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Author Topic: Blood on the Sands **NEW** Friends, Romans, countrymen, lend me your ears...  (Read 193363 times)

Offline Malamute

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #210 on: August 27, 2013, 12:52:17 PM »
They look really, really good. :-*

 I can't wait to see the finished game ;D
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Offline swordman

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #211 on: August 27, 2013, 12:57:05 PM »
nice indeed

Offline Ray Earle

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #212 on: August 27, 2013, 12:58:03 PM »
Very nice.   :D
Ray.

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Offline Mason

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #213 on: August 27, 2013, 02:30:43 PM »
Oh, yes!
 :-*

He is a bit of talented fella, that Doc.
No mistakin'.
 8)


Offline Dr Mathias

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #214 on: August 27, 2013, 02:53:30 PM »
Thanks for the compliments everyone, I'm pretty happy with the way these are turning out. Each one improves on the earlier ones so I'm having trouble staying away from messing with the playsheet and I already re-tweaked the retiarius. At this point I know more about gladiators than I ever thought possible! I can even spell subligaculum without checking on it first ;) (Still have trouble with ocrea though, lol).

I'm feverishly working on them in hopes of getting all the graphics done before the next little DrMathias arrives in about a month  o_o
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Offline axabrax

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #215 on: August 27, 2013, 04:44:25 PM »
Very nice! You guys should almost Kickstarter this thing it's looking so professional at this point. :D

Offline Elbows

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #216 on: August 27, 2013, 09:49:46 PM »
Lookin' fantastic.
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Offline thebinmann

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #217 on: August 27, 2013, 10:35:08 PM »
Hi

Lovely stuff, any Idea of how this might work solo?

Cheers

Offline Furt

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #218 on: August 27, 2013, 11:38:10 PM »
Thanks for the compliments everyone, I'm pretty happy with the way these are turning out.

I'm very happy too!!  :D

Very nice! You guys should almost Kickstarter this thing it's looking so professional at this point. :D

Although, the good Dr Mathias is more than pulling his weight in the graphics department, I'm afraid the rules need a little more polish yet. There is a lot of spit, but we definitely need more polish!  :)

Lovely stuff, any Idea of how this might work solo?

I have played BotS many times solo and believe it is an enjoyable and playable experience.

Of course that is without any specific solo mechanics implemented and simply running both your gladiator and opponent simultaneously. It can be a little involved keeping track of two playsheets - but it's not rocket science.

Do you prefer specific solo game mechanics like tables etc to determine your opponent's actions/moves or could you live with making the "best" tactical decision for both gladiators yourself?

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Offline thebinmann

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #219 on: August 28, 2013, 09:27:14 AM »
Hi

Thanks for the info

Do you prefer specific solo game mechanics like tables etc to determine your opponent's actions/moves or could you live with making the "best" tactical decision for both gladiators yourself?

I'm happy either way, I play pretty much all games solo anyway, and I agree with your point about the "involvement" of tracking two models/teams it can be easy to forget to use certain skills.

I wondered if you had tought about solo mechanics for beasts? They would seem the best place to start?

I suppose I'll need to wait and get a copy when you release it.

All the best

Adam

Offline axabrax

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #220 on: August 28, 2013, 06:36:11 PM »
So is there a list of the Gladiator types one needs for play? I may as well start buying figs and painting as I will clearly be playing this when it comes out...

Offline jdeleonardis

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #221 on: August 28, 2013, 07:30:18 PM »
So, will there be rules released for this?   ;D ;) :)

Im just joking, but I am really excited to see this come to life if you do ever get the chance to release it.  Ive loved the AARs, and your figures and scenery look great!
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Offline Furt

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #222 on: August 28, 2013, 11:02:35 PM »

I wondered if you had tought about solo mechanics for beasts? They would seem the best place to start?


I do intend beasts to play a very minor role for some "special events" and as you mentioned they will require some mechanics. I think though the gladiators require more tactical choices, where a beast is more - leap on the gladiator, eat his face kind of thinking.

So is there a list of the Gladiator types one needs for play? I may as well start buying figs and painting as I will clearly be playing this when it comes out...

Light:   Hoplomachus, Retiarius, Thraex
Heavy: Murmillo, Provocator, Secutor
Exotic:Crupellarius, Dimachaerus, Arbelas (Scissor)


So, will there be rules released for this?   ;D ;) :)

Im just joking, but I am really excited to see this come to life if you do ever get the chance to release it.  Ive loved the AARs, and your figures and scenery look great!


Thanks jdeleonardis. The intention is to certainly publish the game and I'm getting there slowly.

Offline Dr Mathias

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #223 on: August 28, 2013, 11:11:07 PM »
I do intend beasts to play a very minor role for some "special events" and as you mentioned they will require some mechanics. I think though the gladiators require more tactical choices, where a beast is more - leap on the gladiator, eat his face kind of thinking.

I picked up a few lions on the cheap at GenCon, with intentions of working them in somehow, but I don't know how much fun they'd be even if incorporated. I would think most of the beast hit locations would be head and front arms but that's all I've come up with for mechanics :)

Guess I'll have to come up with some beast and Noxii armatures now...


Offline Furt

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheets 27/8/13**
« Reply #224 on: August 28, 2013, 11:18:28 PM »

Guess I'll have to come up with some beast and Noxii armatures now...


Oh YES please !


 ;)  lol

 

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