I agree with the sentiment that getting everything off the TFL Yahoo group helps - there's a tremendous volume of stuff there that makes it a lot clearer in many (most?) cases. All the sorts of things that make their way into "second editions". Bottom line, there will always be things that happen that the rules don't cover. I can put my hand on my heart and say that this has been the case with every set of wargame and rpg rules I have ever played - and that even includes Rolemaster (or RULEmaster as it was known
).
Some people like a crystal-clear, unequivocal, regulated process, some like a set of free-form guidelines, and other people are at all points along the continuum. There's a mountain of rules out there and they pretty much all suit someone.
At the end of the day, whichever rules you play, it's all good.