Last year I'd been working on my own pulp rules set called
Gripping Tales of Adventure and after a couple of playtest runs decided it was more or less in a broken state and put it in a digital drawer to collect dust. I've been strangely drawn to the
Pulp Alley rules as of late, because they seem to have most of what I want in a pulp game. However, having said that, those old rules are calling to me from their place of rest and I find myself in a mode to revamp or overhaul them and see them to fruition. At least for the sake of my gaming group who keeps saying "..what happened to GTA??"
Anyone else find themselves in the same boat? Tinkering endlessly on what you hope to be your pulp fuelled opus?
I was inspired by this
thread in the
Open Talk forum.
-Todd