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Author Topic: Lacepunk/Clockpunk/Weird 1600–1700s  (Read 26053 times)

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #30 on: July 09, 2013, 02:23:19 PM »
3Nevermoor is a '2-4 player, skirmish style, tabletop horror adventure game produced by BareHanded Games' to be 'kickstarted' on Aug. 1st. The game seems to use the popular 'factions' format and to be set in some 'advanced Renaissance' (Da Vinci triumphant quasi-steampunk?) period. What is relevant to this thread is that some figurines are in pre-production, and the dresses of the 'Plague Doctors', while odd, don't look too 'chronologically tagged', so they could seemingly appear as a 'faction' in a 17th C. - 18th C. 'Horror / Lacepunk' campaign:





About miniature figurines, the new Galloping Major 'Preacher' has a tremendous potential for a 18th C. Horror game set in a Protestant area:

Edit: 18th C. 'socializing' Catholic priests did not wear their cassock, but dressed in black 'secular' clothes; their only distinguishing features were the (black pipped white) priestly collar and a tiny calotte over their tonsure:

If some priests dressed so to enter the wittiness contests of fashionable salons, one can suppose a priestley  field operative (a jesuit of the C.R.O.C.? A Papal Assassin of Iscariota - not as comely as this one) would wear such practical clothes when 'evil hunting'. Thus Galloping Major's Preacher, painted with a black (pipped white) collar, becomes a 'combat priest' (in Gévaudan, maybe, or in Nouvelle France?). Most of the 'armed settlers' would also fit perfectly.



Black Hussar Miniatures is to release a Prussian military chaplain for the SYW, but the pose is less 'active':



As other possible 'factions' what about La Fraternité de Jean le Presbytre, the Sons of the Martyrs, a kind of 18th C. Bene Gesserit and the Bennet Circle?

Offline cianty

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #31 on: July 09, 2013, 05:15:02 PM »
Those Nevermoor "plague doctors" look strangely ... "undetailed". Are they 1/72 or something??? For 28mm they appear way too "rough".

Offline Comsquare

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #32 on: July 09, 2013, 05:45:34 PM »
Those Nevermoor "plague doctors" look strangely ... "undetailed". Are they 1/72 or something??? For 28mm they appear way too "rough".

Their site says "40mm"  :?
http://nevermoorgame.com/what-is-nevermoor/

Offline Lowtardog

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #33 on: July 09, 2013, 06:10:13 PM »

Offline Comsquare

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Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #35 on: July 10, 2013, 09:16:32 PM »
For 18th C. 'Gothic Horror' games rules are certainly not lacking. But most are quite specialized with regard to the 'monster type' they cover (automatons, witches, zombies...) or the setting (17th C. English countryside, D'Artagnan's Paris, an evil-haunted mansion, revolutionary Venice...). Thus to play a more 'generic' campaign or one of one's own design, one has to add additional elements picked here and there. Alternatively one can start from a tried historical (or semi-historical: pirates, swashbuckling...) set of rules and add fantasy elements (Brink of battle seemingly is designed for such 'modular' construction).
Donnybrook is an upcoming "set of skirmish rules for 1660-1760" using the fashionable 'factions', each with its special abilities. To add 'supernatural factions' should perhaps be not too difficult?
Another point: the cover art is the work of one of the coauthors; look at the damsel in distress:

Someone appreciating Frazetta art cannot be totally bad :)

Offline abdul666lw

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Re: Lacepunk/Clockpunk/Weird 1600–1700s
« Reply #36 on: March 18, 2014, 07:47:03 PM »
'Fantasy / retrofuturist' rules intended for the 19th C. / Victorian era (or even the 'Pulp' period) are easily adapted to the 18th C.:

A Colonial Gothic Horror game using modified 'Where heroes dare' "Pulp" rules:


This 'witch hunting' using Chaos in Carpathia show that 19th C. rules can give a very good game in a 18th C. setting.


Regarding 'In Her Majesty Name' rules this company of pirates:

already faced Atlantians and a native Death Cult: great AAR and spectacular eye-candy! I hope next time they'll land in a new 'Mysterious / Skull Island' they'll face a company of Tékumeli priestesses and amazons backed by an armored Ahoggya for the 'muscle'!

I posted on the relevant LAF board outlines of 8 IHMN 'Lacepunk' companies, the 3 more detailed inspired from (unexpected in the context?) French movies.
IHMN supposes the use of relatively 'futuristic' weapons at least by some of the 'major characters' in the company: for Lacepunk settings these correspond to supposedly fully efficient and reliable versions of historical 18th C. prototypes.
« Last Edit: March 18, 2014, 08:36:29 PM by abdul666lw »

 

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