*
Welcome, Guest. Please login or register.
March 29, 2024, 04:50:31 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1686609
  • Total Topics: 118113
  • Online Today: 626
  • Online Ever: 2235
  • (October 29, 2023, 12:32:45 AM)
Users Online

Recent

Author Topic: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)  (Read 8281 times)

Offline Belgian

  • Scatterbrained Genius
  • Posts: 2674
    • Wargame News and Terrain
Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
« Reply #30 on: January 03, 2014, 09:43:13 AM »
Looks like a great game, nice terrain! What kind of mat do you use as I like the color  ;)
Wargame News and Terrain Blog, daily updated with the latest wargame news

Interested click https://wargameterrain.blogspot.com/

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3762
  • Lost in Cyberspace
    • Paintoholic
Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
« Reply #31 on: January 03, 2014, 09:49:34 AM »
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Dewbakuk

  • Administrator
  • Galactic Brain
  • Posts: 5775
Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
« Reply #32 on: January 03, 2014, 09:51:58 AM »
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1400020&_requestid=424705

It's a fantastic mat! IMO one of the best ones you can get.

I completely agree. It's such a shame it's not available anymore.
So many projects..... so little time.......

Offline Belgian

  • Scatterbrained Genius
  • Posts: 2674
    • Wargame News and Terrain
Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
« Reply #33 on: January 03, 2014, 09:56:35 AM »
Shame as it looks ideal! Still liking the color which kind of flock do you use that's similar to the mat. If GW is the maker of the flock do you know another company that makes a similar color?

Offline rob_alderman

  • Scatterbrained Genius
  • Posts: 3718
  • Dribbling wreck...
Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
« Reply #34 on: January 06, 2014, 07:49:46 PM »
Awesome, what a great battle report! Glad to see you are enjoying the game as well as the models!

Those conversions on the armoured chasseurs are fantastic too, very good work!!!

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3762
  • Lost in Cyberspace
    • Paintoholic
Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
« Reply #35 on: February 07, 2014, 07:21:11 PM »
Me and my mate Ivo played our second game of Warzone yesterday evening at the club. Once again we decided to play a 750 points game. Our forces:

Marijn – Cybertronic
Everassur
6 Chasseurs
6 Armoured Chasseurs
2 Atillas (Weapons Overhaul)
1 Scorpion
Resources: 5

Ivo – Capitol
Captain Henry Thomas
7 Heavy Infantry
5 Light Infantry
5 Martian Banshees
2 Purple Sharks
Resources: 6
Training: 5th “Boost Junkies” Combat Engineer Battalion

Priority & Corporate Missions
Priority mission: Reconnaissance (control 3 of the 5 zones)
Marijn’s corporate mission: The Lamb (Heavy Infantry)
Ivo’s corporate mission: The Lamb (Heavy Infantry)
(I misread The Lamb though and thought I had to kill an enemy squad commander; I chose the Heavy Infantry Squad Commander because of the first game ;))

Deployment
I won the roll:


I deployed the Chasseurs on the right, then the Everassur, the Armoured Chasseurs went in the building (hooray for Blink!) and the Atillas on the right flank. The scorpion was *somewhere* underground…waiting…


Ivo deployed his light infantry on his right flank, then the heavy infantry next to Henry Thomas. The Banshees went behind the container and the Purple Sharks on his left flank.
Let’s get rolling!

Turn 1
I first activated the Chasseurs to get them to safety and out of sight. They ran to the building on my left to get a big blocking building between them and the ‘Murricans. Ivo activated the Purple Sharks and they did a Move x 3. This sped them way up the board and close to my ranks. I still had nightmares about the Purple Sharks after the first game, so decided to pour some lethal firepower into them. The Atillas activated. The first one moved up into heavy cover, burned a Resource for +1RoF and poured four shots into the right Shark. It took two damage, a good start! The second Atilla ran into the sewer processing plant, burned a Resource for +1RoF and burned a Resource for +1 action. He also poured four shots into the same Purple Sharks and destroyed it! Kerboom!
The Martian Banshees lusted for revenge, activated their jetpacks and raced to the middle of the board. The first two burned Resources to shoot the Atilla and it took 1 wound.
Time for the Scorpion to attack! I placed it behind the Heavy Infantry, getting 6 into CCWR and it also got Thomas into its CCWR. I rolled a 7 for Rapid Deployment so it stayed where it was. Then it was time for Ivo to roll for the auto damage. Three of the Heavy Infantry were crushed and Thomas took his first wound! I doubted whether to spend my second action on attacking Thomas or the Heavy Infantry. In the end I decided to go for Thomas. Burning a Resource to get +1 RoA the Scorpion dove in with four pincer attacks. I hit with all four and Ivo saved only one hit. SNIP! Sir Henry Thomas was snipped in half by the Scorpion. Damn…this thing is a BEAST!
Time for vengeance! Ivo activated the Heavy Infantry and they pumped some stims into their blood flow, so each model had a RoA of 3. 12 attacks later I failed two armour checks, but the last Resource was spent to get Heal (3)…and I healed both wounds. Damn. Ivo had some bad luck and I was VERY lucky. So the Scorpion escaped unscathed.
My Armoured Chasseurs all blinked forwards and tried to get some shots off at the Banshees, but they were out of range.
Ivo activated his last squad, the light infantry. They ran forwards to get closer to the action.
Finally, I activated the Everassur who ran up the stairs to get closer and on higher ground.




