*
Welcome, Guest. Please login or register.
April 19, 2024, 01:42:11 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1689607
  • Total Topics: 118286
  • Online Today: 662
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Dakota Smith's Oriental Adventures, Part 2: Missing at the Mission (AAR added)  (Read 11698 times)

Offline mikedemana

  • Scatterbrained Genius
  • Posts: 2878
  • Investigating curiosities around the globe...
    • Worldwidemike
So, this Sunday is the next installment of my Pulp Alley campaign set in 1930s French Indochina. In the first game, the American, French, British, and German archeological teams each secured clues as to the location of Brother Virigi. The Portuguese monk has purportedly stumbled upon the location of a new lost city equal to Angkor Wat. The archeologists also encountered a secret martial arts society, The Order of the Fire Coral. The goals of this society are unknown, but they definitely seem hostile to western archeologists! The second game will see the leagues continue on the trail of the missing Brother Virigi.

Here is the briefing for the American, British, French, and German archeological teams:
Western Archeologist Briefing
Near the Ta-bo Mountains, French Indochina
November 30, 1930


   Despite the failure to get your hands on Brother Virigi’s journal, you came away from the Portuguese monastery on Macau with solid information. The monk had left a few weeks ago for the monastery’s mission on the mainland in French Indochina. The brother monks had set up an outpost in the foothills of the Ta-bo Mountains to preach to the primitive tribes living there. Villagers you speak to along the way there always spit when saying the name of the mountains, so you suspect an evil story lurks in this area’s history.
   It takes about a week to trek through jungle and cultivated plain before you begin to climb into the foothills. Once or twice, you see signs that the other archeological teams you encountered at the monastery may be on the same trail. Villages and hamlets are becoming more and more scarce, though. What’s more, in your last several days of travel, all the villages you pass through are deserted. Chickens and goats wander untended, making you suspect the villagers left in a hurry. There is a smell of smoke in the air as you finally come to the mission station. A grayish haze hangs over the area, as if a fire has been smoldering for days...


And the briefing for the player controlling the Order of the Fire Coral:
Order of the Fire Coral Briefing
Near the Ta-bo Mountains, French Indochina
November 30, 1930


   You were successful in preventing the Portuguese monk’s journal from being recovered by the foreign devils. However, you could not prevent them from learning the accursed Brother Virigi’s location. There is no time to return to consult with the Master of the Order. So, you detach the lesser novices of your order to take your report to him. Bringing along your two most skilled agents, you trail the foreigners. It amuses you that they travel separately and seem to hate each other nearly as much as you do them.
   As you near the Portuguese mission, your scout returns to say there is no sign of either the monks or the agents of your order who were watching him. The mission has obviously been attacked and partially destroyed. As the foreigners close in on the mission from several different routes, you instruct your companions to infiltrate and frustrate their plans, again. Keep them from learning solid information about the missing monks’ whereabouts, while looking for clues yourselves...


And finally, one of the players was inspired by the first game to create his own league, a fortune-hunting band of Irish men (and women):
Irish Archeological Team Briefing
Near the Ta-bo Mountains, French Indochina
November 30, 1930


   As you continue your search for the Temple of the Fallen Buddha, you begin to suspect something is wrong in the foothills of the Ta-bo Mountains. First, there was the unholy drumming and racket several nights ago. You’d doused your own campfire so as not to draw attention from whoever was creating the ruckus. Now, all the villages you pass through are deserted. It looks like the people all left in a hurry, some leaving livestock behind. You unsling your guns and check your ammunition.
   According to your best guess from the map you’d stolen from the French university in Saigon, the temple should be just ahead. A smoky haze hangs over the area, though. It smells like wood and thatch have been smoldering on and off for a few days. You hear voices in the woods to either side of you -- European voices. Have the French caught on to your theft, and are tracking you down? That bastard Fournereau knows how to hold a grudge. You warn your men to expect danger from multiple sources, and move ahead cautiously...


I've constructed a couple jungle huts on stilts to use for the mission. Here's a photo of the mission, occupied by the sinister Von Jaeger and several surly companions.



