Skrapwelder asked me a while ago how actions work in close combat in PSZ.
After reading up on the rules, I honestly haven't got a clue!
The combat rules state, that different weapons need a different # of actions to use. Very well - that must mean that you have to save actions for combat, right?
The rules also state, that 'combat occurs when figures move to within half an inch of an opponents base'. So, what if neither the moving figure or the opponent has any actions left?
Finally (actually, firstly), when creating a survivor, you roll for his Attacks, and 'This attribute represents the survivor figures speed and agility in close combat and will determine the number of attacks that can be used in each phase of close combat.'
Oops... wasn't the number of attacks determined by the number of actions left, relative to the number of actions needed to wield a weapon??
The only close combat example does not use actions, only attacks, and not relative to any weapons stats.
My only solution to this would be to substitute the word 'action(s)' in the combat section of the rules (and the close combat weapons table) with the word 'attack(s)', but I have no idea whether this would be right or wrong.
I have tried to find Stephen Danes/AB One Games, but he/they do(es) not seem to have a web presence of his/thier own.
Can anyone shed some light on this issue, please?
EDIT:
I now think that the wording
''This attribute represents the survivor figures speed and agility in close combat and will determine the number of attacks that can be used in each phase of close combat."
should be changed to:
'This attribute represents the survivor figures speed and agility in close combat and will determine the number of combat actions that can be used in each phase of close combat.'
As on page 20 the rules state that actions can be saved for the opponent's phase - but ONLY to make 'reactive fire'; hence no actions can be saved to use for fighting back at the zombies in their phase.