Hi!
1.- Yes, I think that for a game this size, with so few figures in one side (if you donīt want to put 40 of them in the other), the shooting is too directly dangerous (it could be easier for me in Spanish language...). I know this is a beta version, with really few and simple rules, but the shooting is too dangerous, IMHO, for an skirmish game. Three contractors situated behind walls were killed in the second turn by a bunch of poor militiamen! They were no crossing an open space, nor charging nor standing in the open. Too easy, when we can see in TV that a modern firefight is much about shots and suppression before the fighter close and the real damage is done.
I think the Suppression pins could be for the whole unit and not only for a model that has been not hit. And I donīt like the mechanism of the Lethality roll. Your figure is lost anyway. Why the difference between a "mortal wound" and a "killed" effect? Why not something as a "light wound", "serious wound" and "killed"?
2.- Is the only option I have to give the figures body armour and an "elite" status? Iīm tired of games between fantastic special forces and poor militias; I like a lot the idea of overweight contractors and simple regulars fighting diehard militias.
3.- My idea is to play a game with "Skirmish Sangin" (a great ruleset for small asymmetric skirmishes IMHO) and then repeat the scenario with "Spectre" looking for the things I would like to see.
Iīm sure the final edition is going to be really good, and Iīm very interested in the thematic and figures you have chosen, so I whish you a lot of luck with the adventure!
Are you going to have civilians? VIPīs? Downed pilots?
Cheers!