Turn 2
I won the Initiative roll and of course activated the Scorpion. I burned a Resource to get +1RoA and allocated one attack to each of the four Heavy Infantry. I missed two attacks, hit two, but Ivo saved both hits. Ivo retaliated with the four Heavy Infantrymen, now with only four attacks. Although a third of the number of attacks in turn 1, it was enough to inflict two wounds and take the Scorpion down.
I doubted whether I’d activate the Armoured Chasseurs or the Atillas to take on the last Purple Shark. In the end I chose for the Armoured Chasseurs because 12 shots sound better than 6 shots (especially if their AVV is the same). They blinked forwards and the firepower of the first three took down the last Purple Shark (involving a 1). Hooray! That went fast. Once again, luck on my part and bad luck on Ivo’s.
One Armoured Chasseur blinked unto the stairs and unloaded its Nailgun on a Banshee and shot him down. The last Armoured Chasseur shot down another.
The Banshees moved to the cover of the wrecks of the Purple Sharks and fired at the Chasseurs, but to no effect. The Atillas responded and took down two of the Banshees. The last one failed his Rout check and raced back towards his deployment zone.
The Light infantry moved up and fired at the Armoured Chasseurs. One was shot down by the M50s.
The Chasseur Squad Commander ran, burned a Resource to throw down a Mirage generator while his buddies ran or moved and fired at the Light Infantry. They took two down with their rapid firing guns.
Ivo was out of activations, so I also activated the Everassur. He ran up on the building and fired the plasma gun on a Light Infantry soldier. Ivo thought he had spaced them up well to counter the transference effect, but didn’t see one of them was close to the Heavy Infantry. The Light infantryman evaporated by the hot plasma and it transferred into the Heavy Infantry. Although the squad took four hits, Ivo lost one one of them.






Turn 3
Ivo won Initiative and activated the Heavy Infantry. They pointed their big guns at the Everassur…the second one hit him twice and also wounded him twice. Burning a Resource to up the Heal check had no effect. Ouch!
The Chasseurs activated and by aiming and throwing out loads of shots, they managed to take down one of the Light Infantry soldiers and a Heavy Infantry soldier. The Light Infantry failed the pinning check. Ivo activated the soldier and needed two actions to unpin, but had no resources to buy a third action. I activated the Everassur who moved a bit closer and he blew apart the front Heavy Infantry soldier. Next up was the Banshee, who failed to recover from his Rout. The Armoured Chasseurs blinked forwards and the nailguns took down the last Light Infantry soldier. The Atillas ran.
Ivo was down to two models now.





Turn 4
I won Initiative and activated the Armoured Chasseurs. Once again they blinked closer and the nailguns took down the Heavy Infantry. Ivo activated his Banshee and he managed to recover from his rout! With his second action he hid behind the container.
I ran with the rest of my force to cover as many zones as possible and surround the last soldier.



Turn 5
Ivo won Initiative, activated the Banshee who took a pot shot at the Armoured Chasseurs but missed. The Armoured Chasseurs shot him down. Victory goes to Cybertronic!