We'll be trying out the 3 player size for each league, with all leagues except the Order of the Fire Coral having only a Leader, Sidekick, and Ally. The Order will have 3 Sidekicks instead. We'll see how that plays out, as I expect to have a good 4-6 players again this weekend...

Mike Demana



« Last Edit: December 03, 2013, 04:22:10 AM by mikedemana »

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Dakota Smith's Oriental Adventures, Part 2: Missing at the Mission
« Reply #1 on: November 29, 2013, 10:05:58 PM »
Awesome, Mike! Great briefings and I'm loving that new jungle mission... and the chickens!  ;D


Looks like the gang is ready to have lots of fun playing Pulp Alley on Sunday!  ;)



THANKS

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Dakota Smith's Oriental Adventures, Part 2: Missing at the Mission
« Reply #2 on: November 30, 2013, 03:59:07 AM »
Love that hut!  :-* :-*  Good luck with your next game, I hope we'll get to see more pictures.  :D :D


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5056
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Dakota Smith's Oriental Adventures, Part 2: Missing at the Mission
« Reply #3 on: November 30, 2013, 11:11:36 AM »
This looks like you're going to have a great game. Lovely mission hut, is there a WIP somewhere?

Have a great Pulp Alley Sunday!  :-*


Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: Dakota Smith's Oriental Adventures, Part 2: Missing at the Mission
« Reply #4 on: December 01, 2013, 03:53:29 AM »
Great work!
That's a lovely terrain piece!
 :-*

Offline mikedemana

  • Scatterbrained Genius
  • Posts: 2878
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Dakota Smith's Oriental Adventures, Part 2: Missing at the Mission
« Reply #5 on: December 01, 2013, 06:57:22 PM »
This looks like you're going to have a great game. Lovely mission hut, is there a WIP somewhere?

Yep...I try to do one on my major terrain projects. Here it is:
http://leadadventureforum.com/index.php?topic=60711.0

Thanks, everyone, for the kind words. I will definitely get an AAR and pics up either tonight or tomorrow...

Mike Demana

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5056
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Dakota Smith's Oriental Adventures, Part 2: Missing at the Mission
« Reply #6 on: December 02, 2013, 03:19:36 PM »
Thanks for that link, that is a very useful WIP. I think I might try making one myself now.

Offline mikedemana

  • Scatterbrained Genius
  • Posts: 2878
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Dakota Smith's Oriental Adventures, Part 2: Missing at the Mission
« Reply #7 on: December 03, 2013, 04:17:51 AM »


So, after our first game of Pulp Alley, I was trying some changes to adapt the game to the large number of players. Once again, we had five players and myself for our Sunday evening game. This time, though, each player had only 3 characters under his control -- a leader, sidekick, and ally. That is, except for the Order of the Fire Coral, who had sidekicks for all three characters. I shrank the board to 4'x4', and placed the 4 minor plot points 12" from each edge. The major plot point was in the center of the table. The major plot point was a badly-wounded survivor of the raid that had apparently wiped out Brother Virigi's mission station. The minor ones were clues to the the identity of the attackers, including inscriptions on the walls of a ruined temple, the boxes of supplies looted by the attackers, a muddy patch with lots of footprints, and Brother Virigi's new journal.


A map showing the board as I initially planned it -- some changes were made when I set it up

This game saw a new archeological faction take the field. Mike S had created his own Irish archeological team, and switched over to playing them. Allen, who'd been absent our first game, took over capably in playing Dakota Smith. The French player was absent, so they were obviously held up by bureaucratic duties, while the other Europeans skirted those. Each team made a beeline for the plot point nearest where they'd set up. Dakota Smith, accompanied by Dolly Flanders and Harold Fortwine, hoofed it up the hill to the ruined temple to examine it. Harold stumbled a couple times in the perilous footing -- with vegetation concealing pits and crumbling floors. His arch-nemesis, Von Jaeger, came in on the opposite side of the board and headed for the muddy patch of ground that promised to show good footprints of (and possibly identify) the attackers. The Irish came in not far from them, and advanced cautiously towards the looted supplies, hoping to gain a clue as to who the attackers were by what they took and what they left behind. Harris McLeod and the British hurried towards the swampy patch of ground where the raid's lone survivor lay hidden. And finally, Opay, Tat-Ko, and Jaz Minh infiltrated through the mission huts. Tat-ko searched the monk's quarters, while the other two stealthily closed in on the Europeans.


