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Author Topic: unit fillers  (Read 4956 times)

Offline anevilgiraffe

  • Scatterbrained Genius
  • Posts: 2237
    • http://anevilgiraffe.blogspot.com/
Re: unit fillers
« Reply #30 on: July 13, 2013, 10:43:22 AM »


cool,16 Archers and some kind of Champion/Hero on special Base  >:D lol

ok, so how does line of sight work on that one ;)

Offline Ramshackle_Curtis

  • Mastermind
  • Posts: 1284
    • http://www.ramshacklegames.co.uk/
Re: unit fillers
« Reply #31 on: July 13, 2013, 12:25:52 PM »
Quote from: anevilgiraffe
ok, so how does line of sight work on that one ;)

I think you just ahve to not be a dick about it. ANyway, how does los work in warhammer? Not very well. You can see over units if you are on a hill, but what about banners? Banners nont count for los do they?

Offline Momotaro

  • Mastermind
  • Posts: 1320
Re: unit fillers
« Reply #32 on: July 13, 2013, 12:27:21 PM »
From the base ;)

Anyone who tries to wring an in-game advantage out of using a figure on a pillar (or all minis crouching) is an example of the unwritten rule Life's too short to play with arseholes.  Pack up your toys, congratulate them on their win, and play a decent game with someone else.

Or, if it's a hefty chunk of metal, beat them to death with it and do the rest of us a favour :D
« Last Edit: July 13, 2013, 12:39:12 PM by Momotaro »

Offline Dolmot

  • Mastermind
  • Posts: 1499
Re: unit fillers
« Reply #33 on: July 13, 2013, 02:02:14 PM »
I don't have much to add but I'll chime in anyway...

I've seen both types of fillers, "lazier/cheaper than singles" and "more elaborate than singles". I have some in my chaos units (now gathering dust but that's another story). Marauders have war hounds taking two slots. A chaos warrior unit has a scorpion-man taking four slots - and the whole space too to its very edges. I found it appropriate for that army as it adds...well, chaos. It's especially true because those units consist of vintage metal and I would have run out of unique poses otherwise.

More generally, I think it's fine that armies like savage orcs and beastmen have big guys or other oddball stuff in their units. I can't imagine anyone there calling for tidy ranks of 24 uniform(ed) grunts. For truly ranked armies, replacing four models with two and a rock feels dodgy, though.

The argument about carrying a huge rock around comes up often but I'm not entirely sold on that. After all, every single element in modelled units tends to be static. Why do the models point and shout or blow their horns all day regardless of the situation? Why do they hold or wave their weapons as seen? Everything there represents something that might happen at one single moment. Nothing there is dynamic so why fuss about a rock in particular? Because it's an easy target for a cheap tirade? I appreciate all modelling effort and novelty. Ranting about static elements in a friggin' miniature display is just sad.

What else...LoS...well, it's a persistent issue in all gaming. Some more competitive skirmish games provide "volume profiles" where you effectively are supposed to treat the model as a fixed-height cylinder in close situations. It circumvents all genuine problems and attempts of trickery, but it also slows things down without contributing much to the overall enjoyment. Most people will soon figure out that it's simply easier not to be a dick, solve the 4+/5+ save issue pseudo-randomly whenever it comes up, and spend the fiddling time on playing more games instead.

 

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