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Author Topic: Blood on the Sands **NEW** Friends, Romans, countrymen, lend me your ears...  (Read 193331 times)

Offline Ray Earle

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #360 on: November 08, 2013, 08:35:33 PM »
Great report. Poor old thraex though, at least he was spared, he will return!!

Nice simple looking arena too. It's amazing how good a game can look with a coloured mat and a couple of nicely painted figures.  :D
Ray.

"They say I killed six or seven men for snoring. It ain't true. I only killed one man for snoring."


Offline Captain Blood

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #361 on: November 08, 2013, 09:01:25 PM »
Great report  :)

I've only played the game with Malamutus et al, who seem to quite like dibbling the squillions  of tiny paper chits around the table on the end of their licked fingers...
I did wonder if the marker pen approach may be a little tidier - if not quite as atmospheric!
(Or maybe a combination of the two? Pens for marking (many many) wounds on the armatura, counters for things like crowd favour and weapons... Maybe?)

Offline Furt

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #362 on: November 08, 2013, 09:12:26 PM »
Great report  :)

I've only played the game with Malamutus et al, who seem to quite like dibbling the squillions  of tiny paper chits around the table on the end of their licked fingers...
I did wonder if the marker pen approach may be a little tidier - if not quite as atmospheric!
(Or maybe a combination of the two? Pens for marking (many many) wounds on the armatura, counters for things like crowd favour and weapons... Maybe?)

I must admit that I have been marking Wounds with a red marker pen too - there I said it!!

But I still feel that counters are necessary for mostly everything else. I really want the playsheet to be a big part of the game, where you can visualize what is happening to your poor sod lugging it out in the arena. I think the counters help make it more visually appealing in my opinion, considering at the core of the game there are "only two miniatures on a mat". Regardless folk are more than free to play the game how they see fit.
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Offline Watts

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #363 on: November 08, 2013, 09:18:20 PM »
I think I would agree. It wasn't really easy to tell at a glance how many counters we had for fatigue, bleeding etc.

Offline Elbows

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #364 on: November 08, 2013, 09:41:44 PM »
I use markers for some things, counters for others.  No worries.
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Offline H.M.Stanley

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #365 on: November 11, 2013, 09:58:36 AM »
I pasted the markers "double sided" to aid finding the ones needed.

they are a little bit fiddly but i do think they add to the atmosphere of the game
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Online OSHIROmodels

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #366 on: November 11, 2013, 11:33:42 AM »
I must admit that I have been marking Wounds with a red marker pen too - there I said it!!


Oh, you swine  lol

cheers

James
cheers

James

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Offline Too Bo Coo

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #367 on: November 11, 2013, 03:13:50 PM »
Oh, you swine  lol

cheers

James

Actually, I'm guilty of the Red Marker crime myself.....

Jim when you are fully recovered if I can get in line for one of your hex mat things I would be a VERY happy guy! :D
"A little nonsense now and then, is relished by the wisest men."
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Offline mcfonz

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #368 on: November 11, 2013, 07:02:14 PM »
I spent the last couple of evenings reading through this thread from the start. A good old fun bit of bedtime reading it was too.

Looks like I need a Ludus and some slaves. Perhaps a little Christmas project? The kids I work with would probably love this.
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Offline Too Bo Coo

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Re: Gladiator bouts: Blood on the Sands **AAR 9/11/13**
« Reply #369 on: November 11, 2013, 07:12:20 PM »
They're addictive!

Offline Furt

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Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #370 on: November 17, 2013, 05:12:40 AM »
Just wanted to show a quick example of some of the great counter art Dr Mathias has produced for Blood on the Sands.


I know Matt has been so very busy with his own life and commitments, but has selflessly continued to work on BotS, for little more than my undying gratitude.

You are a legend Matt - thanks again.

Any comments or critiques would be appreciated.

Offline Captain Blood

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Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #371 on: November 17, 2013, 08:00:50 AM »
Brilliant. Love this artwork  :)

Offline Malamute

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Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #372 on: November 17, 2013, 08:04:40 AM »
Oooooh yes, they are rather nice. :-*
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Online OSHIROmodels

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Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #373 on: November 17, 2013, 08:11:52 AM »
They are rather fine  8) 8)

cheers

James

Offline Ray Earle

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Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #374 on: November 17, 2013, 08:20:53 AM »
Great work on those counters. They're excellent.  :D

 

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