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Author Topic: Law Dawg Trait for Brink of Battle  (Read 1513 times)

Offline Faust23

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Law Dawg Trait for Brink of Battle
« on: June 01, 2013, 09:18:55 AM »
Some of us out here in California will be playing some Old West campaign games of Brink of Battle circa 1880 in Period 3 - Modern.

I've posted this on our Facebook group as well, but thought some of you might want to play with this if you were doing the same for some kickass Cowboy gaming.

This is a 'Prestige' Trait.  Prestige Traits have requirements that must be met before they can be taken by a model.  So for Law Dawg the model must be a Commander type. Veterans and Troopers cannot take it.

Enjoy!

Law Dawg (PST)
Requires: Commander type

This model always gets his man. He has legal authority to arrest, detain, and deputize others in pursuit of keeping the peace and upholding the law.

This model may Deputize any number of models on its Force for 3 Supply Points each.  Each Deputized model should note this in their Traits section, even though being Deputized does not take a Trait slot.  A model may be Deputized before a Game once the Supply Points have been paid, if it has not been previously Deputized during the Campaign. Once Deputized the model remains so as long as it is in the Force. 

Once all models have been Deployed but before the first SitRep Phase, the player controlling this model chooses one enemy model from the opposing Force and declares it ‘Wanted’.  This label stays with that model through the Game and into the After Action Report.

This model, as well as all Deputized models on this model’s Force, get a +1 CBT Rating bonus when executing an Attack Action against the ‘Wanted’ model for the entire Game.

If the ‘Wanted’ model is Wounded during play, when it makes its Trauma Check in the After Action Report, if it passes its Trauma Check it is automatically Missing in Action.  It has been apprehended by the Law Dawg and his compatriots.  If the ‘Wanted’ model fails its Trauma Check and the result is MIA, that applies normally.

In all cases, the MIA model can only be disposed of by options 2 and 3.  It cannot be killed as in option 1.

A model may only be declared as ‘Wanted’ once per Game. 
10 SP

« Last Edit: June 01, 2013, 05:05:47 PM by Faust23 »
Author of the Origins Award 2013 Nominated Brink of Battle: Skirmish Gaming through the Ages; Epic Heroes: Skirmish Gaming in the Realms of Fantasy; and Scrappers: Post-Apocalyptic Skirmish Wargames published by Osprey Games

Offline Elbows

  • Galactic Brain
  • Posts: 9470
Re: Law Dawg Trait for Brink of Battle
« Reply #1 on: June 01, 2013, 04:13:42 PM »
I don't play Brink of Battle, but it sounds pretty slick.  I have a similar feature in SnS, where the Pinkerton may declare a bounty on an enemy...the Sheriff may deputize a friendly model...and the Bounty Hunter gains bonuses when engaging bounty-models (not to mention in a campaign setting the bounty yields extra money for the opposition if they take him out).

This kind of stuff is what makes the Old West so easy to enjoy - such a variety of angles/opponents/situations etc. 
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Offline Conquistador

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Re: Law Dawg Trait for Brink of Battle
« Reply #2 on: June 01, 2013, 04:54:18 PM »
<snip>

If the ‘Wanted’ model is Wounded during play, when it makes its Trauma Check in the After Action Report, if it passes its Trauma Check it is automatically Missing in Action.  It has been apprehended by the Law Dawg and his compatriots.  If the ‘Wanted’ model fails its Trauma Check and the result is MIA, that applies normally.
<snip>

Not familiar with the rules, these two results seem very similar - what is the difference between MIA "normally" and MIA "apprehended" in game terms?

Can the "Apprehended" figure be rescued in a later game?  Is the "normal" MIA figure lost forever or might be be returned to the game eventually?

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Faust23

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    • Strategic Elite: Skirmish Wargames for the Discerning Strategist
Re: Law Dawg Trait for Brink of Battle
« Reply #3 on: June 01, 2013, 05:08:52 PM »
Not familiar with the rules, these two results seem very similar - what is the difference between MIA "normally" and MIA "apprehended" in game terms?

Can the "Apprehended" figure be rescued in a later game?  Is the "normal" MIA figure lost forever or might be be returned to the game eventually?

Gracias,

Glenn


For purposes of this Trait, all MIA results are handled the same.  Without this Trait, if a model fails his Trauma Check in the After Action Report and the result was MIA then he was captured by the enemy.  They can kill him and take his Gear as the 1st option.  Options 2 & 3 send him up their command chain for interrogation or trade him to the enemy for one of their MIA models respectively.

 

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