I was sitting htere last night and trying how to "translate" certain things onto the tabletop. Since handouts and props are key to enjoying CoC, and solving the scenario, I had a thought.
Much like in the previous thread, instead of having the players "role-play" out the problem, simply give them the pieces and when they get enough or the right combination something can happen. that way you can still have the "feel" of thegame without it bogging down while people try to figure things out.
I simply nicked these images off of the web and laminated them into a business card sized pouch. making a nice looking "prop" for hte game.
I figure the characters can get a mission card of sorts that would have a matching image on it. it can either be a series of pages from a book, an image of an object, or something of that nature. once they collect their proper pieces, their one goal is accomplished.
Using a system like 45A or similar where encounter chits are part of the game, you can either have predetermined spots for the pieces or a draw deck where all the pieces are hidden. For example, search a bookcase, draw one card, remove chit to show it has been searched. I think this will keep it simple but still have the mood and setting.
So thoghts on this? does it sound like it will workm and still give a good CoC feel to the game?