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Author Topic: Blind King's Gold -- a Pulp Alley AAR  (Read 3645 times)

Offline d phipps

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Blind King's Gold -- a Pulp Alley AAR
« on: February 03, 2013, 01:51:29 AM »
We had the opportunity to introduce a new player to Pulp Alley last night. In addition, we’re playtesting some of the new Weird perks/abilities for our upcoming Perilous Island campaign.

Mila decided to play a simple Smash and Grab since it was Josh’s first time playing.  The plot points were rolled randomly –

Major Plot Point – Crystal Amulet (required to unlock the hidden tomb of King Ila-kabkabu)
Plot Point – Electrical Generator (sabotage to disable the traps around the Amulet)
Plot Point – Cryptic Message (indicating the location of the missing piece of the map – stuffed in a bottle)
Plot Point – Incomplete Map (indicates a part of the information needed to locate King Ila-kabkabu’s tomb)
Plot Point – Bound Prisoner (Miss Cadence is bound and gagged aboard the small boat)

Both leagues are drawn to the village by anonymous letter, and there is a fotune in jewels and gold at stake…


Just before dawn, Baron Charnock and his militia enter the village from the north –



The mysterious Stranger and Collector arrive by the south gate –


 
Initial deployments –



Please check out the full battle report on our Pulp Alley forum --

http://pulpalley.com/viewtopic.php?f=19&t=268&sid=77c76f6c8337f488dab30321c584a6df




THANKS!


Offline Marine0846

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Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #1 on: February 03, 2013, 03:09:40 AM »
Another great write up.
Love your shore terrain.
Semper Fi, Mac

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #2 on: February 03, 2013, 05:33:53 PM »
This was a really fun scenario. We had a lot of fun testing out the weird abilities and the shapeshifter was really cool. :D


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline Vagabond

  • Mastermind
  • Posts: 1624
    • Vagabond's Wargaming Blog
Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #3 on: February 03, 2013, 10:57:43 PM »
Excellent as always, well done.

Offline Mad Lord Snapcase

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Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #4 on: February 04, 2013, 08:00:42 AM »
Absolutely brilliant! As always, with your games the attention to detail is fantastic. I really liked the market stalls. Having a character called The Collector is really eerie and we need to hear more about the mysterious Stranger! Looking forward to the next report, thanks!


Offline FramFramson

  • Elder God
  • Posts: 10691
  • But maybe everything that dies, someday comes back
Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #5 on: February 05, 2013, 04:36:52 PM »
Great as usual!

One idea for something to build next might be some docks or a sort of waterfront building.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline d phipps

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Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #6 on: February 06, 2013, 04:06:18 AM »
One idea for something to build next might be some docks or a sort of waterfront building.

Yup, a dock is next on the terrain project list.

What sort of watterfront building would you suggest? Any pics?




THANKS!

Offline FramFramson

  • Elder God
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  • But maybe everything that dies, someday comes back
Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #7 on: February 06, 2013, 06:14:30 AM »
Two options spring to mind.

A warehouse (i.e. a large building with open interior space), that you could put next to the docks without it actually being integral to them.

Or a boathouse, which hangs out over the water, with an entrance on land and sometimes an internal dock around the inner wall. Essentially a garage for smaller boats.

Here's a somewhat elaborate example of the second:



Both options offer some interior space for gaming if you add removable roofs, yet are plain enough inside that you won't really need to do that much more work as compared to a closed building.
« Last Edit: February 06, 2013, 06:16:11 AM by FramFramson »

Offline Mad Lord Snapcase

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Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #8 on: February 06, 2013, 08:38:36 AM »
I don't know if this picture helps? It's something I'm working on at the moment, although it may not suit your buildings and terrain. The roof is designed to lift off.


Offline Traveler Man

  • Mastermind
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    • The Hetzenberg Chronicles
Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #9 on: February 06, 2013, 03:01:54 PM »
Great AAR and great terrain!  :-*

Any waterfront should have a seedy bar. It can hide all kinds of things vital to the plot, and have escape routes to the dock and a hidden motorboat or seaplane.
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline d phipps

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Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #10 on: February 07, 2013, 12:27:38 AM »
Guess it's time to build a dock. I got the pieces all cut out...




More to come!  :D

Offline joroas

  • Galactic Brain
  • Posts: 7803
Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #11 on: February 07, 2013, 12:39:26 AM »
That's just showing off.......  :o
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline General

  • Scientist
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Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #12 on: February 07, 2013, 02:42:07 AM »
..but inspirational, I'm sure!

Offline FramFramson

  • Elder God
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  • But maybe everything that dies, someday comes back
Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #13 on: February 07, 2013, 03:34:58 AM »
Well that was quick!

Any waterfront should have a seedy bar. It can hide all kinds of things vital to the plot, and have escape routes to the dock and a hidden motorboat or seaplane.

Aye! What pulp game is complete without a dingy dive for clandestine meetings?

Offline joroas

  • Galactic Brain
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Re: Blind King's Gold -- a Pulp Alley AAR
« Reply #14 on: February 07, 2013, 10:05:06 AM »
Mad Lord, I picked up the Ainsty Stone Dock too, but I also have the wooden PMC one.

 

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