Campaign Report (rules v1.4)Ludi of Franck and Julia
Year I / Munus I Munus event : Blood soaked arena
Game I : Atrox (Murmillo) vs Funestus (Thraex)Match event : no match event
After the Pompa, the gladiators enter on a bloody arena as the audience chanted their names and demanded action. Here comes the terrible Atrox, an infamous Italian villain condemned to fight in the arena (a Murmillo tier 1 with traits : Strong/Fierce/Resilient). He faces Funestus, a strong Numidian condemned criminal fighting with the Thraex armatura (tier 1 with traits : Quick, Left hander, Strong). The Numidian seems impressed by the reputation of the Italian bandit and enters the arena trembling (unnerve roll : 1 temporarly forfeited die).
Round 1Sure of his strenght the Murmillo advances quickly but fails in an attempt to disarm his opponent. A second attack is parried by the parmula of the Thraex.
Then Funestus moves around the Murmillo (circling attack) and hits his lead leg but without succeeding in hurting him (1 fatigue). Once on the right of the Murmillo his next attack with the sica is parried by the scutum of Atrox. He tries to provoke his opponent, but the Italian bandit keeps his nerves.
Round 2Funestus takes the initiative (and gets his forfeited die back), then moves and attacks, but the Murmillo defends himself.
Atrox reduces the distance and gives a big blow to the Thraex whith a shield strike with the scutum but the Numidian makes an great defence (double 6 rolled). Atrox surprised by the reaction of the Numidian manages not to fall.
Round 3Atrox moves and tries to disarm his opponent again. The attack is easily parried.
Then he tries another shield strike and wounds the Thraex to the leg (flesh wound) and exchanges a laurel die with a fervour token.
Funestus answers with a hook around attack and inflicts a flesh wound to the lead arm of the Murmillo. He next plays with the crowd who responds favorably and takes the time to breathe a little.
Round 4Atrox presses the Numidian criminal with a heavy strike but well defended. Another attack is parried again.
Funestus tries to bypass the scutum of the Murmillo with a hook around, but his attack fails. A heavy strike is once again parried by the Italian. Then the Thraex controls his breath.
Round 5Funestus takes the initiative and makes an attack easily parried by the Murmillo, but his second strike wounds the lead leg despite the ocrea which starts to bleed. He then fails to play with the crowd and to provoke Atrox.
Atrox is now fatigued (1 permanently forfeited die). He takes some time to breathe then moves and attacks but without success.
Round 6Atrox tries to react by sticking to his enemy (circling attack). His attacks fails and the next one, an heavy one, is parried by the Thraex. An attempt to play with the crowd is a failure.
Funestus moves his sica around the shield and wounds the Murmillo to his rear arm (flesh wound) as the crowd roars with pleisure. He moves and attacks heavily but the scutum withstands the shock. The Thraex is now unleashed and move to hit again and badly the Italian to his lead arm (deep wound second bleed token). A last aimed attack glides down the arm of the Murmillo whithout leaving a trace. This attempt to disabled his lead arm has failed but the Murmillo has to forfait a second die permanently.
Round 7Funestus holds the initiative hoping to finish the fight. He moves around (circling attack) and inflicts a wound to the torso of the Murmillo (flesh wound). Then he hits his opponent in the helmet with another hook around, inflicting a fatigue.
Atrox is covered with blood, near exhausted and without any real possibility to act. Feeling its end very near, he plays a last time with the crowd with success before turning to the referee to admit his defeat.
Appeal to the crow : 2d6 + 2 favour tokens : 6+2 = 8.
Atrox has to appeal to the Editor but he is caught up with his criminal past.
Appeal to the Editor : 2d6 1 condemned criminal : 5 -1 = 4
Atrox is put to death by the Editor.Victory for Funestus (Ludus of Julia)Fame +4 (+3 winning the match, +1 two favour tokens)
Year I / Munus I : Munus event : Blood soaked arena
Game II : Asprinus (Retiarius) vs Ajax (Secutor)Match event : Good omen (for Asprinus)
Two new gladiators enter the arena, Asprinus a Tiro Plebeian Auctoratus (tier 0 traits : Aggressive, Resilient) facing Ajax an agressive unruly Greek slave (tier 1 traits : Vigorous, Agile, Agressive).
