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Author Topic: Tuesday Night Gentleman's Club: Kulten  (Read 35920 times)

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #135 on: January 18, 2014, 06:24:53 PM »
I am shamed...I bought them. Gale Force 9, I think. Even painted...although I did highlight them. They are rather nice and weren't very much cash, if I recall.

Offline Argonor

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #136 on: January 18, 2014, 06:47:20 PM »
I am shamed...I bought them. Gale Force 9, I think. Even painted...although I did highlight them. They are rather nice and weren't very much cash, if I recall.

Okies... guess I'll have to find some half-ball shaped beads, then... preferably some of glass that can be stained for that 'realistic' see-through look, and some greenstuff for ripples (if needed).
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #137 on: January 18, 2014, 08:19:18 PM »
...But back to the AAR at hand.

Both cults (due to some poor rolling and low numbers in their membership) had ended up with one model each...a game of cat and mouse! Or possibly cat and snake!...Oh wait, what about Mongoose vs. snake? Yeah, that one sounds best. 


The cultist decides to make for some high ground...



"Hissssssssssss! I see what you are up to!" The Serpentman begins his advance...



The cultist climbs as if his life depends on it...and it does!



The Demagogue slides up behind this conveniently place drilling rig to avoid getting perforated by his enemie's gun.



Surprise Loot is located on the table and placed by James...the lure of money may be too much for old Uncle Mike to resist; James uses the Loot as bait and continues to climb to his vantage point. The Serpentman rushes the building and avoids being shot...this time...



Risking his weapon of choice the Serpentman Demagogue throws his spear at the cultist. Brilliant if it would have worked...but it didn't. The weapon would have to be recovered. No time for that as the cultist reveals that he is Lightning Fast and proceeds to shoot/miss and then shoot/hit/fail to wound his would-be assailant. About this time a vicious Lightning Storm destroys the chest containing the Loot...Things were really hotting up now!!!



These sort of things often end up this way...and by that I mean; on a crumbling catwalk high above almost certain doom! The Serpentman charges and the cultist make a Hideous check...and fails!



...And Frenzies! "Suck on this with your snakey mouth!" he cries while using his rifle stock as a bludgeon. Mercilessly striking out at the world that had marginalized him and let's not forget that snakey face. And that was that...the brained cult leader falls, sustaining a Major Injury and the lowly cultist reigns supreme!!! Didn't see that coming did you? I sure as hell didn't either! Bah!



The victor! Cultists can make a difference!


But that isn't all...stick around for The Post Game...

Offline Mr. Peabody

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #138 on: January 18, 2014, 10:05:49 PM »
Quote from: Uncle Mike
...And Frenzies! "Suck on this with your snakey mouth!" he cries while using his rifle stock as a bludgeon. Mercilessly striking out at the world that had marginalized him and let's not forget that snakey face. And that was that..

And there was much cackling to be heard!  lol
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Mason

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #139 on: January 18, 2014, 11:26:42 PM »
Great stuff, chaps,, very entertaining with a generous sprinkling of eye-candy on show to top it all off nicely.
 8) :-* 8)



The Demagogue slides up behind this conveniently place drilling rig ....  

 lol
That did make me laugh as I sometimes put a piece of scenery on the table 'just because...'
 ;)


Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #140 on: January 19, 2014, 04:06:55 AM »
The Post Game
As luck would have it the Serpentman Demagogue made it out with no ill effects...except his pride. He would tell no one of this 'incident' and a personal vendetta seemed the best route to an easy mind. Watch out you cultist!

While this was going on both cults managed to earn two skills each!!! Members not involved in the fracas spending some time at a local museum or possibly the library...and there is plenty of educational material on the internet as well! (This being one of the only scenarios in the game that allows for this.) Makes the beating that one cult often receives (...and when I say one cult, I mean my cult.  :-[...) a little easier to take. These skills have yet to be sorted at the time of writing this...look for their use in future reports.

Neither cult gained any Favour. A quick slap-up never deserves the notice of the foul, amorphous gods... :?

Both paid their cult upkeep and the tale was told. A cautionary tale of the dangers of self-righteousness and rifle butts. A warning? Or perhaps just the sort of thing that can happen around any corner in the frightful world of...Von Unaussprechlichen Kulten!


