What can you tell us about the game system?
It's a classic dungeon crawl boardgame, with fast mechanics and a quick dungeon creation system.
The game is for 1 to 3 Heroes. The best experience is if you assume the role of one only hero (but you can play three heroes simultaneously), even if you play alone.
If you play with others buddies, everyone take the role of a hero.
No dungeon master is required, the heroes fight against the game system, but nothing prevent that you can play the game with a sort of DM.
At the game start, you choose one of five different type of adventurers: Warrior, Druid, Treasure Hunter, Templar and Spellsinger.
You take the Hero Sheet and a miniature who represents your choosen hero.
Then, you draw a card form the Quest Cards Deck: the details of your quest are written here.
Put on the table all the decks (Dungeon Cards, Quest Cards, Item Cards...), alla the Map Tiles decks (shuffle before you play) and all the Door Tokens..
Place the Enter Tile on the table. Place all the heroes on this room; then place a Door in the opening drawn on the tile: Here begins the exploration of the dungeon.
Every time a Hero open a door, the player must read the letter printed below the Door Token: at every letter correspond a kind of Map Tile. You place the new Map Tile adiacent the room where you've opened the door. The Door Token is removed from play. When an Hero enter in a new area, he may finish his movement, then he draw a card from the Dungeon Cards:
every Dungeon card may activate differents kinds of events (like encounters, traps, special enviromental places and much more).
Combat is fast and simple to learn. Deep Belw uses 12-sided dices for resolving every kind of attack.