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Author Topic: Blood on the Sands **NEW** Friends, Romans, countrymen, lend me your ears...  (Read 193526 times)

Offline Malamute

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #270 on: September 09, 2013, 01:57:41 PM »
have slightly better taste in clothes.  ;)



Now that is very much up for debate lol
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Mad Doc Morris

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #271 on: September 09, 2013, 02:29:07 PM »
Still watching, kids… ::)

Offline Mason

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #272 on: September 09, 2013, 09:39:47 PM »
Still watching, kids… ::)

 lol

Sorry, Doc, I could not resist.

I am afraid it is our very silly British sense of humour.
No (serious) offense is intended at all.
I am sure that Bibbles did not take any of it seriously for one moment.

Honest.

And...to get things back on track: Furt, I shall email you tomorrow, when I have a little more time, with one particular thing that I feel may help with the rules.
 :)


Offline Furt

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #273 on: September 09, 2013, 09:50:36 PM »
Sorry, Doc, I could not resist.

We are this close to a good thonging guys!  lol  lol  lol

And...to get things back on track: Furt, I shall email you tomorrow, when I have a little more time, with one particular thing that I feel may help with the rules.
 :)

I'm looking forward to your thoughts mate.  :)


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Offline Furt

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #274 on: September 16, 2013, 02:00:57 AM »
Here is a link to another first go play test of Blood on the Sands http://keepergladius.livejournal.com/10291.html
« Last Edit: September 16, 2013, 06:25:20 AM by Furt »

Offline Ray Earle

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #275 on: September 16, 2013, 10:42:31 AM »
@Furt How easy is it to modify the equipment/armour each gladiator is equipped with? Are the sheets for each class set in stone?

I'm looking to start my ludus in some frontier backwater so want to use lightly armoured slaves to fight it out (I'll have to get some pictures of figures up to show what I mean). So although the main gladiator classes will be there there'll be a fair bit of deviation in armour.
Ray.

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Offline Elbows

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #276 on: September 16, 2013, 11:11:19 AM »
Extremely easy.

Each body part is given an armour rating which roughly equates to:

4+: Unarmoured.
5+: Light mail, padding, or greaves.
6+: Heavy shields, heavy helmets, and any other heavy armour.

Beyond this, once you get the game, weapon and shield counters allow you to equip your gladiators however you choose.  Furt's game is definitely aimed at a more historical pairing system, but my fellow gamers and I have been able to come up with alternatives or minor house rules on the fly with little to no fuss.  No reason you couldn't do the same. I don't believe it would tank the game.  Perhaps we could convince Furt to include a blank armatura (similar to the teaser he originally released) with blank armor boxes for just such a contingency?

So it'd be very easy - you just wouldn't have pretty armaturas.  
« Last Edit: September 16, 2013, 11:13:31 AM by Elbows »
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Offline Ray Earle

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #277 on: September 16, 2013, 11:34:31 AM »
Pretty armatures wouldn't worry me too much. A blank one would be a good option.  :D

I'm from the WFRP crowd where the character sheet had a nice hit location chart with blank posed model. It gave the players something to doodle on while contemplating their next moves. Unfortunately some of those characters ended up looking a tad odd...

Offline Furt

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #278 on: September 16, 2013, 01:30:11 PM »
Elbows is spot on Ray. You could theoretically configure whatever armour you wanted for your gladiators/slaves to wear.  :)

Of course in the rules the gladiators favour their traditionally armoured sides so the hit location tables favour left leg, left arm etc to mimic their stances.

I will probably provide a blank armatura sheet to modify for this purpose, although it is heading into the realm of "fantasy" rather than historical.

In saying that I think it would be fun just to throw some gladiators together with all weird combinations of weapons and armour and let them slug it out.

I know the WFRP character sheet too. Ours characters grew appendages...

Love to see your figures too.  :)

Offline Ray Earle

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #279 on: September 16, 2013, 01:45:21 PM »
That sounds perfect, thanks Elbows/Furt.  :D

I' m thinking the style of fighting would be the same as each gladiator type but, obviously being from a poorer ludus, the armour would be more scarce. Hence dropping protection, for probably, a bloodier spectacle!  :D

I'm looking at running more historical refights with fully tooled up gladiators too but just wondered whether it was possible.

Offline Too Bo Coo

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #280 on: September 16, 2013, 02:00:43 PM »
And to be honest, I like WYSIWYG games, especially with man on man combat.... And I've also noticed that more companies play fast and loose with historical realities than not, so this would be a good way to put all those odd ball minis to work!  No lazy gladiators in my Ludus!
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Offline Furt

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #281 on: September 17, 2013, 12:15:46 AM »
And to be honest, I like WYSIWYG games, especially with man on man combat.... And I've also noticed that more companies play fast and loose with historical realities than not, so this would be a good way to put all those odd ball minis to work!  No lazy gladiators in my Ludus!

WYSIWYG could definitely work, just don't expect a balanced fight. But the odd piece of armour missing or added wouldn't hurt too much. You could also adapt the Fatigue rules by adding up all the armoured pieces and shields etc to hamper the guy that wears heaps of armour over those that don't.
« Last Edit: September 17, 2013, 12:24:55 AM by Furt »

Offline Elbows

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Re: Gladiator bouts: Blood on the Sands **NEW Armatura Sheet 21/8/13**
« Reply #282 on: September 17, 2013, 05:09:08 AM »



Furt, I'd think just include one of these with blank armour values and you're set.  Allows people to do what they wish (throw in an unfortunate slave, etc.).

Offline Ray Earle

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #283 on: September 17, 2013, 11:16:22 AM »
That would be perfect.  :D

Plenty of room for the artists among us too...

I'd used the negative fatigue for wearing a lot of armour for a different game system, it seemed to work quite well. I'd also looked at a negative modifier to initiative to help aid the guys using less armour and relying on agility.

Balance isnt that much of an issue. Who wants to see a fair fight anyway?  ;)

Offline Captain Blood

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Re: Gladiator bouts: Blood on the Sands **NEW AAR 9/9/13**
« Reply #284 on: September 29, 2013, 09:20:20 AM »
Had my first game last week - most enjoyable  :)

Now I have my first gladiator - here he is...



Matt, I really love what you're doing with the game artwork. Adds greatly to the flavour.

I nearly understand the rules, even!
(Having read this excellent thread from start to finish - thank you Frank: a true labour of love, and it shows).

Now all we need, is someone to start manufacturing some decent new 40mm gladiators  ;)

 

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