As a return favor for my By Fire and Sword demo Andreas ran a demo of Bushido for me, it's a game that I have seen but not really been able to make up my mind about and having also seen the catalogue of miniatures it was very hard to know what kind of game this was.
Well, the demo game with Andreas answered a lot of questions. This post is a summary of my first impressions of the game and a bit of game mechanics and rules that I can remember.
Summary of Bushido:
Bushido takes place in a feudal Japanese setting, the factions are however a mix of real humans and fantasy elements from Japanese mythology I suppose. Some factions are made up of more or less only humans, while there are some that are more or less only monsters, and everything in between.
The game is always played on a tiny 60x60cm/2x2' area, games are always about a scenario (no mindless brain bashing) and at the core the game uses D6's to generate results from actions. It's also alternate activations which is the standard of most skirmish games nowadays. Each game also lasts 6 turns.
The number of models on the table is quite small, it's a "warband" game. Models are each worth X-amount of "rice" (points) and games are meant to be played in the area of 30-50 points. With the number of named characters I thought it would be like Malifaux where you need a "commander" or something like that, but Andreas said you can play with anything you like within your faction as long as you can pay for it in points. That means that you can field a couple of strong characters or a horde of minions. The choice is up to you and there are no faction restrictions beyond that you can't field more than 1 of each named character in your warband.
Andreas said that the game plays like the old "Confrontation" game, which I never got to play - but a couple of things stood out the most to me during the demo.
Check my blog for the full review:
http://anatolisgameroom.blogspot.se/2013/04/bushido-demo-game-and-first-impressions.html