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Author Topic: The LAF Games Workshop Discussion Thread  (Read 1129074 times)

Offline Wirelizard

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Re: The LAF Games Workshop Discussion Thread
« Reply #11145 on: June 05, 2020, 06:43:22 PM »
You charged a gun line with melee troops and expected some other result than "shot to pieces"?

Regardless of lore or background or whatever, that's exactly what I'd expect to see happen in any ruleset if you tried something as brain-dead as charging an unsuppressed gun line with melee troops, so the fact that 40k actually causes that to happen seems like a point in it's favour, not against.


Offline Gibby

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Re: The LAF Games Workshop Discussion Thread
« Reply #11146 on: June 05, 2020, 06:58:29 PM »
In a setting with more swords and spears than guns, where there are numerous units designed purely for melee, it is incomparable to real world charging into un-suppressed gunlines. Ever hear of bug swarms in sci fi?

Besides, if we are going to start praising 40k for adhering to expected real world outcomes, well, that will fall apart quickly. There isn't such a thing as suppression in 40k! The fact is 8th made many melee based armies (many of which were thematic) unviable. Allowing marines to shuffle out of melee and fire pretty much wrecks close combat capabilities and strategies that worked fine in prior editions, and there is nothing wrong with disliking that.

Might also be worth remembering that it's very easy to come across as rude in text form.

Offline mcfonz

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Re: The LAF Games Workshop Discussion Thread
« Reply #11147 on: June 05, 2020, 08:02:14 PM »
Thanks Gibby.

Unqualified responses are the best aren't they!  ;D

Offline Cubs

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Re: The LAF Games Workshop Discussion Thread
« Reply #11148 on: June 05, 2020, 09:22:45 PM »
Tyranids was one of the armies I kind of almost got close to maybe collecting … back in the day. I really liked the idea of them (too much time watching 'Starship Troopers' and 'Aliens') and the idea of overwhelming defenders with hordes and hordes of nasty beasties really appealed. But then I was reading battle reports and 'official' advice re:tactics and it just didn't seem right that you had to equip them with missile weapons (what the hell is that about?) or sacrifice half your army before contact, then probably get the crap beaten out of you anyway. When all the other side has to do is hunker down in close support and keep the finger on the trigger, where's the fun for anyone?
'Sir John ejaculated explosively, sitting up in his chair.' ... 'The Black Gang'.

Paul Cubbin Miniature Painter

Offline beefcake

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Re: The LAF Games Workshop Discussion Thread
« Reply #11149 on: June 05, 2020, 10:37:43 PM »
I've not played in a good long time (except a bit of kill team). I have an old school nid army, mostly all metal 1st iteration of hormagaunts which I think are still the best. Sacrificing half the army doesn't seem like to bad a drawback, you're expecting to lose a lot as you send them in which is part of the fun, are you going to have enough to destroy them when you reach. But if these new rules effectively squash even that then it doesn't seem pointless, its especially bad when you have shooting units that can still easily beat the 'nids in hand to hand like marines vs gaunts nowadays (IIRC). Saying that. I love the big nid usints like the Lictors and Carnifexes. Don't know how they match up but I have an all lictor kill team (which got destroyed in killteam indoor setting.


Offline Storm Wolf

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Re: The LAF Games Workshop Discussion Thread
« Reply #11150 on: Today at 07:39:58 AM »
Well I remember Rhino-rush and other such madness from 3rd edition and earlier lol where the argument was that the game was skewed to-much to melee!

Oh well how the hamster wheel turns. I am not going for V9, didn`t like V8 overmuch once the rules bloat started. Sticking with Rogue Trader for skirmishes and 3rd edition for bigger battles (but only using army lists from the rule book). Adding alternate activation though.

Have fun with your chosen set everyone.

Glen
Knowing my luck, I would throw the pin and still be holding the grenade - gulp!

 

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