Afterthoughts

Wow, what a totally different game from the first. First off I was quite lucky and Ivo had a lot of bad luck at important moments. Thomas dying in the first turn, the Scorpion surviving the first turn, the Sharks going down in no time. It was all bizarre and the game went very fast.
Scorpion: Okay, this guy is INSANE. Dishing out free hits and then making more attacks is so powerful, it’s easy to take out scores of models, especially if you’d take 2 or more. I understand Mark Theurer’s respect for them now ;). They are expensive and lack real defensive stats but the fact that you simply choose a squad which either dies or takes a huge hit is very powerful. In fact, when taking two, I think it’s hard for most Warlords to evade getting killed by them. Taking two autohits and then 8 attacks is a big chance of dying. I think they will be a staple unit and are probably the best squad Cybertronic has. But I also think their Unburrowing might be a bit overpowered since there is not a lot you can do against it and they almost never deploy wrong thanks to their Un-burrow ability.
Atillas: A solid squad which can dish out loads of high damage shots. But I think they’re less useful against vehicles than the Armoured Chasseurs. They have less shots and their AV and RS is the same. They do make good infantry killers, especially with a Weapons Overhaul. St15 is absurd and Piercing is nasty against lots of light infantry. So I think I will use them differently next time. But the discussion is whether they are actually that interesting when compared to Scorpions. True, they have more staying power, but their damage potential is lower. So when choosing between them, I think the Scorpion will win out. But the combination of using both sounds very good. Then you have a solid and rigid firebase moving from the front and a nasty surprise attack in the back. Lots of points though.
Armoured Chasseurs: still a big fan of them. Two shots at excellent RS with Blink and good Armour is a fantastic combination. They are so versatile and the scenery doesn’t really matter to them. They stay!
Chasseurs: Also a solid backbone. Cheap in points, lots of shots and good range. Definitely a stayer in combation with the Armoured dudes.
Everassur: Excellent model and plasma is always fun!

Hopefully we play a third game soon :)

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3762
  • Lost in Cyberspace
    • Paintoholic
Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
« Reply #36 on: February 28, 2014, 09:23:20 AM »
New gaming night and a new Warsone session! Me and my mate Ivo played a 1000 points match and here are our forces:\

Marijn - Cybertronic
Custom Warlord (Ranged; 140)
6 Chasseurs
6 Armoured Chasseurs
6 Armoured Chasseurs + 1 TSW4000 LMG
2 Atillas
3 Machinators
1 Scorpion

Ivo - Capitol
Henry Thomas
7 Heavy Infantry
5 Light Infantry
5 Airborne Cavalry
5 Martian Banshees
2 Purple Sharks
1 Orca
Ivo went for the minefield upgrade, yielding him 3 Minefield tokens.

Scenario
Priority mission: Free for All

Pre-deployment table

So a combination of buildings to block line of sight and light terrain in the form of three woods. Several small cover pieces to top it all off. The rest of the photos are from the other side of the table by the way.

Deployment
This scenario is a weird one as all of your models have a 50% chance of deploying in turn 1, 75% chance of deploying in turn 2 and 100% chance in turn 3. The models then arrive on a random table edge with 5% chance of deploying on your opponent's table edge and the rest divided over the other three. So random as hell. Next up is the scenario, where you pick one of the three objectives on the table. From turn 4, if you have all your models within 12" and no enemies within 15" you win. Wait...what??? We were sceptical from the start, it all sounded weird. Right, let's get down to gaming! I chose the objective on the left and Ivo the one on the right.

I won Initiative and rolled to see what units arrived:

Marijn: 6 Armoured Chasseurs + LMG (left side) & 6 Chasseurs (right side)
Ivo: 2 Purple Sharks (left side), Orca (my table edge). Ivo kept the Rapid Deployment squads in the air.

The three Minefields were placed around my objective...curses!

Turn 1
I activated the Armoured Chasseurs. Two aimed, spent 2 Resources for extra shots and fired at the lead Shark. They inflicted two damage points. The others Blinked forwards and also poured shots into the Shark, but couldn't take it down. Darn...this was going to be painful! Ivo responded with the Sharks who zoomed forwards and unloaded 12 shots into the Armoured Chasseurs. Two of them went down, including the squad commander. My Chasseurs kept behind the buildings and ran forwards, hugging behind the Noodle Bar.
With screaming jets, the Martian Banshees dropped from the skies on top of the garage box. They landed where Ivo wanted them to go and Ivo used Resources to buy 3 extra shots. The RS15 is nasty and four of my Chasseurs went down. The last two were pinned and hunkered down. Ouch. Painful. Finally, the Orca lumbered forwards...within 4" of a mine. It didn't explode, and Ivo unloaded on the Minefield without effect. Doh.



Turn 2
Ivo won Initiative.
We rolled for deployment:
Ivo: Heavy Infantry (left side), Light Infantry (his table edge)...so basically everything if you include the Rapid Deployers.
Marijn: Atillas (left side), Armoured Chasseurs (my table edge), Warlord (right table edge). The Machinators didn't arrive, so would arrive automatically in turn 3.

