*
Welcome, Guest. Please login or register.
March 29, 2024, 01:34:31 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1686604
  • Total Topics: 118111
  • Online Today: 626
  • Online Ever: 2235
  • (October 29, 2023, 12:32:45 AM)
Users Online

Recent

Author Topic: Captain Grant's Liberators (Pulp Alley League) - Updated League Photo added!  (Read 5778 times)

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #15 on: January 20, 2013, 08:57:55 PM »
Awesome AAR all around. I love your bookshelves! :-* Did you paint the details yourself?


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #16 on: January 20, 2013, 09:20:33 PM »
Awesome AAR all around. I love your bookshelves! :-* Did you paint the details yourself?
Bookshelves and fireplace are from the old HEROQUEST game, and the books and fire are printed cardboard, but Jet do painted the plastic parts to enhance the look.

Great AAR Jet.

And your scenery adds a lot to the mood of the game.

Thanks for sharing.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #17 on: January 20, 2013, 09:43:15 PM »
Anyone know where there might be a synopsis of how the Plot generator works?


Each of the "basic scenarios" from the book has 5 random plot points.

First, you will roll 1d10 to determine a "type" for each plot point. This will result in something like Treasure, Contraband,  Encounter, and so on.

Next, you'll roll on the appropriate table to generate something more specific. For example, on the Contraband table, you could roll Hijacked Chemicals, Smuggled Gold, a Hidden Bomb, and the like.

Lastly, you'll determine which one will be the Major Plot Point. Based on the players and the scenario this is usually easy to agree on, or randomly selected. After that, you roll to determine how you were drawn in to the scenario (Long Lost Friend, Local Authorities, etc), and what is at stake (Revenge, The Lives of Many, Justice, etc.).



It is all really fast and easy -- and also optional. So there is plenty of room for adding in your own creative elements and story ideas.



I hope that helps.







Offline jet

  • Mad Scientist
  • Posts: 516
    • Geektactica
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #18 on: January 21, 2013, 01:36:51 AM »
Quote
I love your bookshelves!  Did you paint the details yourself?

Hi Mila. As Magokiron stated, they are indeed a part of the fairly large collection of furniture that came with the old game HEROQUEST. When we started playing Gothic Horror, I removed all of the plastic components, primed it all up, painted it, and re-assembled with all of the cardstock pieces. Although the furniture is more Fantasy-esque, I think it works fine for more rustic modern settings.

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6608
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #19 on: January 21, 2013, 02:29:18 AM »
Great report.
Terrain, figures,story, all outstanding.
Have the rules, just need to read and play them.
Too many other projects going on at this time.
Semper Fi, Mac

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5030
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #20 on: January 21, 2013, 10:03:14 AM »
Looks like you had a great game, I love your scenery.


Offline Melnibonean

  • Scatterbrained Genius
  • Posts: 2067
  • Boiled Beans
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #21 on: January 21, 2013, 12:38:08 PM »
Great figures and a beautiful scenery.
Below is a link to my blog. It's the place where I write uninteresting things about little toy soldiers. I do this because I refuse to grow up and behave like an adult.

http://this28mmlife.blogspot.com.au/

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #22 on: January 21, 2013, 11:17:26 PM »
WOW, everything looks so awesome. Great terrain, great miniatures, and GREAT PICS. Well done, Jet and Tenz!  :-*

Thanks for giving Pulp Alley a try!  :D

Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10104
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #23 on: January 21, 2013, 11:49:03 PM »
Thanks for the link to the Goats, Jet. Goats are surprisingly hard to find...the four legged type at any rate.
I'd NEVER join a club that would have me as a member.  G.Marx

Offline jet

  • Mad Scientist
  • Posts: 516
    • Geektactica
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #24 on: January 22, 2013, 01:02:50 AM »
Quote
Thanks for the link to the Goats

No prob. I hope you don't find them too BAAAAAA...d  ;D

*runs and ducks for cover*

Offline jet

  • Mad Scientist
  • Posts: 516
    • Geektactica
Re: Captain Grant's Liberators (Pulp Alley League) - First AAR added!
« Reply #25 on: January 23, 2013, 03:48:41 AM »
So, here's the re-adjusted league as promised. The main difference is that Churchill the goat has been dropped and Spider has been added. You might also notice that Yuri is the Sidekick and Monique has been demoted to Ally. This change was based mostly on gut instinct - Yuri just seemed as if he should be the Sidekick to me. The other major changes you'll see in the roster below.





I replaced the Captain's Lucky Devil ability with Rugged, as I explained in an earlier post. Now he is quite a force to be reckoned with, but then you'd have to be to lead the Liberators.

I picture Yuri as quite skilled with a firearm (as shown by the 3D6 Shoot) but I've put the emphasis on Dodge and Cunning. Along with the Shrewd and Crafty abilities, Yuri is a real specialist who will spend more time overcoming Perils and discovering Plot Points than fighting face to face. In other words, Yuri is a skilled code-breaker, locksmith, demolitions man, and communications expert.

Monique is my rounded Ally. She is reasonable at shooting and passing Finesse-related challenges but she isn't stellar at either. If we try the playtest rules I will replace Savvy with the Burst Fire ability to better represent her submachine gun.

Spider is the guy I finished painting tonight. I made him a straight-up good shot and, since he has a tough-guy look I gave him a Might increase as well.

Poor old Lester has been demoted to Follower. But, c'mon, look at him. Can you blame me? He's a good shot and is also great for carrying equipment.
« Last Edit: January 23, 2013, 03:50:53 AM by jet »

Offline Tenz

  • Librarian
  • Posts: 121
    • Basement Motive
"pfff makes no difference they all bleed the same!!! MUAHAHAHAHA" Vladamir Vrex, The Crimson Professor


Nah in all seriousness they look great!! Looking forward to the next game!

 

Related Topics

  Subject / Started by Replies Last post
19 Replies
5405 Views
Last post January 23, 2013, 07:20:20 PM
by Tenz
7 Replies
3206 Views
Last post March 19, 2013, 07:47:31 AM
by d phipps
28 Replies
8594 Views
Last post April 04, 2013, 04:15:17 PM
by Phyllion
13 Replies
2896 Views
Last post April 25, 2013, 02:18:24 AM
by Wolf Girl
12 Replies
3665 Views
Last post September 20, 2013, 08:14:48 AM
by H.M.Stanley