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Author Topic: BF&S Skirmish level tactics:Command & Control  (Read 1244 times)

Offline Anatoli

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BF&S Skirmish level tactics:Command & Control
« on: August 28, 2013, 10:04:36 AM »
Continuing the in depth series about the By Fire & Sword rules with an article about "command & control" which is extremely important and often the difference between victory and defeat on the battlefield.  I will, like in my previous article, focus on the Skirmish level aspects but there will be a few comments on Division level gameplay towards the end.

Commanders in By Fire & Sword are really the most important pieces in your force, without them your troops are left clueless about what to do, and without effective use of your commanders the troops are more vulnerable to loss of morale and a lot harder to rally if they start to panic.

Let's start by talking about the command points. Command points have several areas of use in the game. Primarily they are used to issue orders from a commander to a unit or a squadron. Each commander has a basic command range of 20cm. If you issue an order within that command range it will only cost you a single command point, but ordering units outside of your command range costs you another 1 command point for every additional 20cm.

20cm = 1 command points to issue an order
40cm = 2 command points to issue an order
60cm=  3 command points to issue an order

So it is always good to have your commander at the center of your line and keep track of the distance between him and other units. Remember that your command bases never need to spend any command points on themselves in order to move, they always move for free - but they also move after the order phase. So you can't start the turn by moving your commander and then issue orders.

Each skirmish force is led by a Colonel - which is called something different in each nation - so we will simply call this guy the commanding officer "CO". Every force has a CO, his command abilities differ from nation to nation, or sometimes even between skirmish forces of the same nation. But most often his command rating is 2-3 command points. This means that such an officer can issue 2-3 orders per turn.

Check my blog for the full article:

http://anatolisgameroom.blogspot.se/2013/08/bf-skirmish-level-tactics-command.html




 

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