Ivo deployed the Heavy Infantry behind the Purple Sharks and the Light Infantry in the middle of his table edge, 6" forwards. My Atillas deployed behind the forest behind the Armoured Chasseurs. The Warlord deployed close to the Chasseurs behind the Noodle Bar (maybe he was skulking inside?). Finally, my Armoured Chasseurs deployed way to the right behind cover to STAY AWAY from Heavy Infantry ;)

Ivo activated the Sharks first. They moved around a bit and blasted two of the Armoured Chasseurs to bits, including the LMG. Two left. Ouch. Time to get the Scorpion into action. Before the game we told our buddy the Scorpion was very nasty and powerful. So silence settled in when I popped the Scorpion on the field in CCWR of 5 Heavy Infantry and one Purple Shark. It made its Rapid Deployment roll, so time to make 6 Armour checks! Ivo failed one...darn. Next up, I burned a Resource for an extra attack and two hit, but he saved two Armour Checks. So 8 Armour checks...1 failed. Sad Panda. Next up were Ivo's Heavy Infantry. One walked into combat with the Scorpion and revved up the chainsaw. Two hits...two failed Armour Checks...dead Scorpion. Uhm...okay....that was a weird one. The rest stomped forwards...I think one was blasted apart by the minefield. They unloaded into two Armoured Chasseurs. One went down and the last one fled through the woods. The other shots took down one wound of the Atillas with a 1. My Warlord activated, moved around the building, burned a Resource for 5 shots and poured one into each Banshee. Three of them went down and the squad was pinned. Ivo activated the Banshees who unpinned but their shots didn't do a thing.
Time for some more Rapid Deployment! Ivo sent in his Airborne Cavalry and they went close to the Armoured Chasseurs to get line of sight. He Hail-Maried with the rocket launchers to blast them to bits. It was afterwards we saw that these attacks don't even need line of sight, so he could have parked them in a safer place. Live and learn. The explosions scattered and due to the thick armour only one Armoured Chasseur perished.
Then the Atillas activated. One moved forwards around the forest and blasted into the Light Infantry. It killed the first two. The second Atilla fired at the Purple Shark and caused one damage point. The Orca activated and the Minefield triggered. BOOM! One damage to the engine...and there was a lot of rejoycing. It unloaded into the right Atilla...Both the heavy guns missed but all three rockets hit home (I think he rolled 4,4,2) causing two wounds to the Atilla and blasting the fleeing Armoured Chasseur apart. Wow! And finally we have the Armoured Chasseurs on the right. The first one was close enough to the LIght Infantry so unloaded with both shotgun and nailgun, taking one down. The next blinked and spent a Resource to do the same. It blasted two apart. The third Blinked and with two shots he killed one of the Banshees. The last one routed IIRC. The last two Chasseurs Blinked and killed the last of the Airborne Cavalry. That was one heck of an activation!


(My Warlord and pinned Chasseurs after my Warlord unloaded his gun into the Banshees)


(The Heavy Infantry and damaged Sharks after destroying the Armoured Chasseurs. In the back you can see the wounded Atilla)

Turn 3
Ivo won Initiative. My Machinators arrived and they arrived on the right side of the table. I kept them behind a building, since they didn't care about the buildings anyway.



The Heavy Infantry went first. They went forwards and one more exploded due to the mines (Ivo then vowed NEVER to take this upgrade ever again :P) but the last four of them easily stripped off the last 3 wounds of the two Atillas. I was thinking who to activate first: Warlord or Armoured Chasseurs. In the end I went for the Armoured Chasseurs as they had 10 shots in total. They unloaded on the Orca with aimed shots, taking off two structure points (Engine and Body). One shot at Light Infantry in the center, taking him down. Next up was the Orca. It pivoted around until it has it sights on the Armoured Chasseurs. Due to the close range it was limited in shooting (the Armoured Chasseurs were within 12") and this caused him to take down two of the Armoured Chasseurs. I activated my Warlord, who rounded the Noodle Bar and saw the Orca in the distance. Aiming, he unloaded with 5 shots (for 2 Resources) and he took down another Engine point. One point left! The Sharks raced towards my right side and one poured 6 shots into one Amoured Chasseur who was blasted apart. The last two didn't pin. My Chasseurs activated and the squad commander took down the last Banshee, giving the second one the chance to move and fire at the Orca without effect.
Racing down from the skies, Henry Thomas landed in the centre of the board, within 14" of one Armoured Chasseur. With his brace of M13's he loaded 3 hits into the Armoured Chasseur and this was too much. The squad was down to one model. The Enhanced Machinators advanced and unloaded their guns...they couldn't destroy the Orca, but the aimed shot at the Purple Shark came up with a 1, so the driver was shot through the head. One shark down! The two Light Infantry moved forwards, one climbed the building but missed his shot.



