Cheers Brent!
Righto - Background, deployment and Turn 1 coming up
The first reports through from the Northern frontier with Ostland had been sketchy at first. Horrific stories of monstrous invaders and terrible massacres. Then a name began to filter through the tall tales and stories of woe borne back by the few refugees to survive - Shreevan Zeegal. A name not heard in these parts for many a year. A name not to be spoken lightly. Or even out loud...
As the evil army advanced further into the more civilised areas of Hochland, it became apparent exactly what its inhabitants faced. Zeegal had formed an unholy alliance of chaotics and undead. His ranks were swelled by those who had fallen to him in battle and those creatures who flocked to his banner and the promise of slaughter. Foremost among them, Dulf Lundgrin, Half Orc chieftain with his warriors and trolls.
Their incursion was not to go unpunished however. Marching with all haste to meet the threat was Count Johan Von Damne at the head of his hastily mobilised army. Along with the column of state troopers, sweating under the load of their halberds and arquebus, came allies in the form of a proud company of Elf spearmen and the more barbarous fellowship of Dwarf troll slayers, roused from their mountain fastnesses, eager to find a heroic death. The unmistakable whiff of black powder signalled the presence of Dwarf thunderers also come down from the mountains to contain the threat before it grew too large.
As Bluch Norress and his famed lancers scouted ahead of the main column, Arkneld Beulenegger soared above them on his magnificent Griffin mount, spying out the approach of the enemy. With the intelligence provided by him, Von Damne had formulated a plan. Zeegal's army had to cross the river Lachtbeek at a large ford not far from the town f Eichewuldchen. If the Count could reach the crossing first and prepare his defences they had a chance of forcing the chaotic horde into a bottle neck and destroying them in detail. If they got there first... As the two opposing generals both have D8 leadership I rolled to see who chose to set up first. Von Damne won the roll and elected to deploy and move first.
On the right the various units of black powder missile troops formed up, looking to advance forwards and defend the ford. Behind them, Beulenegger prepares his monstrous mount to fly ahead the main army to disrupt the enemy advance.
The Halberdiers and Elf spearmen form up in column on the road - they can all be moved en masse at the cost of 1 command point, although at the potentially slower rate of their default movement rate of 3" rather than a danger roll of a D6, along with the possibility of rolling a higher movement rate.
The Trollslayers and Lancers form up on the left flank.
Along with their general, Count Johann Von Damne
Meanwhile, Zeegal's horde drew up their lines in readiness.
On the right were the skeleton horsemen and packs of chaos hounds, ready to sweep forward and outflank the ford's defenders.
Zeegal surveyed the main part of his army from his position in the centre. Skeleton archers to the right of him and the Half Orc column on his left both prepared to march on the ford itself.
On the left, howling with anticipation were the evil General's shock troops in the form of the Trolls and Giant.
And the whole table looks like this -
Turn 1Desperate to get to the ford first and establish a line of defence, Count Von Damne elected to go first. First job - roll up command points. This is based on how many heroes, elites and standards your force contains. Von Damne manages 19 CP's - not a bad score! All actions taken by units cost a certain number of CP's - multiple actions cost double. The turn ends once all CP's are spent.
The Halberdiers and Elves move en masse up the road, digging deep they go into overdrive to push for the ford ahead of the enemy. Similarly the Trollslayers run forward as fast as their little legs can carry them to keep pace.
Bluch Norress and his lancers spur their mounts on to advance ahead of the main column and fall on the enemy's flanks.
The Dwarf Thunderers advance, while the Handgunners gain the vantage point of the hill to dirent their fire against any foes crossing the ford.
Arkneld Beulenegger swoops down to secure the approach to the ford as the slavering Trolls draw near...
Zeegal's command structure isn't quite up to the heights of Hochland's finest. With a combination of two standards and the Half Orc hero Dulf Lundgren, Zeegal can call upon 3 D8's and rolls up 17 CP's.
The Trolls, as previously seen, race towards the ford using overdrive to take two danger rolls with their movement rate of D6 inches.
Having rolled two 6's, they find themselves in a very advanced position, closely followed by the Giant.
Behind them march the massed ranks of Half Orcs and Undead.
Turn 2 should bring first blood...