Both fighters remain calm before the match (no unnerved opponent).
Round 1Asprinus not impressed by the tier 1 of his opponent moves and succeeds to hit directly the Secutor with an unstoppable strike (double 6 rolled). By chance, this is only a glancing blow touching the helmet. Then a extended lunge is parried by the scutum of the Secutor. Asprinus then manages to provoke his opponent (1 forfeited die for Ajax).
Ajax comes to his senses and goes on the attack. He moves to hit the Retiarius with a shield strike, but the Auctoratus defends beautifully (double 6 rolled again!). Ajax stumbles and loses it means (1 forfeited die the second in same row).
Round 2Ajax tries to react moving around the Retiarius (circling attack), he fails as his blow is dodged by the trident. Another attack is parried. Ulcerated he insults his opponent who is frightened (1 forfeited die).
Asprinus stays away and realize an extended lunge with his trident but parried by the scutum. Then a driven attack is no more effective.
Round 3Asprinus takes the initiative with another extended lunge, but Ajax dodges the blow. He then moves and attacks the Secutor who gets confused (double 1 on defence roll gaining a fatigue). The next moves and attacks are parried.
Ajax (with not enough dice) can just move and do an attack easily stopped by the trident.
Round 4Ajax has the initiative, advancing to disarm his opponent, but failing at it.
Asprinus tries another extended lunge without success, then moves and hits the shield of the Secutor.
He takes advantage of his withdraw to breathe.
Ajax is now fatigued (1 permanently forfeited die) and has only 4 action dice available.
Round 5Asprinus insists with the extended lunge and manages to hit the lead arm of Ajax, causing a fatigue.
At this time, Ajax has no available parry tokens !
The Secutor tries to disarm his opponent without success then moves and hits the Retiarius on his rear arm, but its only a glancing blow.
Round 6Asprinus holds the initiative and tries another extended lundge parried by Ajax. Then he casts his net but fails to entangle his opponent. A circling attack goes into the void, but a driven attack inflicts a flesh wound to the lead arm of the Secutor and force him to enter in the area where the net lies. Hes knocked prone (end of his turn).
Asprinus fails to play with the crowd, its not enough.
Round 7Ajax takes the lead and manages to stand up. He then rushes the Auctoratus but fails touching him.
His attempt to play with the crowd is a fail, but the one to provoke his opponent is a success (1 forfeited die).
Asprinus moves and conducts a driven attack, then an extended lunge, but the two are parried by the Secutor bending under the blows but not breaking.
Time to breathe for the Retiarius.
Round 8Ajax hits the head of Asprinus with a shield strike but only inflicting a fatigue.
Asprinus responds, touching the lead arm of the Secutor with a glancing blow.
Round 9Asprinus attacks with an extended lunge, parried with the scutum. A new driven attack to push the Secutor towards the net fails.
Ajax moves and tries also a driven attack. He hits but only manages to inflict a fatigue to the Retiarius.
Round 10Ajax needs a respite to catch his breath. A circling attack lined with a driven attack are no more effective.
Asprinus tries an extended lunge, parried, then tries in vain to tire a little more the Secutor with a relentless blow.
Round 11Ajax pursues his ennemy and hits his head (flesh wound). Not enough to finish the match because hes now near to be exhausted.
Asprinus uses the same tactic than before. Extended lunge, to force the Secutor to defend, letting him without parry token or defence die.
His next attack is a critical strike (double 6 rolled again!!!). Inflicting a flesh wound to the lead leg of Ajax.
Asprinus plays with the crowd, and the crowd responds with fervour.
Round 12Asprinus stays at distance and his next attack is dodged. He moves around his opponent and finds an opening in the guard of the Secutor. He hits the head but the roll for the wounds is a double 1, so the Good omen token is used to re-roll, inflicting a deep wound (1 more forfeited die).
At this time, Ajax has 1 temporarily and two permanently forfeited dice. Hes is just able to make a last useless attack to stay close to his adversary.
He finishes the round exhausted (X on the fatigue track) and has to forfeit the match.
Appeal to the crowd : 2d6 = 4
Ajax is put to death...after a 12 round match...hem!!
Victory for Asprinus (Ludus of Julia)Fame +5 (+3 winning the match, +1 auctoratus win, +1 two favour tokens)