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Author Topic: Playing 40K RT  (Read 8533 times)

Offline Chuckaroobob

  • Scientist
  • Posts: 315
Re: Playing 40K RT: Battle at the Farm
« Reply #15 on: February 24, 2013, 11:30:00 AM »
Yeah, I started out 25+ years ago with this stuff.  I played a RT game a couple months ago, its amazing that a game was that damn fun 25 years ago has devolved into the craptastic editions of today.  Kind of a shame, really.
They call me "Point Cow"

Offline Suber

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Re: Playing 40K RT: Jadeberry Hill
« Reply #16 on: March 08, 2013, 11:57:33 AM »
Totally agree, seriously. Let me bring you another battle of the campaign. This was the very first RT scenario in a White Dwarf, I believe; it belongs to WD#94, the battle for Jadeberry Hill. It had this kind of art:



The Orks had to go into the tunnel under the hill, and the marines had to avoid it.



I'm not telling you the special rules for this scenario, as they are for Game Master's eyes only, just in case anyone would like to play it (naive of me? Maybe, but I don't lose the hope of bringing back this game alive). If anyone is interested, just PM me ;).

The game was really, really fun again, exchanging shoots and laughing at the results, with the marines trying to contain the horde.





Maybe the most absurd/hilarious/RT thing about the game is that, during all over the battle, the scores were always negative. The Orks got a score of -5 points and the marines of -3 (having been down all the game, even with a -22 points! ;D)
Have a look at the whole battle here:
http://oldschoolworkshop.blogspot.com.es/2013/03/playing-rogue-trader-jadeberry-hill.html
(You won't regret, believe me ;), trust old reliable Suber... :D)

Offline majorsmith

  • Scatterbrained Genius
  • Posts: 3763
Re: Playing 40K RT: Battle at the Farm
« Reply #17 on: March 08, 2013, 05:13:39 PM »
great stuff!

Offline Momotaro

  • Mastermind
  • Posts: 1320
Re: Playing 40K RT: Jadeberry Hill
« Reply #18 on: March 08, 2013, 05:40:49 PM »
I can only congratulate you on some fine minis and scenery, a great battle report, and some MAGNIFICENTLY hairy arms  :D

Offline Suber

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Re: Playing 40K RT: Jadeberry Hill
« Reply #19 on: March 08, 2013, 06:33:22 PM »
...and some MAGNIFICENTLY hairy arms  :D

I'm afraid that should be me... ;D

Offline mattblackgod

  • Mad Scientist
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Re: Playing 40K RT: Jadeberry Hill
« Reply #20 on: March 09, 2013, 03:56:15 PM »
Great stuff, I still have my old RT minis and rules.

I played a game last year (without the 40K universe) and had a blast.
Mattblackgod's world - Games and minis blog.

Offline Suber

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Re: Playing 40K RT: New Rynn City Walls
« Reply #21 on: March 21, 2013, 10:58:22 AM »
New battle today. As the rulebook and White Dwarf provided no more scenarios for Rynn's World, we developed some of our own, this is the first one:
The Orks begin the siege of New Rynn City. But once they have built their mighty Gargant, they realize that its legs are too short to go over the city walls! :D They have to blow up them first. So they will need a Squad standing next to the wall for a whole turn and then roll a 6 in 1D6 to make their 'bom' explode. But there is another problem! The city Mayor has hired some discontented Orks (RT times...), so nobody knows who will they fight for. Both players roll a dice each turn, the one with the highest score controls the Tuncoatz that turn ;D




So let's battle! Crimson Fists had Captain Cortez (before he got that awful 3rd Ed. mini) and a mighty Dreadnought:




It all begun with a massacre, but things didn't turn out well for the Greenskins, as they didn't get any reenforcements (for each killed squad, you roll a dice. With 2+, a new Squad comes to the battle. But rolling a 1 means no further reenforcements will assist you; and that's exactly what happened just at the beginning of turn 2 >:()




Only a single Squad managed to get to the walls and stand there for a whole turn (settin' da bom!), but I rolled a miserable 3 instead of a 6, so it exploded prematurely leaving the walls intact and killing the boyz :'(. The efficient Space Marines managed to kill or disperse the rest, so with no reenforcements, there was nothing to do.



The Turncoatz were on one or other side each turn, so it was real fun; they weren't decisive but made a point of randomness and stupidity. Real RT.

The whole battle and some more pics can be found here:

http://oldschoolworkshop.blogspot.com.es/2013/03/playing-rogue-trader-walls-of-new-rynn.html

Let me know if you like it! :)
« Last Edit: March 21, 2013, 11:02:11 AM by Suber »

Offline Jonas

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Re: Playing 40K RT: New Rynn City Walls
« Reply #22 on: March 21, 2013, 01:11:04 PM »
Great stuff!  ;D

Offline James Holloway

  • Mad Scientist
  • Posts: 763
Re: Playing 40K RT: New Rynn City Walls
« Reply #23 on: March 21, 2013, 01:12:37 PM »
I love the idea that the Orks build this huge Gargant and then when they're done they realise the legs aren't long enough. That's very Orky.

Your battle reports really give a sense of the fun and excitement of the games.

Offline area23

  • Mastermind
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    • area23
Re: Playing 40K RT: New Rynn City Walls
« Reply #24 on: March 21, 2013, 09:37:29 PM »
What, no Siege-Dreadnaughts??  8) 8)

no school like old-school!
If you don't believe in lead, you're already dead.
+++AREA23 BLOG+++

Offline stone-cold-lead

  • Mastermind
  • Posts: 1709
Re: Playing 40K RT: New Rynn City Walls
« Reply #25 on: March 21, 2013, 11:50:14 PM »
I wanna play!!!  :-*

Offline dijit

  • Scatterbrained Genius
  • Posts: 3736
  • And when Eric eats a banana...
Re: Playing 40K RT: New Rynn City Walls
« Reply #26 on: March 22, 2013, 08:51:12 AM »
Lovely stuff - more please!

Offline Suber

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Re: Playing 40K RT: New Rynn City Walls
« Reply #27 on: March 22, 2013, 09:36:22 AM »
I love the idea that the Orks build this huge Gargant and then when they're done they realise the legs aren't long enough. That's very Orky.

And they didn't think of using the Gargant to demolish the walls either! :D

Don't wanna repeat myself every post, but playing RT again is truly refreshing. Each game I play I'm most certain that I don't want to play 40K but RT or 2nd Ed.
In a couple of weeks I'll try to show you another battle, once the Orks get into the City. Dun-dun-dunnnn... ;D

Offline Jonas

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Re: Playing 40K RT: New Rynn City Walls
« Reply #28 on: March 22, 2013, 01:19:10 PM »
Looking forward to it :)

Offline robertsjf

  • Librarian
  • Posts: 123
Re: Playing 40K RT: New Rynn City Walls
« Reply #29 on: March 22, 2013, 06:20:12 PM »
Are you just using the RT book or did you include some of the supplements?

 

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