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Author Topic: Pulp Alley Character Cards  (Read 24875 times)

Offline d phipps

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Pulp Alley Character Cards
« on: November 08, 2013, 05:53:01 AM »
Here's a preview of some Character Card ideas we've been kicking around. Comments welcome ---





THANKS

Offline Rhydderch

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Re: Pulp Alley Character Cards
« Reply #1 on: November 08, 2013, 06:30:00 AM »
These look fairly nice. I assume you plan to include the resource table back-ups in the deck? As for the design, a few thoughts...

Since people will use different figures, I think the picture is less important. While not necessary, you could consider making it smaller to save room. Perhaps you could shrink the picture, then move health under the figure, freeing up room for the abilities.

The "fold" in the bottom left corner of the cards looks like it can get in the way of the ability text. I think that can be removed.

For the ability text, I think it will look nicer if it's left-aligned instead of centered. You might want to bold the ability name to make it easier to identify. That would also allow you to slightly reduce the spacing between abilities. If you then move the PA copyright to the back of the card, you could potentially free up another line of space for the abilities.

I'd prefer if the back of the card were vertical-oriented, so that it aligns with the front. It's not that important though; just my personal preference when it comes to cards.




Offline Andrew Rae

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Re: Pulp Alley Character Cards
« Reply #2 on: November 08, 2013, 11:28:15 AM »
You tease, Dave.  ;)

Offline Diplomatist

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Re: Pulp Alley Character Cards
« Reply #3 on: November 08, 2013, 02:14:19 PM »
Very nice  :-*

If the intention to provide off-the-peg leagues or the blanks for creating one's own (or both)?   I can imagine using these.  I'd toyed with the idea of drafting something, but never got around too it.  Life would be much easier if I could just fill in the blanks and add a photo...

If your providing blank files as a resource pack, there could be a variety of 'skins' to cover different settings (ie, Police Files for gangsters, id cards, something a little SF, etc).

Even if people want to create their own leagues, you could also consider selling a pack of Opponents - dinos, King Kong, Giant Scorpians, sabre-toothed tigers and other various Terrors.

Keep up the good work!

Offline d phipps

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Re: Pulp Alley Character Cards
« Reply #4 on: November 09, 2013, 06:58:36 AM »
THANKS for the comments and suggestions.

Offline mikedemana

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Re: Pulp Alley Character Cards
« Reply #5 on: November 09, 2013, 03:49:29 PM »
I like them --  much nicer than my clunky ones! That said, I can't disagree with Rhydderch's suggestions. I don't have a problem with the larger area for the photo or drawing. If you take the game to conventions, it will help players identify which are which. In games with your own league, the photo becomes more of a convenience to quickly locate the right card by sight.

What about adding a different color back that is identical to the front, otherwise? That way you can flip the card to show whether it has acted or not already....

Mike Demana

Offline Alfrik

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Re: Pulp Alley Character Cards
« Reply #6 on: November 09, 2013, 03:55:37 PM »
Certainly would speed play of pick up games.
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Offline Wolf Girl

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Re: Pulp Alley Character Cards
« Reply #7 on: November 12, 2013, 05:57:26 AM »

What about adding a different color back that is identical to the front, otherwise? That way you can flip the card to show whether it has acted or not already....



We talked about the idea of making the back a b/w version of the front, but decided against it. Turning the card sideways is just as easy. By making a common back for the cards it is very easy to draw a random character without having to roll any dice.


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline d phipps

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Re: Pulp Alley Character Cards
« Reply #8 on: November 12, 2013, 08:36:43 PM »
We updated the template based on some suggestions...





THANKS for the comments!

Offline syrinx0

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Re: Pulp Alley Character Cards
« Reply #9 on: November 13, 2013, 02:52:00 AM »
I love the new card except for the skull watermark. I think that makes it harder to read. I would skip the skull.  When will you ship the deck?  :D
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Offline Malebolgia

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Re: Pulp Alley Character Cards
« Reply #10 on: November 13, 2013, 12:00:30 PM »
Hehehe, what a coincidence. Look what I made some days ago:



Great minds think alike Dave ;). Really like your designs. Nice stuff!

I'm going to print 54 of these plastic cards here:
http://www.makeplayingcards.com/design/custom-blank-card.html

Going to take a while to do the photoshop work on 54 cards though...
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Andrew Rae

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Re: Pulp Alley Character Cards
« Reply #11 on: November 13, 2013, 02:32:17 PM »
Since the character art is on the cards, you're just going to have to produce miniatures to sell along with the cards.



 ;)

Offline BaronVonJ

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Re: Pulp Alley Character Cards
« Reply #12 on: November 13, 2013, 02:37:59 PM »

I made mine with space to tick off "hits" to the character's health, so you can keep track of what die to use. I put them in card sleeves to dry erase.
-J

Offline Earther

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Re: Pulp Alley Character Cards
« Reply #13 on: November 13, 2013, 09:34:13 PM »
Since the character art is on the cards, you're just going to have to produce miniatures to sell along with the cards.



 ;)

Now who's a tease?  ;)

Offline Andrew Rae

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Re: Pulp Alley Character Cards
« Reply #14 on: November 13, 2013, 09:45:37 PM »
Now who's a tease?  ;)

What with technology these days, who's to say that's just character art?  :D

 

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