Offline styx

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #141 on: January 19, 2014, 04:44:14 AM »
Great stuff! Like reading cult porn!
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline diehard

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #142 on: January 19, 2014, 01:32:36 PM »
This thread has become my favorite read, the games, pictures and cleverly (and often humorously) written battle reports are tremendously entertaining and have helped to sustain my interest in both SA and VUK. Thanks for all your efforts here Mike.

Now I gotta go work some more on my models. 
We haul ours to kick theirs.

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #143 on: January 20, 2014, 02:30:35 PM »
Thanks for the kind words guys. Kulten has become my new favorite game (but you knew I'd say that  ;) as the league play really makes it fun! Stick around for more hilarious hijinks...now that everyone has played a few games things tend to go a bit sideways once the cults have generated some money and learned who to hate. For example I'm spending a bit of cash to try and remove that Deep One and Conglomerate...but that isn't my most nefarious plan! That comes later!  :P

Offline Basement Dweller

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #144 on: January 20, 2014, 03:59:44 PM »
For example I'm spending a bit of cash to try and remove that Deep One and Conglomerate...but that isn't my most nefarious plan! That comes later!  :P

My Conglomerate has his tommy gun ready for your snakey mouth!  9 glorious dice of death!
leadadventureforum.com/gallery/16/1338_04_02_14_4_41_04_1.jpg

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #145 on: January 24, 2014, 02:29:16 AM »
This week we were plotting rather than playing.  :? So, no new report.  :-[ But...my cult has been sitting on a few resource points and I am spending them for to plan my revenge on my opponents. I'll take a photo of my new and improved cult and detail my plans. Potentially this will benefit those cunning opponents of mine...unless I'm lying about it!  ;)  Will do the math this evening...picture tomorrow?

Offline diehard

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #146 on: January 25, 2014, 12:41:13 AM »
Will be looking forward to it, oh crafty one!

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #147 on: January 26, 2014, 02:12:24 AM »
So...a day late...

Cult Management

If you've been reading this ongoing saga you will be somewhat familiar with my current plan of getting enough money to buy some guys. Not much of a plan I know...but a start! So, in game terms: I had a cult leader die early on in the campaign and have sort of ridden the lowest rung of the Total Cult Ratings to ensure that I get paid out (a balancing feature of the game...) again, not much...but a start!  ;) In the end I've managed to scrimp and save 13 Resource Points (taking me 6 games...) and now I'm going to spend it and jump up my Total Cult Rating (but not sooooooo much as I'm the lowest...so, this should prevent my opponents from getting a differential). I've had a bit of time to scrutinize my opposing cults and have devised a solution to my most hated/feared models. Obviously telling you (and them) about the plan isn't the smartest maneuver but in the interests of shilling product I will do it anyway!  :`

So: I bought a Maniac (7RP) a Tcho-Tcho (3RP) and gave him a Shotgun (1RP) and a mook cultist with a .22 (1RP) total: 12RP. That leaves me with 1RP in case I have a really bad game and am short on my Cult Upkeep. The Tcho-Tcho gives me a bit more shooting and he gets a 5+ save from enemy fire so he will be the point man, hopefully I will move him up early in a game and leave him to ambush the enemy as they advance. The mook cultist is a low points investment who I will run with the Maniac (but not too close or he will freak out!) in the hopes that he gets stabbed or shot which will cause the Maniac to Frenzy and kill whoever is responsible!  Also, I purchased some Dynamite before my last game...not saying who is equipped with that thou...some surprises are too good to spoil!  ;)

This is doubly relevant as I have 6 members in my cult forcing me to pay more to upkeep them in the Cult Management Phase...the rules are 6 to 9 models pay the same cost so I may as well pad my costs by having a few more guys. And that is the basic idea of my sort of plan! Is it brilliant? No. But it is the groundwork for my brilliant plan...that comes later! Readers be excited! Enemies be afraid!!!

Here is a picture of the new and improved cult...


« Last Edit: January 26, 2014, 03:41:37 AM by Uncle Mike »

Offline styx

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #148 on: January 26, 2014, 03:43:54 AM »
More cult porn! I think i lost a few sanity points1  ;D

That said, you know no good villain can ever go and no drone on about his master plan and how he will dominate the world!

« Last Edit: January 26, 2014, 03:47:43 AM by styx »

Offline Mr. Peabody

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #149 on: January 26, 2014, 04:19:03 PM »
Tcho-Tcho with a shotgun...

Could be the start of a new anthem. ;D

 

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