Dakota Smith passes up on checking out the village to instead examine the temple ruins at the top of the scrubby hill, hoping to get some clues about the history of the area


The steely-eyed Von Jaeger notices something odd left by the footprints in the mud


The mystery of the raided mission station distracts Lady Shannon -- always ready for adventure -- from her hunt for a Buddhist tomb


The British come upon a grisly discovery in the marshy patch in the center of the table. They are stunned to find the horribly stabbed Chinese man still alive, but even more astonished by the stunted, misshapen body of what wounded him...!


Once again, the mission of Opay and other members of the Order of the Fire Coral is to frustrate that of the westerners, and keep hidden the mystery that Brother Virigi must have stumbled upon...

All leagues except the Fire Coral ran afoul of an occasional perilous area, but no lasting damage was done to any. This time, I put markers on the table for the perilous areas -- venomous snakes in the jungle patches, crocodiles in the river, feral chickens near the huts (just kidding, but there were some angry, neglected water buffalo that the adventurers gave a wide berth to...!). To be honest, this is probably an area all the players need to improve upon. We still need to learn how how to best play Fortune cards to the maximum effect against their opponents -- especially when characters enter perilous areas. Last game, Tom was particularly effective doing this. However, everyone struggled this game to make much offensive use of them against their rival leagues.


The perilous areas on the board slowed down the occasional character, and even temporarily downed Fraulein Blucher (German ally). However, she recovered quickly. All hands were available at the bullets began to fly, shortly...

By turn three, all five plot points were in the hands of the characters. There was a humorous moment when the players turned to me and asked, "Is the scenario over?" Once I explained that you could take away plot points from other characters, and that they were worth more experience, they quickly caught on that their next objective was each other!


Dakota was a bit miffed that Dolly sauntered in and finished off his deciphering of the minor plot point. This didn't prevent him from taking a quick pencil and paper rubbing of the temple inscriptions...

Now, the bullets began to fly (there had actually been a "Parley" card played on Turn 3). Predictably, the bloodthirsty Von Jaeger and his Nazi thugs started it. Otto Tulmann wounded Harris McLeod, who managed to dodge the follow up gunfire of Von Jaeger himself. The next turn, Otto poured more fire into Harris, wounding him further. Steve played a "Stay Down" card to keep Harris from recovering. The portly hunter quickly shuffled away, leaving Major Speke-Eastman and his niece Clara to deal with the vicious Nazis.


Guns blazing, the Germans chase after the British and the major plot point

Lady Shannon's Irish also showed a tendency to shoot first and ask questions later. Her sidekick Ryan and her cowboy ally, Tex, whooped as they blazed away at Jaz Minh and Opay. Meanwhile, inside the hut, Tat-Ko located Brother Virigi's new journal and hid it inside his robe.


Ryan O'Shea and Tex open fire on the Order of the Fire Coral


Meanwhile, inside the jungle huts which composed the Portuguese mission (and newly-constructed for this scenario), Tat-Ko discovers the missing Brother Virigi's new journal and swipes it

Drawn by the desire to capture the wounded Chinese survivor of the raid, all the teams except the Irish closed in on the center. Fraulein Blucher boldly charged up the hill, fists flying, at an astonished Dakota Smith, who had seized the opportunity to open fire at the hated Nazis. Harold Fortwine, an ex-boxer in his undergrad days, waded in and belted the stout, gray-haired matron to the ground, though. Harris McLeod recovered his nerve enough to turn and let loose a fusilade at Von Jaeger, who returned fire. Both were wounded. Major Speke-Eastman also fired off a flurry of shots, further wounding the German. Jaz Minh and Opay avoided crocodiles to dash across the river. As the Irish continued to take pot shots at the martial artists, Jaz Minh skipped back across the river and kicked Ryan O'Shea's gun from his hand.


The melee in the center is furious, and the Germans are in the thick of it. All teams are eventually drawn into the brawl, though.