Turn 4
I won Initiative. Officialy we could see if one would have won, but that was a silly thought.
I started with the Warlord. With his 4+1 AVV2 shots he had a good chance of finishing off the Orca. It worked and with another 1 I destroyed its engine. Kaboom! Pfew! That was a major thorn in my side, so nice to see it gone. Ivo went with the Heavy Infantry and once again the Mines were his arch enemies. The Squad Commander stepped on one and became a red mist. The other three ran and fired (with some Resources) and they inflicted one wound on a Machinator. I then activated the Machinators. They advanced and killed two of the Heavy Infantry and the Light Infantry on the building. The Light Ifnantry was pinned and the last Heavy Infantry failed its Rout test and ran...through the Minefield (without effect!). Ivo activated Henry Thomas who advanced and then saw that Armour17 Machinators are scary if you don't have a suitable weapon. He hit multiple times but couldn't damage them. The Chasseurs didn't do a lot. The Squad Commander tried to finish off the last of the Light Infantry but failed.



Turn 5+6
Ivo won Initiative and activated the Purple Shark. It zoomed forwards and blasted the wounded Machinator apart. My Warlord responded by destroying the Shark. Henry Thomas went around the large organic rock and fired an armour piercing grenade at my Warlord...but missed. My Chasseur fired at Thomas and took off the first wound. And then the Machinators. I decided to charge Henry Thomas and that was quite insane: it was a charge down from a building by a medium based model. So STR 12 +2 (fists) + 6 (3" building) +4 (medium based model) = ST24 charge attack! The Machinator hit...but Capitol makes excellent (impenetrable) armour and he saved the insane hit (which would have inflicted 4 wounds). The other attacks were enough to kill Thomas though. We then called it a game.



Afterthoughts
Scenario: What a terrible scenario...truly stupid IMO. The deployment is all over the place, making it almost impossible to win on scenario unless you kill almost everything. In addition, I'm not a fan of Escalation deployment as it is way too random. It feels as tactical as playing Yahtzee.
The game: The game went weird. At first I rolled terrible, while Ivo rolled well. With him obliterating my left side it already felt like a lost game. But halfway the luck reversed and it quickly turned around. Okay, his Minefield also helped me :P.
My force: My force behaved totally different from my last game. My Atillas performed quite poorly and the Scorpion was a total joke. The Armoured Chasseurs on the left didn't do a lot, while on the right they did very well. I'm not convinced by the LMG upgrade. It only gives +1 shot (and Rail...meh) and costs a whopping 20 points. For 5 poitns more I'd rather have one extra Armoured Chasseur. For me, the Warlord and Machinators were the stars of the day, killing a lot. The Machinators soaked up lots of firepower and were hard to kill without Plasma shots.
Now the custom Warlord...WOW! For only 140 points I had a real killer. Pumping out 5 RS18 ST16 shots each turn was insane...it's hard to counter and takes down a a lot of models with ease. In fact, I am wondering why I would ever want to field either the Immortal or Everassur in terms of efficiency. Not only that, but I could field TWO of these Warlords instead of the Immortal. Damn...
His force: The Orca is S-C-A-R-Y! High AV value, lots of structure points and loads of attacks. The only way of taking it down fast enough is by aiming and focussing on its Engine. But this still takes a lot of firepower. And I'm lucky with all my models having at least AVV1. Heavy Infantry and Sharks were scary as usual. In previous games the Banshees were quite useless, but Rapid Deployment really helps them a lot. Henry Thomas gives nice options to your army, but in terms of damage output he is a bit of a wimp. I'd rather face him than one of the other Capitol Warlords!

 

Related Topics

  Subject / Started by Replies Last post
12 Replies
3530 Views
Last post March 31, 2011, 01:27:48 PM
by Axebreaker
3 Replies
2112 Views
Last post August 11, 2012, 01:36:41 AM
by styx
77 Replies
12079 Views
Last post February 26, 2014, 02:08:35 PM
by DeafNala
4 Replies
1843 Views
Last post March 25, 2014, 07:14:18 AM
by d phipps
1 Replies
976 Views
Last post August 16, 2014, 09:23:05 AM
by Malebolgia