
Brink of Battle, testing new "horror" traits AAR
« on: January 11, 2013, 10:09:43 AM »
Received a document with a few new character traits for Brink of Battle written by Robert Faust, author of said rules. The new profiles make it possible to theme the game with horror elements mainly inspired by Lovecraft stories (monster driving people insane with their presence).

So i gave them a quick test with my friend David down at the club, a small game with roughly 300 points per side game. I played human investigators trying to hunt down the evil worshippers of some kind of monstrosity, and David played the cultists and monsters.

More pictures on my blog:

http://anatolisgameroom.blogspot.se/2013/01/brink-of-battle-testing-new-horror.html



Offline mysteriousbill

  • Mad Scientist
  • Posts: 605
Re: Brink of Battle, testing new "horror" traits AAR
« Reply #1 on: January 11, 2013, 03:18:47 PM »
I'd tone down that rule a little or monsters will be too powerful. Maybe a range of reactions, from frozen stiff, to fleeing, to berserk rage.

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2959
Re: Brink of Battle, testing new "horror" traits AAR
« Reply #2 on: January 11, 2013, 10:57:47 PM »
We didn't have any characters with "Belay order" or the like, supposedly that is a way to circumvent the paralysis of the affected character within monster reach. But yeah, it is quite effective.

 

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