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It really just depends on the level of detail and control you want for a specific scenario. Here are a few ideas --> In a recent scenario, the players had to lure the dino (mobile plot point) into a trap while avoiding being eaten. For this, we handled it's attacks as perils because they could not actually 'fight' the dino -- so we didn't even draw up a profile for it.> We've also had players play the dinos as a Terror or a League of several models. > I think a number of Allies with Animals Perk and Fierce makes for a good pack of (4d6 Brawl) Velociraptors. I've also seen Velociraptors done with Animals+Big, and that worked good as well. And if you want bigger stuff, then design them as Sidekicks, Leaders, or Terrors. > Whenever we want to have extra creatures running around with no player controlling them, then we'll have them activate last in the turn and give them some simple rules like, "always moves 12" towards (or rushes) the closest character".
i have the Tamiya 1/35 Velociraptors and they scale perfectly with 28mm imo
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