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Author Topic: Pulp Alley AAR - At Death's Door  (Read 2901 times)

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Pulp Alley AAR - At Death's Door
« on: May 29, 2013, 10:01:58 PM »
Dad and I are going over and playtesting the scenarios one last time before calling them good.  Last night, we played At Death’s Door, where the leagues must find the mysterious package giving them the next clue to the whereabouts of Lord Darrow along with Perilous Island. It is played with Low Visibility and we played in an enclosed compound sort of area.

Pulp Girl runs up to one of the guards trying to ask for his help. The startled guard shoots at her and she is forced to take cover, luckily unharmed.


Mike moves up to the Log Book on the table but is forced to take cover when Machinegun Jimmy fires at him.



You can check out the rest of the report by using the link to our forum.

http://pulpalley.com/viewtopic.php?f=19&t=491&p=2508&sid=493b840806c755ab85d110d2c77e6c32#p2508


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: Pulp Alley AAR - At Death's Door
« Reply #1 on: May 30, 2013, 12:25:34 AM »
Nice AAR!
 :-*
I like the way you guys keep adding in new terrain pieces.

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 5069
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Pulp Alley AAR - At Death's Door
« Reply #2 on: May 31, 2013, 10:49:00 AM »
Simply brilliant, really looking forward to the release of Perilous Island.


Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley AAR - At Death's Door
« Reply #3 on: June 01, 2013, 12:56:02 AM »
Definitely one of our bloodier games. There always that fine line between blasting the heck out of each other and going for the plot points.  lol lol

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: Pulp Alley AAR - At Death's Door
« Reply #4 on: June 01, 2013, 01:16:33 AM »
Lovely stuff!  :-* You're building quite a collection of excellent terrain.  :)
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline pauld

  • Scientist
  • Posts: 486
  • Being disintegrated makes me very angry!
Re: Pulp Alley AAR - At Death's Door
« Reply #5 on: June 01, 2013, 11:06:59 AM »
Inspiring, as always

great stuff
No dear, they are not toys, they are models

Offline d phipps

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  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley AAR - At Death's Door
« Reply #6 on: June 02, 2013, 05:43:01 AM »
Lovely stuff!  :-* You're building quite a collection of excellent terrain.  :)

This scenario was supposed to be set in a government storage compound cluttered with lots of crazy stuff, so we just piled up a bunch of odd terrain bits.

It kind of had a Warehouse 13 feel... errr... Compound 13!

Thanks for the kind comments!  :D

former user

  • Guest
Re: Pulp Alley AAR - At Death's Door
« Reply #7 on: June 02, 2013, 06:04:55 AM »
start building the warehouse  ;)

Offline d phipps

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Re: Pulp Alley AAR - At Death's Door
« Reply #8 on: June 04, 2013, 05:54:14 AM »
start building the warehouse  ;)



THATS exactly what Bobby had in mind when he was writing that scenario. Unfortunately, I don't have quite enough crates to pull that off!  lol lol

former user

  • Guest
Re: Pulp Alley AAR - At Death's Door
« Reply #9 on: June 04, 2013, 06:24:07 AM »
I would guess not even the manufacturers would have....

we could start a donation project for next Salute. Everyone paints and sends in their examples and at Salute we take a picture and maybe You organize a special game and then You sell off the crates for charity?

 

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