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Author Topic: Generic Dark Age scenic items, Part 3  (Read 1323 times)

Offline Mitch K

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  • The Horror! The Horror!
    • Mitch's Wargaming and Modelmaking
Generic Dark Age scenic items, Part 3
« on: April 14, 2013, 02:04:15 PM »
Here's the third and last building project. These three, plus the two sub-Roman houses I build a while back are all I need to give me a village or a farm for Dux Brit (or indeed any other game needing a sub-Roman village or farm lol)

Enjoy!

http://mitchwargaming.blogspot.co.uk/2013/04/a-quick-change-of-plan-and-couple-of_14.html

Measure with a micrometer, mark with chalk, cut with an axe, hammer to fit, paint to match!

Offline emosbur

  • Mad Scientist
  • Posts: 522
    • A COVA DO TRASNO
Re: Generic Dark Age scenic items, Part 3
« Reply #1 on: April 14, 2013, 03:48:57 PM »
Great work Mitch!

Emilio

Offline Mitch K

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Re: Generic Dark Age scenic items, Part 3
« Reply #2 on: April 14, 2013, 04:54:45 PM »
Thank you!

Offline Smillie

  • Librarian
  • Posts: 157
    • dirtypaintpots
Re: Generic Dark Age scenic items, Part 3
« Reply #3 on: April 14, 2013, 07:58:55 PM »
Nice work, good for lots of periods as well!
http://dirtypaintpots.blogspot.com  - The now defunct Blog

Offline Mitch K

  • Mastermind
  • Posts: 1019
  • The Horror! The Horror!
    • Mitch's Wargaming and Modelmaking
Re: Generic Dark Age scenic items, Part 3
« Reply #4 on: April 14, 2013, 09:04:20 PM »
Nice work, good for lots of periods as well!
Cheers! I reckon the basic design is good through to the end of the medieval period, and into the renaissance. I would be happy to use it through into ECW games.

 

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