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Author Topic: Juztukov Junction - AAR  (Read 3703 times)

Offline Phil Robinson

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Juztukov Junction - AAR
« on: October 01, 2013, 09:36:50 AM »
Our latest Battlegroup Kursk game, based on the Narwa scenario in the Rapid Fire 3rd supplement



The Soviet objective is the road junction to the rear of the large wheat field behind the barn, the Germans will have to take morale chits for the loss of each farm building, each of which has been fortified and provides hard cover, any German squad occupying these at the start of the game can begin on ambush fire orders. The poplars lining the railway denote an embankment which slopes down to the road, the Soviet tanks can only cross at this point, the embankment is a obstacle to infantry. Any Soviets within 6" of the embankment cannot be seen by any German observers on the hill to the left, German FO can be begin the game  dug in here, the Soviet FO and ATG can begin the game dug in on top of the embankment. The road to the farm buildings is rural and does not give any movement benefits. The forest is marshy and counts as difficult terrain.

Turn One

Soviet T34 platoon advances, supported by infantry and a SU122. A 45mm ATG and FO are dug in on the embankment, whilst the 82mm mortar battery deploys in cover of the embankment.

German forces await the Soviet onslaught, infantry are deployed in the buildings, a tripod mounted MG42 on the edge of the woods, FHQ is on the hill dug in with FO team.
Turn Two
 
The Soviets continue their advance on the occupied buildings, fire from the Tiger deployed on the Soviet objective point gives fire to no effect, something it was going to repeat until turn 5! The Stug's is unable to acquire its target in the meantime, the Soviets timed 122mm barrage hits the barn only managing to pin the Stug.
Turn Three

The Soviets only manage to get four orders which limits their options, although the fire from the off table Katyhuskas cause several infantry casualties along the large field but has no effect on the Tiger stationed there. Meanwhile another Tiger enters the fray, and a nebelwerfer stonk has a negligible effect on the Soviets.
Turn Four

More happening this turn, German 150mm timed barrage arrives, targeting the road just in front of the barn, unfortuneatly the Soviets not having advanced as far as expected are spared much damage, in fact the Germans were in more danger! The Stug is taken out by the T34 in the wheatfield which in turn is taken out by the recently arrived Tiger. The other Tiger again appears to have a myopic crew.

Turn Five
Continued Soviet fire against the Germans in the buildings was starting to take effect, the left hand buildings occupants were all taken out and the MG team in the adjacent field reduced to two men. Meanwhile in the other building, under fire from infantry, the SU76 and the SU122 the infantry there retired to the wood. The German tiger that had hit nowt now took out the remaining Soviet T34, things were looking grim for the Soviets.
  
Turn Six
Unknown to the Soviets the German battle rating was near to its limit, the loss of one of the buildings and another infantry team was enough to take them over, so although the Soviets had yet to take their objective the German force with just the two Tigers, four infantry and HQ remaining together with the halftrack mounted 20mmQuad quit the field to the Soviets.

A hard fought game that could have gone either way at various points, but Comrade Byklisski's victories continue with four successive wins with BGK, the "Boss" is most pleased, but will keep a pallet warm in the gulag just in case the comrade general needs a little R&R at some point :)
« Last Edit: October 01, 2013, 09:48:33 AM by Phil Robinson »

Offline Yankeepedlar01

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Re: Juztukov Junction - AAR
« Reply #1 on: October 01, 2013, 03:40:15 PM »
Nice photos Phil & fair AAR too. I still prefer RF2 myself but wil happily pay BGK at yours if I can keep my form going! :D
"There is no point in being stupid unless you show it!"

http://talesfromghq.blogspot.co.uk/

Offline joroas

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Re: Juztukov Junction - AAR
« Reply #2 on: October 01, 2013, 03:51:55 PM »
Quote
but wil happily pay BGK at yours if I can keep my form going! Cheesy

But back to RF2 if it doesn't, my lad.  So best to keep losing, Phil.  :D
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Phil Robinson

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Re: Juztukov Junction - AAR
« Reply #3 on: October 01, 2013, 04:02:48 PM »
But back to RF2 if it doesn't, my lad.  So best to keep losing, Phil.  :D

Will not have a problem doing that :'(

Offline Asienieboje

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Re: Juztukov Junction - AAR
« Reply #4 on: October 01, 2013, 07:04:22 PM »
Can you show your army lists for both sides for this scenario, or you just used the same list from the RF supplement?

Offline Phil Robinson

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Re: Juztukov Junction - AAR
« Reply #5 on: October 01, 2013, 08:59:05 PM »
Can you show your army lists for both sides for this scenario, or you just used the same list from the RF supplement?

Soviet Forces

Rifle Platoon

1 Rifle Platoon with A/T grenades
Platoon Support
1 Maxim HMG
1 45mmL66 A/T Gun
1 76mm  Infantry Gun

Armour

1 T34 Platoon - 3 vehicles
1 Su122 Assault Gun
1 SU76
1 T70

Artillery

Fwd Observer
1 82mm Moretar Battery - 2 guns
1 Off Table Katyhuska Battery - 2 with ammo limit of two missions
1 Timed 122mm Barrage

Recon

Mechanised Infantry Patrol - 3 men in a White Scout Car

Total 584 points 30BR

German Forces

Forward HQ

Grenadier Platoon

1 Grenadier Platoon with A/T grenades
Platoon Support
1 Tripod mounted MG42

Armour

2 Tigers
1 Stug Ausf. G

Artillery

Fwd Observer
1 Off Table Nebelwerfer Battery
Timed 105mm Barrage

and one half-track mounted 20mm Quad Anti-aircraft gun

585 points 26 BR

Based upon the the RF forces and sort of in line with BGK lists too.

 

Offline Asienieboje

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Re: Juztukov Junction - AAR
« Reply #6 on: October 01, 2013, 09:40:41 PM »
thank you.

Offline dice shaker

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Re: Juztukov Junction - AAR
« Reply #7 on: October 02, 2013, 08:08:15 PM »
Hello,

 thank you for the nice report und the fantastic pictures.
The only not so nice thing is the railway line. If you paint the sleepers brown and make an embankment (card, sand, dry cofffee and PVA) it will look much better.

Happy gaming,    Sebastian

Offline Phil Robinson

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Re: Juztukov Junction - AAR
« Reply #8 on: October 02, 2013, 10:48:51 PM »
Hello,

 thank you for the nice report und the fantastic pictures.
The only not so nice thing is the railway line. If you paint the sleepers brown and make an embankment (card, sand, dry cofffee and PVA) it will look much better.

Happy gaming,    Sebastian

Pleased you like it.

With regard to the railway, its on the "to do" list, the wheatfields will also be based and tarted up at some point, I am like us all, constantly fighting the great enemy, "Time" :D

Offline DoctorPete

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Re: Juztukov Junction - AAR
« Reply #9 on: October 03, 2013, 05:47:48 PM »
Thanks for the AAR.  Nice models and a spiffy table.   :)
I am not a quack!  I'm a mad scientist.  There IS a difference!

 

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