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Author Topic: The LAF Games Workshop Discussion Thread  (Read 1701616 times)

Offline mcfonz

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Re: The LAF Games Workshop Discussion Thread
« Reply #10140 on: July 29, 2019, 06:19:57 PM »
Necromunda - not really greatly different to when it was originally released, just people knew what was coming so got demanding about it and didn't like waiting for the gang they wanted to pick up again.

When it was released, the new specialist games department was made up of two people. Now it has over a dozen.

The new GW management, it would seem, have taken a good look at the market and what games are doing well. Smaller scale skirmish games and a boom in boardgames looks like the areas that have caught their eye and since refusing to renew licences on some of their IP items with FFG they have launched a few more of their own smaller scale skirmish games and boardgame type games.

They have been fairly well supported. Two new books this year for Necromunda. Ambots and soon Arbitrators to be released along with special characters. Rather happy with it all myself tbh.
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Offline Condottiere

  • Supporting Adventurer
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Re: The LAF Games Workshop Discussion Thread
« Reply #10141 on: July 30, 2019, 03:14:50 AM »
That does seem to be GWs mo for games now...well apart from 40k, AoS and maybe LOTRs. There are some that forecast GW wants to push only the new and shiny and that eventually all minis will have a limited shelf life before they are replaced by the new-new and shiny. I'm not sure the customer base will fully support that though...
Looking forward to the release of biodegradable plastic figures...

Offline mcfonz

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    • Poison Spurs - blog and reviews
Re: The LAF Games Workshop Discussion Thread
« Reply #10142 on: August 01, 2019, 07:28:38 AM »
In the RT days you did get some people wearing suits of Dreadnought armour, not just those gravely injured in battle. I guess GW decided that wasn't quite Grim Dark enough and changed it to beaten up, half-dead marines only.

Dreadnaught armour was different, I believe, to dreadnaughts. For starters, the old dreadnaughts would have struggled to fit a living person in them at all.

I believe dreadnought armour was a precursor name for terminator suits.

Offline Lost Egg

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Re: The LAF Games Workshop Discussion Thread
« Reply #10143 on: August 01, 2019, 08:17:50 AM »
Terminators were out then too though it was originally known as Terminator Dreadnought armour. None of the RT vehicles, nor many since, have ever been the right size...this is I think a concession for practicalities sake both for keeping the cost down as well as making sure not to fill up the gaming table.
My current project...Classic Wargame - An experiment in 24" of wargaming!

https://leadadventureforum.com/index.php?topic=140633.new#new

Offline Belligerentparrot

  • Scientist
  • Posts: 486
Re: The LAF Games Workshop Discussion Thread
« Reply #10144 on: August 01, 2019, 09:06:34 AM »
Lost Egg's memory is better than McFonz's. In the early days dreadnoughts were 'the ultimate in personal armour', though some wearers would go insane from being cooped up in them, and others would go rogue, forming roaming bands of Dreadnought Mercenaries hiring out to the highest bidder. See White Dwarf 100.

Terminator armour was Tactical Dreadnought Armour - smaller and more mobile, so could be used in spaces Dreads couldn't operate, e.g. space hulks.

Dreadnought mercs. Fuck yeah.

Offline Coenus Scaldingus

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Re: The LAF Games Workshop Discussion Thread
« Reply #10145 on: August 01, 2019, 07:37:34 PM »
New Aeronautica Imperialis, Warhammer Underworlds and Blood Bowl.
https://www.warhammer-community.com/2019/08/01/gencon-previewgw-homepage-post-1/

Was looking forward to the latter two, but can't say I'm a fan of the sculpts or the design choices...













~Ad finem temporum~

Offline FramFramson

  • Elder God
  • Posts: 10697
  • But maybe everything that dies, someday comes back
Re: The LAF Games Workshop Discussion Thread
« Reply #10146 on: August 01, 2019, 07:49:08 PM »
Hm, I actually quite like those lizardmen.

The other two are kind of uninspired retreads, though the Chaos minis are still fine.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Mason

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Re: The LAF Games Workshop Discussion Thread
« Reply #10147 on: August 01, 2019, 07:53:00 PM »
Oooh!

I do like those Beastmen, and can see myself picking up the miniatures at some point for use with my OGAM Greeks.


Offline Coenus Scaldingus

  • Mad Scientist
  • Posts: 669
Re: The LAF Games Workshop Discussion Thread
« Reply #10148 on: August 01, 2019, 08:47:37 PM »
The clothing on the lizardmen is what mainly puts me off - the saurus players look great otherwise. Skink heads look strange however.
As for the underworld teams, the ungor look very flat with the spread arms and legs; the others certainly aren't bad (although I wish they painted them with more fur and less skin). Absolutely not a fan of the elves; far too strongly resembling their mortal enemies the beastmen with these mutations, and besides the centaur the poses aren't great either (normally a strength of these Underworld figures). First tree-elves, now beastmen-elves. Can't we just have normal wood elves anymore? I'd even be willing to call them waeld aelves.

Offline Chico

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Re: The LAF Games Workshop Discussion Thread
« Reply #10149 on: August 01, 2019, 09:03:07 PM »
This time none of the bits announced made me go ''ohhhhh yes please'', it's actually nice for once not to be adding to my hobby load hehe

Offline Belligerentparrot

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Re: The LAF Games Workshop Discussion Thread
« Reply #10150 on: August 01, 2019, 09:50:01 PM »
This time none of the bits announced made me go ''ohhhhh yes please'', it's actually nice for once not to be adding to my hobby load hehe

Haha, yeah, me too. Though I can see those aelf heads featuring in a number of Necromunda Brat gang conversion projects.

Offline Mason

  • Elder God
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    • Blind Beggar Miniatures
Re: The LAF Games Workshop Discussion Thread
« Reply #10151 on: August 01, 2019, 10:28:47 PM »
...the ungor look very flat with the spread arms and legs; the others certainly aren't bad (although I wish they painted them with more fur and less skin).

Funny you should say that, as it is the Ungor heads that I do not like much, too boxy, but I would inevitably be tinkering with them anyway so thought that I could live with that. The rest of the Beastmen look pretty good to me and I probably would leave them pretty much as is.

Absolutely not a fan of the elves; far too strongly resembling their mortal enemies the beastmen with these mutations, and besides the centaur the poses aren't great either (normally a strength of these Underworld figures). First tree-elves, now beastmen-elves. Can't we just have normal wood elves anymore? I'd even be willing to call them waeld aelves.

As for those 'Elves', I did not really look.
Gotta say I agree, they are weird! Call an Elf an Elf, is what I reckon. No need for this weird mash-up on them.
 ;)

Offline Vladimir Raukov

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  • Posts: 546
Re: The LAF Games Workshop Discussion Thread
« Reply #10152 on: August 02, 2019, 12:19:28 AM »
I mostly like the lizardmen, although the eyes on the skinks are a tad big imo.

Offline Lost Egg

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Re: The LAF Games Workshop Discussion Thread
« Reply #10153 on: August 02, 2019, 06:39:18 AM »
If I was a Beastmen player I'd just stick the Beast-Elves in my army for added visual flavour.

I can't say I'm sold on them as a concept though they might be good for Eldar Exodite conversions.

Seems odd to pitch Beastmen vs. Beastelves in the same box.

Offline YPU

  • Galactic Brain
  • Posts: 4274
  • In glorious 3D!
Re: The LAF Games Workshop Discussion Thread
« Reply #10154 on: August 02, 2019, 09:32:00 AM »
The elf-beast with the horn, something about that pose and all makes me feel like I've seen him before in the 90?
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