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Author Topic: Blood on the Sands **NEW** Friends, Romans, countrymen, lend me your ears...  (Read 193639 times)

Offline fastolfrus

  • Galactic Brain
  • Posts: 5253
Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #405 on: November 20, 2013, 08:46:20 PM »
Em-4 do custom dice, and also sell blanks. It could be worth contacting them about the possibility of having some done.

and Doug from em-4 is a LAF member, so he might be open to negotiated discount.
Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline Too Bo Coo

  • Scatterbrained Genius
  • Posts: 3920
  • The Adder Noir
Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #406 on: November 20, 2013, 09:23:20 PM »
Oh that's great!  Doug has great stuff, I was bummed that he doesnt carry the dice with the recessed faces.

"A little nonsense now and then, is relished by the wisest men."
-Willy Wonka

Offline axabrax

  • Mastermind
  • Posts: 1293
Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #407 on: November 21, 2013, 01:52:22 PM »
Not everyone has the beta rules. What do the dice sheets look like? How many die symbols and dice per side are we talking?

Offline Too Bo Coo

  • Scatterbrained Genius
  • Posts: 3920
  • The Adder Noir
Re: Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #408 on: November 21, 2013, 02:07:27 PM »
It's all on the thread Mate.  And it's a great read!

Offline axabrax

  • Mastermind
  • Posts: 1293
Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #409 on: November 21, 2013, 09:34:32 PM »
If someone sends me the dice sheet, I'll have some made by Chessex, and you can all ooh and ahh at the possibilities  ;)

Offline Elbows

  • Galactic Brain
  • Posts: 9472
Re: Gladiator bouts: Blood on the Sands **NEW** Examples of Counters
« Reply #410 on: November 21, 2013, 11:09:02 PM »
I've had several custom chessex dice made...and while very tempting, at $3.75+ per dice, and needing around 20-24...that's far too much money.   :?

They do great work though, and I do believe a big group buy would be worthwhile from one of the companies who's willing to do custom dice. 
2024 Painted Miniatures: 203
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

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Offline Furt

  • Scatterbrained Genius
  • Posts: 2627
  • Barbarous...
    • "Adventures in Lead"
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #411 on: November 21, 2013, 11:22:01 PM »
With all the rule writing being done, I rarely get to show anything I've been doing for my own ludus.  :'(

I have taken some pics of some WIP shots of some of the dropped weapon markers and some "spiked" palus.

The dropped weapon counters are not necessary to play, but add a nice touch. The game's actual counters can be put down on the grid to show dropped weapons etc which become trip hazards as well.

There is no historic evidence of spiked palus or palus in general appearing in the arena, but it wouldn't be a far stretch to imagine such things. The campaign rules include some "Special Events" which make use of such fantasies, adding a little spice to the matches. The palus act like hitting the wall and the spiked palus do the same, with the added chance of impaling your poor sod on those spikes.



“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”

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Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #412 on: November 21, 2013, 11:25:45 PM »
Nice work, mate.
Like the idea of the Palus*.
 8)

And loving those markers.
Top quality!
 :-*




*I can see where this might lead.... ::)

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19334
    • Boot Hill Miniatures
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #413 on: November 21, 2013, 11:36:19 PM »




*I can see where this might lead.... ::)

No idea what you are talking about. ;) lol

Great stuff.

We have just completed our first nights campaign session. We all created a Ludus from scratch, went though all the phases up to and including the first match. Wages were placed and surprisingly James won his first fight earning him wealthy and me too for betting on him. Five more fights to go before the recuperation, training etc phases.

So far the campaign rules seem to be working fine.

Perhaps we need to create a Ludus sheet to record details of our ludus with wealth, influence, etc.
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27768
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #414 on: November 21, 2013, 11:51:02 PM »
Yeah, I won  :D

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

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Offline Watts

  • Bookworm
  • Posts: 75
    • Toronto Historical Miniature Gamers
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #415 on: November 22, 2013, 04:54:32 AM »
Great weapon markers, Furt. I am working on the exact same idea myself.

Offline Malamute

  • Prince of Darkness
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  • Posts: 19334
    • Boot Hill Miniatures
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #416 on: November 22, 2013, 08:16:52 AM »
Yeah, I won  :D

cheers

James

Yep, amazing isn't it... lol

But you did get poisoned though, very unsportsmanlike behaviour by Medicus Mortem... ;)

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #417 on: November 22, 2013, 08:33:37 AM »
Who does spare helmets, weapons etc for markers? Nice idea by the way
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline Furt

  • Scatterbrained Genius
  • Posts: 2627
  • Barbarous...
    • "Adventures in Lead"
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #418 on: November 22, 2013, 09:37:43 AM »
We have just completed our first nights campaign session. We all created a Ludus from scratch, went though all the phases up to and including the first match. Wages were placed and surprisingly James won his first fight earning him wealthy and me too for betting on him. Five more fights to go before the recuperation, training etc phases.

So far the campaign rules seem to be working fine.


Great to see the first campaign playtest being kicked off guys! Congrats James on your victory - I have heard about your brute with Strength 6!!  :o

Why didn't you try and poison the big one Mark?!?!?  ;D

Who does spare helmets, weapons etc for markers? Nice idea by the way

My shields and swords were from a defunct company unfortunately. I made my sica by bending a gladius (bloody genius I know).

I have quite a few Foundry spare bits and pieces. The trident was my last one although.

I got my helmets locally, but they were from http://maxmini.eu/gladiator%20-helmets-bits?search=gladiator

The helms would serve well as conversion bits too on Foundry or Crusader glads. But for now I only need them for fallen helmet markers.  :)

Offline Malamute

  • Prince of Darkness
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  • *
  • Posts: 19334
    • Boot Hill Miniatures
Re: Gladiator bouts: Blood on the Sands **NEW** Spiked Palus and Weapon Markers
« Reply #419 on: November 22, 2013, 09:40:05 AM »

Why didn't you try and poison the big one Mark?!?!?  ;D



He was feeling charitable, it backfired on him though lol

 

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