A couple of the players had the foresight to send their plot points off towards the board edge, in the hands of one of their characters, though. Dakota handed the temple wall rubbing off to Dolly. The socialite needed little encouragement to dash off down the hill and away from the gunfire. Tat-Ko sprinted for the edge of the board, but his movement drew the attention of Tex. As his companion Ryan knocked down Jaz Minh, Tex drew a bead on the fleeing martial artist. His shot rang true and Tat-Ko fell to the ground, the journal flung free of his robes.


Bullets and fists fly as the characters all compete to drag off the howling, wounded survivor of the raid. They know he had key information on how to track down the attackers, and hopefully, rescue Brother Virigi.

The sixth turn drew to a close with the major plot point having been wrested from the British, but under no one's control. The grisly tug-of-war with the horribly wounded survivor saw Clara McLeod dig her heels into the ground and prevent Von Jaeger from carrying the man off. It ended the game under no one's control. The Fire Coral also lost possession of the journal to a long-range shot which put Tat-Ko down and out. The Americans, Germans, and Irish all retained possession of one minor plot point, so came out on top.

As the leagues retreated from the bloody fray to bandage their wounds and take stock of the situation, they knew they all had one piece of information. The monks of the Portuguese mission station had been kidnapped by a tribe of savage pygmies known as the Ta-bo. The wounded survivor's words still echoed in their ears, "Save the brothers, please, masters! The Ta-bo are cannibals...!" If they were ever going to find the location of the lost city from Brother Virigi, they'd first have to rescue him from pygmy cannibals of the South Seas...!

Everyone seemed to enjoy the game, and got into the fact that they were bitter rivals eventually. Pulp Alley is still a new rules set for our group, so we are still learning tactics and strategy. I am still learning at how to incorporate the perilous areas into the game, and keep the storyline of them coherent, pulpy, and well, as believable as a rousing pulpy yarn should be...! I'm sure I'll get better at the storytelling aspect of the game as we play more. The guys are helping out, though, and suggesting reasons for outcomes that make good "B movie" sense. It'll probably be January before I run Scenario 3 (The Search for Skull Cave), as our Sunday night schedule is filling up. That's fine, though, as I have lots of jungle pieces to create. Plus, I have a hankering to make a rope bridge, and what can be more "Indiana Jones"-like than that...?

Mike Demana

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5056
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Love your set up and game report. The wounded survivor makes a great plot point as well. The huts are great and I read your WIP on the Workbench with great interest. Looking forward to your rope bridge, something I keep thinking I'll do, but have never started.

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
WOW, an amazing game and AAR! Great scenario, excellent photos, and I really like the map and dialog bubbles!  :-*

Quote
By turn three, all five plot points were in the hands of the characters. There was a humorous moment when the players turned to me and asked, "Is the scenario over?"
Time for some two-fisted action!


I'm definitely looking forward to seeing more.  ;D




THANKS for sharing!

Prof. Dinglebat. Phd.

  • Guest
Very entertaining.  :-* the huts. Is there a post on how you made them?

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5056
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Prof. mikedemana's WIP on the hut is at:

http://leadadventureforum.com/index.php?topic=60711.0

and very interesting it is, too! Clever stuff, I need a hut now.

Prof. Dinglebat. Phd.

  • Guest
Prof. mikedemana's WIP on the hut is at:

http://leadadventureforum.com/index.php?topic=60711.0

and very interesting it is, too! Clever stuff, I need a hut now.

Cheers for that snappy..Gilligan's Island here I come.

Offline Go player1

  • Bookworm
  • Posts: 51
Great stuff!!  Well done....

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Awesome game! I love the dialogue in the pictures. :D How did you make your map?

 

Related Topics

  Subject / Started by Replies Last post
15 Replies
13629 Views
Last post November 14, 2013, 08:25:07 AM
by Mad Lord Snapcase
36 Replies
16752 Views
Last post February 19, 2014, 04:04:35 AM
by mikedemana
6 Replies
2314 Views
Last post May 31, 2014, 01:08:29 AM
by Prof. Dinglebat. Phd.
21 Replies
6864 Views
Last post June 04, 2014, 03:08:57 AM
by mikedemana
33 Replies
11623 Views
Last post January 10, 2015, 02:30:11 PM
by Dr Mathias