The thing that really made it bad (or funny) was that he drew an explosion card both times he hit the damn thing. There's only one of those in that particular damage deck of seventeen cards. Any other day it might have been a good tactic, as you have a reasonable chance of doing more damage to the balloon than to yourself.
And of course we did shuffle them in between games. Some days the gaming gods just hate you.
To be fair on the lad, it is quite an art figuring out just where a particular set of orders will put you. That is the real trick to becoming good at it, the thinking ahead and being able to visualize what each order will do in advance (and you have to put down three movement cards at a time).