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Author Topic: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands  (Read 7893 times)

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #15 on: February 12, 2013, 09:51:46 PM »
Update time!


A broken column, two small columns with braziers and a lot of obstacles and barriers. The obstacles are by Tabletop World and they are by far THE BEST you can get. Not expensive, the best casts in the world and fantastic detail. Love them and bought the set twice:
http://www.tabletop-world.com/supplies.php


A prepainted Mage Knight fountain. Painted it gold, now it needs some shading and highlights. Great for the small town.


Finished columns, obelisk and statues! They need a good coat of gloss varnish to protect them.


WIP leader of a league. Painting goes well and I think he will be finished soon.


9 board tiles with a first coat of paint. Took ages and was mind numbing, but it's an important step nonetheless!

Hope to have some more updates soon!
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #16 on: February 19, 2013, 08:56:10 PM »
THIRSTY...


Offline Wolf Girl

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #17 on: February 22, 2013, 03:16:37 AM »
That pool of water is really nicely painted. Good work! :D


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #18 on: February 27, 2013, 06:07:54 AM »
UPDATE (Last one before Saturday)





NB! The buildings and walls were all built and painted by Ramirez Noname

Stuff to be varnished:


League for one of the players:

(Follower, Ally, Ally, Leader, Henchman, Ally)
NB! I didn't paint numbers 3,5 and 6. These were painted by Redzed. I only repainted their bases into desert bases.
« Last Edit: February 27, 2013, 06:09:33 AM by Malebolgia »

Offline Wolf Girl

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #19 on: February 28, 2013, 01:48:55 AM »
Cool paint jobs on all your minis. Can't wait to see more. :D

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #20 on: February 28, 2013, 10:21:10 AM »
One of the leagues for Saturday:
http://paintoholic.nl/temp/Cult%20of%20Ptah.pdf

1 = Maskini
2 = Thabit
3 = Sefu
4 = Asim
5 = Jabari
6 = Chafulumisa

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #21 on: March 05, 2013, 09:04:47 PM »
And here's the link to all the photos:
https://picasaweb.google.com/mmbierhof/PulpAlleyTheShiftingSands?authuser=0&feat=directlink

And the reports for all three games will be posted soon. I am free next week, so enough time for some Indy-after action reports!

And here's some eye candy:











Offline d phipps

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #22 on: March 06, 2013, 09:01:39 AM »
Looks like sooo much fun!  :-* :-*

Beautiful work, Marijin. You should be very proud of how it all came together.

How did you make those colorful carpets?



THANKS

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #23 on: March 06, 2013, 09:08:47 AM »
Cheers. Carpets were easy: download some "persian rug" images from Google and print them at credit card size. Then glue them to old plastic cards. Trim the edges, done! Easy stuff and they add a lot of color to the table.

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #24 on: March 10, 2013, 09:37:46 PM »
Game 1 is online, in the Battle Reports section!

http://paintoholic.nl/

Offline Wolf Girl

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #25 on: March 11, 2013, 03:04:46 AM »
The whole AAR looks really awesome. Great job! :D

I'm assuming the red marks are for injures. Is that correct?

How often do you guys do the convention?

Offline syrinx0

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #26 on: March 11, 2013, 03:27:06 AM »
Very entertaining report. That looked like a really fun scenario.
2024: B: 2220; P: 148; 2023: B:77; P:37;

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #27 on: March 11, 2013, 09:34:52 AM »
The whole AAR looks really awesome. Great job! :D

I'm assuming the red marks are for injures. Is that correct?

How often do you guys do the convention?

Jup! The (Litko Aerosystems) bloodstains are for injuries. So if a hero drops from D10 down to D6 after two attacks, he has two bloodstains. Easy bookkeeping and it looks nice on the table. I sometimes also use small (Litko Aerosysyems) skulls for casualties.

The Ducosim convention is four times per year and I think we play Pulpy games twice. Gives us a lot of time to plan ahead and paint stuff :).
For the next Pulp Alley feature we're considering a jungle adventure. But that may take a while :)

Offline d phipps

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #28 on: March 13, 2013, 10:39:07 PM »
Marijn, thanks so much for running Pulp Alley at Ducosim. Everything looks amazing!  :-*

Offline Malebolgia

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Re: Ducosim (the Netherlands) - Pulp Alley - The Shifting Sands
« Reply #29 on: March 14, 2013, 08:15:05 PM »
And here's game two! I think it's even longer than game 1!

http://paintoholic.nl/

 

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